Beispiel #1
0
    protected override void OnGamePaused(bool isPaused)
    {
        base.OnGamePaused(isPaused);

        if (this.pauseScreen != null)
        {
            if (isPaused)
            {
                this.pause = (UFEScreen)GameObject.Instantiate(this.pauseScreen);
                this.pause.transform.SetParent(UFE.canvas != null ? UFE.canvas.transform : null, false);
                this.pause.OnShow();
            }
            else if (this.pause != null)
            {
                if (!this.hiding)
                {
                    AudioClip clip = this.GetStageMusic(UFE.config.selectedStage);
                    if (clip != null)
                    {
                        UFE.PlayMusic(clip);
                    }
                }

                this.pause.OnHide();
                GameObject.Destroy(this.pause.gameObject);
            }
        }
    }
    public static bool SpecialNavigationSystem(
        this UFEScreen screen,
        int player,
        MoveCursorCallback moveCursorCallback = null,
        ActionCallback confirmCallback        = null,
        ActionCallback cancelCallback         = null
        )
    {
        //-------------------------------------------------------------------------------------------------------------
        // Retrieve the controller assigned to specified player
        //-------------------------------------------------------------------------------------------------------------
        AbstractInputController inputController = UFE.GetController(player);

        if (inputController != null && UFE.eventSystem != null && UFE.eventSystem.isActiveAndEnabled)
        {
            return(UFEScreenExtensions.SpecialNavigationSystem(
                       inputController,
                       inputController.GetAxisRaw(inputController.horizontalAxis),
                       inputController.GetAxisRaw(inputController.verticalAxis),
                       inputController.GetButtonDown(inputController.horizontalAxis),
                       inputController.GetButtonDown(inputController.verticalAxis),
                       inputController.GetButtonDown(UFE.config.inputOptions.confirmButton),
                       inputController.GetButtonDown(UFE.config.inputOptions.cancelButton),
                       moveCursorCallback,
                       confirmCallback,
                       cancelCallback
                       ));
        }

        return(false);
    }
Beispiel #3
0
 public static bool SpecialNavigationSystem(
     this UFEScreen screen,
     IDictionary <InputReferences, InputEvents> player1PreviousInputs,
     IDictionary <InputReferences, InputEvents> player1CurrentInputs,
     IDictionary <InputReferences, InputEvents> player2PreviousInputs,
     IDictionary <InputReferences, InputEvents> player2CurrentInputs,
     MoveCursorCallback moveCursorCallback = null,
     ActionCallback confirmCallback        = null,
     ActionCallback cancelCallback         = null
     )
 {
     return
         (screen.SpecialNavigationSystem(
              player1PreviousInputs,
              player1CurrentInputs,
              moveCursorCallback,
              confirmCallback,
              cancelCallback
              )
          ||
          screen.SpecialNavigationSystem(
              player2PreviousInputs,
              player2PreviousInputs,
              moveCursorCallback,
              confirmCallback,
              cancelCallback
              ));
 }
Beispiel #4
0
    public static void MoveCursor(this UFEScreen screen, Vector3 direction, AudioClip moveCursorSound = null)
    {
        GameObject currentGameObject = UFE.eventSystem.currentSelectedGameObject;
        GameObject nextGameObject    = null;

        if (currentGameObject != null && currentGameObject.activeInHierarchy)
        {
            Selectable currentSelectableObject = currentGameObject.GetComponent <Selectable>();

            if (currentSelectableObject != null && currentSelectableObject.IsInteractable())
            {
                Selectable nextSelectableObject = currentSelectableObject.FindSelectable(direction);

                if (nextSelectableObject != null)
                {
                    nextGameObject = nextSelectableObject.gameObject;
                }
            }
        }

        if (nextGameObject == null)
        {
            nextGameObject = screen.FindFirstSelectableGameObject();
        }

        if (currentGameObject != nextGameObject)
        {
            if (moveCursorSound != null)
            {
                UFE.PlaySound(moveCursorSound);
            }
            screen.HighlightOption(nextGameObject);
        }
    }
Beispiel #5
0
 public static bool DefaultNavigationSystem(
     this UFEScreen screen,
     IDictionary <InputReferences, InputEvents> player1PreviousInputs,
     IDictionary <InputReferences, InputEvents> player1CurrentInputs,
     IDictionary <InputReferences, InputEvents> player2PreviousInputs,
     IDictionary <InputReferences, InputEvents> player2CurrentInputs,
     AudioClip moveCursorSound = null,
     AudioClip confirmSound    = null,
     AudioClip cancelSound     = null,
     Action cancelAction       = null
     )
 {
     return
         (screen.DefaultNavigationSystem(
              player1PreviousInputs,
              player1CurrentInputs,
              moveCursorSound,
              confirmSound,
              cancelSound,
              cancelAction
              )
          ||
          screen.DefaultNavigationSystem(
              player2PreviousInputs,
              player2CurrentInputs,
              moveCursorSound,
              confirmSound,
              cancelSound,
              cancelAction
              ));
 }
 protected virtual void ShowScreen(UFEScreen screen)
 {
     if (screen != null)
     {
         screen.gameObject.SetActive(true);
         screen.OnShow();
     }
 }
 protected virtual void HideScreen(UFEScreen screen)
 {
     if (screen != null)
     {
         screen.OnHide();
         screen.gameObject.SetActive(false);
     }
 }
 public static bool SpecialNavigationSystem(
     this UFEScreen screen,
     MoveCursorCallback moveCursorCallback = null,
     ActionCallback confirmCallback        = null,
     ActionCallback cancelCallback         = null
     )
 {
     return
         (screen.SpecialNavigationSystem(1, moveCursorCallback, confirmCallback, cancelCallback) ||
          screen.SpecialNavigationSystem(2, moveCursorCallback, confirmCallback, cancelCallback));
 }
 public static bool DefaultNavigationSystem(
     this UFEScreen screen,
     AudioClip moveCursorSound = null,
     AudioClip confirmSound    = null,
     AudioClip cancelSound     = null,
     Action cancelAction       = null
     )
 {
     return
         (screen.DefaultNavigationSystem(1, moveCursorSound, confirmSound, cancelSound, cancelAction) ||
          screen.DefaultNavigationSystem(2, moveCursorSound, confirmSound, cancelSound, cancelAction));
 }
Beispiel #10
0
    public static Selectable FindSelectable(this UFEScreen screen, Vector3 direction)
    {
        GameObject currentGameObject = UFE.eventSystem.currentSelectedGameObject;

        if (currentGameObject == null)
        {
            return(screen.FindFirstSelectable());
        }
        else
        {
            return(currentGameObject.FindSelectable(direction, screen.wrapInput) ?? screen.FindFirstSelectable());
        }
    }
Beispiel #11
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    public static void HighlightOption(this UFEScreen screen, GameObject option, BaseEventData pointer = null)
    {
        UFE.eventSystem.SetSelectedGameObject(option, pointer);

        InputField nextInputField = option != null?option.GetComponent <InputField>() : null;

        if (nextInputField != null)
        {
            nextInputField.OnPointerClick(new PointerEventData(UFE.eventSystem));
            nextInputField.selectionAnchorPosition = 0;
            nextInputField.selectionFocusPosition  = 0;
            nextInputField.ActivateInputField();
            nextInputField.Select();
        }
    }
Beispiel #12
0
    public static Selectable FindFirstSelectable(this UFEScreen screen)
    {
        List <Selectable> selectables = Selectable.allSelectables;
        Transform         firstSelectableTransform = null;
        Selectable        firstSelectable          = null;

        for (int i = 0; i < selectables.Count; ++i)
        {
            Selectable currentSelectable = selectables[i];

            if (
                currentSelectable != null &&
                currentSelectable.gameObject.activeInHierarchy &&
                currentSelectable.IsInteractable() &&
                screen.HasSelectable(currentSelectable)
                )
            {
                Transform currentTransform = currentSelectable.transform;

                if (screen.firstSelectableGameObject != null)
                {
                    if (currentSelectable.gameObject == screen.firstSelectableGameObject)
                    {
                        return(currentSelectable);
                    }
                }
                else if (
                    firstSelectable == null ||
                    firstSelectableTransform == null ||
                    currentTransform.position.y > firstSelectableTransform.position.y ||
                    (
                        currentTransform.position.y == firstSelectableTransform.position.y &&
                        currentTransform.position.x < firstSelectableTransform.position.x
                    )
                    )
                {
                    firstSelectable          = currentSelectable;
                    firstSelectableTransform = currentTransform;
                }
            }
        }

        return(firstSelectable);
    }
Beispiel #13
0
    public static void SelectOption(this UFEScreen screen, AudioClip selectSound = null)
    {
        // Retrieve the current selected object...
        GameObject currentGameObject = UFE.eventSystem.currentSelectedGameObject;

        if (currentGameObject != null)
        {
            // Check if it's a button...
            Button currentButton = currentGameObject.GetComponent <Button>();
            if (currentButton != null)
            {
                // In that case, raise the "On Click" event
                if (currentButton.onClick != null)
                {
                    if (selectSound != null)
                    {
                        UFE.PlaySound(selectSound);
                    }
                    currentButton.onClick.Invoke();
                }
            }
            else
            {
                // Otherwise, check if it's a toggle...
                Toggle currentToggle = currentGameObject.GetComponent <Toggle>();
                if (currentToggle != null)
                {
                    // In that case, change the state of the toggle...
                    currentToggle.isOn = !currentToggle.isOn;
                }
            }
        }
        else
        {
            currentGameObject = screen.FindFirstSelectableGameObject();
            if (selectSound != null)
            {
                UFE.PlaySound(selectSound);
            }
            screen.HighlightOption(currentGameObject);
        }
    }
Beispiel #14
0
    public static void MoveCursor(this UFEScreen screen, Vector3 direction, AudioClip moveCursorSound = null)
    {
        GameObject currentGameObject = UFE.eventSystem.currentSelectedGameObject;
        GameObject nextGameObject    = screen.FindSelectableGameObject(direction);

        if (nextGameObject == null)
        {
            nextGameObject = currentGameObject;
        }

        if (currentGameObject != nextGameObject)
        {
            if (moveCursorSound != null)
            {
                UFE.PlaySound(moveCursorSound);
            }

            screen.HighlightOption(nextGameObject);
        }
    }
Beispiel #15
0
    private static bool HasSelectable(this UFEScreen screen, Selectable selectable)
    {
        if (selectable != null)
        {
            Transform t = selectable.transform;
            UFEScreen s;

            while (t != null)
            {
                s = t.GetComponent <UFEScreen>();

                if (s == screen)
                {
                    return(true);
                }

                t = t.parent;
            }
        }
        return(false);
    }
Beispiel #16
0
 public static void HighlightOption(this UFEScreen screen, GameObject option, BaseEventData pointer = null)
 {
     UFE.eventSystem.SetSelectedGameObject(option, pointer);
 }
Beispiel #17
0
 public static void HighlightOption(this UFEScreen screen, Selectable option, BaseEventData pointer = null)
 {
     screen.HighlightOption(option != null ? option.gameObject : null, pointer);
 }
Beispiel #18
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    public static bool DefaultNavigationSystem(
        this UFEScreen screen,
        IDictionary <InputReferences, InputEvents> previousInputs,
        IDictionary <InputReferences, InputEvents> currentInputs,
        AudioClip moveCursorSound = null,
        AudioClip confirmSound    = null,
        AudioClip cancelSound     = null,
        Action cancelAction       = null
        )
    {
        if (UFE.eventSystem != null && UFE.eventSystem.isActiveAndEnabled)
        {
            //---------------------------------------------------------------------------------------------------------
            // First, check if the current Selectable Object is an Input Field, because it's a special case...
            //---------------------------------------------------------------------------------------------------------
            GameObject currentGameObject = UFE.eventSystem.currentSelectedGameObject;
            InputField inputField        = currentGameObject != null?currentGameObject.GetComponent <InputField>() : null;

            if (inputField != null)
            {
                //-----------------------------------------------------------------------------------------------------
                // If it's an Input Field, check if the user wants to write a text
                // or if he wants to move the caret or exit from the Input Field...
                //-----------------------------------------------------------------------------------------------------
                Vector3 direction =
                    (Input.GetKeyDown(KeyCode.UpArrow) ? Vector3.up : Vector3.zero) +
                    (Input.GetKeyDown(KeyCode.DownArrow) ? Vector3.down : Vector3.zero);

                if (
                    direction != Vector3.zero ||
                    Input.GetKeyDown(KeyCode.Tab) ||
                    Input.GetKeyDown(KeyCode.Return) ||
                    Input.GetKeyDown(KeyCode.KeypadEnter)
                    )
                {
                    Selectable previousSelectable = inputField;
                    Selectable nextSelectable     = null;

                    if (direction != Vector3.zero)
                    {
                        nextSelectable = currentGameObject.FindSelectable(direction, false);
                    }

                    if (nextSelectable == null || previousSelectable == nextSelectable)
                    {
                        nextSelectable = currentGameObject.FindSelectable(Vector3.right, false);

                        if (nextSelectable == null || previousSelectable == nextSelectable)
                        {
                            nextSelectable = currentGameObject.FindSelectable(Vector3.down, false);

                            if (nextSelectable == null || previousSelectable == nextSelectable)
                            {
                                nextSelectable = currentGameObject.FindSelectable(Vector3.left, false);

                                if (nextSelectable == null || previousSelectable == nextSelectable)
                                {
                                    nextSelectable = currentGameObject.FindSelectable(Vector3.up, false);
                                }
                            }
                        }
                    }

                    screen.HighlightOption(nextSelectable);
                }
                else
                {
                    inputField.OnUpdateSelected(new AxisEventData(UFE.eventSystem));
                }
                return(true);
            }
            else
            {
                //-----------------------------------------------------------------------------------------------------
                // Otherwise, invoke the "Special Navigation System" with the default functions
                //-----------------------------------------------------------------------------------------------------
                return(screen.SpecialNavigationSystem(
                           previousInputs,
                           currentInputs,
                           new MoveCursorCallback(screen.DefaultMoveCursorAction, moveCursorSound),
                           new ActionCallback(UFE.eventSystem.currentSelectedGameObject.DefaultConfirmAction, confirmSound),
                           new ActionCallback(cancelAction.DefaultCancelAction, cancelSound)
                           ));
            }
        }
        return(false);
    }
    protected override void OnGamePaused(bool isPaused)
    {
        base.OnGamePaused(isPaused);

        if (this.pauseScreen != null){
            if (isPaused){
                this.pause = (UFEScreen) GameObject.Instantiate(this.pauseScreen);
                this.pause.transform.SetParent(UFE.canvas != null ? UFE.canvas.transform : null, false);
                this.pause.OnShow();
            }else if (this.pause != null){
                if (!this.hiding){
                    UFE.PlayMusic(UFE.config.selectedStage.music);
                }

                this.pause.OnHide();
                GameObject.Destroy(this.pause.gameObject);
            }
        }
    }
    // -----------------
    private void OnScreenChanged(UFEScreen old, UFEScreen newScreen)
    {
//Debug.Log(ControlFreak2.CFUtils.LogPrefix() + "Screen change:" + (old != null ? old.GetType().Name : "NULL") +
//		" new:" + (newScreen != null ? newScreen.GetType().Name : "NULL"));
    }
Beispiel #21
0
    public static GameObject FindFirstSelectableGameObject(this UFEScreen screen)
    {
        Selectable selectable = screen.FindFirstSelectable();

        return(selectable != null ? selectable.gameObject : null);
    }
Beispiel #22
0
 public static void StartStoryModeConversationBeforeBattleScreen(UFEScreen conversationScreen)
 {
     UFE.StartStoryModeConversationBeforeBattleScreen(conversationScreen, UFE.config.gameGUI.defaultFadeDuration);
 }
 protected virtual bool IsVisible(UFEScreen screen)
 {
     return screen != null ? screen.IsVisible() : false;
 }
Beispiel #24
0
    public static GameObject FindSelectableGameObject(this UFEScreen screen, Vector3 direction)
    {
        Selectable selectable = screen.FindSelectable(direction);

        return(selectable != null ? selectable.gameObject : null);
    }
Beispiel #25
0
 public static void HideScreen(UFEScreen screen)
 {
     if (screen != null){
         screen.OnHide();
         GameObject.Destroy(screen.gameObject);
     }
 }
Beispiel #26
0
 public static void StartStoryModeConversationBeforeBattleScreen(UFEScreen conversationScreen, float fadeTime)
 {
     CameraFade.StartAlphaFade(Color.black, false, fadeTime/2, 0, () => { UFE._StartStoryModeConversationBeforeBattleScreen(conversationScreen, fadeTime/2); });
 }
Beispiel #27
0
 private static void _StartStoryModeConversationBeforeBattleScreen(UFEScreen conversationScreen, float fadeTime)
 {
     if (conversationScreen != null){
         CameraFade.StartAlphaFade(Color.black, true, fadeTime);
         UFE.EndGame();
         UFE.HideScreen(UFE.currentScreen);
         UFE.ShowScreen(conversationScreen, delegate(){UFE.StartLoadingBattleScreen(fadeTime);});
     }else{
         UFE._StartLoadingBattleScreen(fadeTime);
     }
 }
Beispiel #28
0
    public static bool SpecialNavigationSystem(
        this UFEScreen screen,
        IDictionary <InputReferences, InputEvents> previousInputs,
        IDictionary <InputReferences, InputEvents> currentInputs,
        MoveCursorCallback moveCursorCallback,
        ActionCallback confirmCallback,
        ActionCallback cancelCallback
        )
    {
        Fix64 currentHorizontalAxis = 0f;
        Fix64 currentVerticalAxis   = 0f;

        bool currentHorizontalButton = false;
        bool currentVerticalButton   = false;
        bool currentConfirmButton    = false;
        bool currentCancelButton     = false;

        foreach (KeyValuePair <InputReferences, InputEvents> pair in currentInputs)
        {
            if (pair.Key.inputType == InputType.HorizontalAxis)
            {
                currentHorizontalAxis   = pair.Value.axisRaw;
                currentHorizontalButton = pair.Value.button;
            }
            else if (pair.Key.inputType == InputType.VerticalAxis)
            {
                currentVerticalAxis   = pair.Value.axisRaw;
                currentVerticalButton = pair.Value.button;
            }
            else
            {
                if (pair.Key.engineRelatedButton == UFE.config.inputOptions.confirmButton)
                {
                    currentConfirmButton = pair.Value.button;
                }
                if (pair.Key.engineRelatedButton == UFE.config.inputOptions.cancelButton)
                {
                    currentCancelButton = pair.Value.button;
                }
            }
        }


        bool previousHorizontalButton = false;
        bool previousVerticalButton   = false;
        bool previousConfirmButton    = false;
        bool previousCancelButton     = false;

        foreach (KeyValuePair <InputReferences, InputEvents> pair in previousInputs)
        {
            if (pair.Key.inputType == InputType.HorizontalAxis)
            {
                previousHorizontalButton = pair.Value.button;
            }
            else if (pair.Key.inputType == InputType.VerticalAxis)
            {
                previousVerticalButton = pair.Value.button;
            }
            else
            {
                if (pair.Key.engineRelatedButton == UFE.config.inputOptions.confirmButton)
                {
                    previousConfirmButton = pair.Value.button;
                }
                if (pair.Key.engineRelatedButton == UFE.config.inputOptions.cancelButton)
                {
                    previousCancelButton = pair.Value.button;
                }
            }
        }

        bool horizontalAxisDown = currentHorizontalButton && !previousHorizontalButton;
        bool verticalAxisDown   = currentVerticalButton && !previousVerticalButton;
        bool confirmButtonDown  = currentConfirmButton && !previousConfirmButton;
        bool cancelButtonDown   = currentCancelButton && !previousCancelButton;

//		UnityEngine.Debug.Log(
//			UFE.currentFrame + " | " +
//			previousHorizontalButton + " > " + currentHorizontalButton + " | " +
//			previousVerticalButton + " > " + currentVerticalButton
//		);

        if (moveCursorCallback != null && moveCursorCallback.Action != null)
        {
            moveCursorCallback.Action(
                currentHorizontalAxis,
                currentVerticalAxis,
                horizontalAxisDown,
                verticalAxisDown,
                confirmButtonDown,
                cancelButtonDown,
                moveCursorCallback.Sound
                );
        }

        if (confirmButtonDown)
        {
            if (confirmCallback != null && confirmCallback.Action != null)
            {
                confirmCallback.Action(confirmCallback.Sound);
            }
            return(true);
        }
        else if (cancelButtonDown)
        {
            if (cancelCallback != null && cancelCallback.Action != null)
            {
                cancelCallback.Action(cancelCallback.Sound);
            }
            return(true);
        }
        return(false);
    }
Beispiel #29
0
    public static void DefaultNavigationSystem(
        this UFEScreen screen,
        AudioClip selectSound     = null,
        AudioClip moveCursorSound = null,
        Action cancelAction       = null,
        AudioClip cancelSound     = null
        )
    {
        // Retrieve the controller assigned to each player
        AbstractInputController p1InputController = UFE.GetPlayer1Controller();
        AbstractInputController p2InputController = UFE.GetPlayer2Controller();

        // Retrieve the values of the horizontal and vertical axis
        float p1HorizontalAxis = p1InputController.GetAxisRaw(p1InputController.horizontalAxis);
        float p1VerticalAxis   = p1InputController.GetAxisRaw(p1InputController.verticalAxis);
        bool  p1AxisDown       =
            p1InputController.GetButtonDown(p1InputController.horizontalAxis) ||
            p1InputController.GetButtonDown(p1InputController.verticalAxis);

        float p2HorizontalAxis = p2InputController.GetAxisRaw(p2InputController.horizontalAxis);
        float p2VerticalAxis   = p2InputController.GetAxisRaw(p2InputController.verticalAxis);
        bool  p2AxisDown       =
            p2InputController.GetButtonDown(p2InputController.horizontalAxis) ||
            p2InputController.GetButtonDown(p2InputController.verticalAxis);

        // Check if we should change the selected option
        if (p1AxisDown)
        {
            screen.MoveCursor(new Vector3(p1HorizontalAxis, p1VerticalAxis), moveCursorSound);
        }

        if (p1InputController.GetButtonDown(UFE.config.inputOptions.confirmButton))
        {
            screen.SelectOption(selectSound);
        }
        else if (p1InputController.GetButtonDown(UFE.config.inputOptions.cancelButton))
        {
            if (cancelSound != null)
            {
                UFE.PlaySound(cancelSound);
            }
            if (cancelAction != null)
            {
                cancelAction();
            }
        }
        else
        {
            if (p2AxisDown)
            {
                screen.MoveCursor(new Vector3(p2HorizontalAxis, p2VerticalAxis), moveCursorSound);
            }

            if (p2InputController.GetButtonDown(UFE.config.inputOptions.confirmButton))
            {
                screen.SelectOption(selectSound);
            }
            else if (p2InputController.GetButtonDown(UFE.config.inputOptions.cancelButton))
            {
                if (cancelSound != null)
                {
                    UFE.PlaySound(cancelSound);
                }
                if (cancelAction != null)
                {
                    cancelAction();
                }
            }
        }
    }
Beispiel #30
0
    private static void DefaultMoveCursorAction(
        this UFEScreen screen,
        Fix64 horizontalAxis,
        Fix64 verticalAxis,
        bool horizontalAxisDown,
        bool verticalAxisDown,
        bool confirmButtonDown,
        bool cancelButtonDown,
        AudioClip sound
        )
    {
        bool axisDown = horizontalAxisDown || verticalAxisDown;

        //---------------------------------------------------------------------------------------------------------
        // Retrieve the current selected GameObject.
        // If no GameObject is selected and the player press any button, select the first GameObject at the screen.
        //---------------------------------------------------------------------------------------------------------
        GameObject currentGameObject = UFE.eventSystem.currentSelectedGameObject;

        if (currentGameObject == null && axisDown || confirmButtonDown || cancelButtonDown)
        {
            currentGameObject = screen.FindFirstSelectableGameObject();
        }

        //---------------------------------------------------------------------------------------------------------
        // Check if the current Selectable Object is a Slider
        //---------------------------------------------------------------------------------------------------------
        Slider slider = currentGameObject != null?currentGameObject.GetComponent <Slider>() : null;

        //-----------------------------------------------------------------------------------------------------
        // If the current Selectable Object is a Slider, check if the user has pressed a button
        // in the same direction (horizontal / vertical) than the slider, change the slider value.
        //
        // If the current Selectable Object is not an Slider or if the user hasn't pressed a button
        // in the same direction (horizontal / vertical) than the slider, move the cursor
        //-----------------------------------------------------------------------------------------------------
        if (slider != null)
        {
            if (horizontalAxisDown && slider.direction == Slider.Direction.LeftToRight)
            {
                if (slider.wholeNumbers)
                {
                    slider.value += FPMath.Sign(horizontalAxis);
                }
                else
                {
                    slider.normalizedValue += FPMath.Sign(horizontalAxis) * UFEScreenExtensions.NormalizedSliderSpeed;
                }
            }
            else if (horizontalAxisDown && slider.direction == Slider.Direction.RightToLeft)
            {
                if (slider.wholeNumbers)
                {
                    slider.value -= FPMath.Sign(horizontalAxis);
                }
                else
                {
                    slider.normalizedValue -= FPMath.Sign(horizontalAxis) * UFEScreenExtensions.NormalizedSliderSpeed;
                }
            }
            else if (verticalAxisDown && slider.direction == Slider.Direction.BottomToTop)
            {
                if (slider.wholeNumbers)
                {
                    slider.value += FPMath.Sign(verticalAxis);
                }
                else
                {
                    slider.normalizedValue += FPMath.Sign(verticalAxis) * UFEScreenExtensions.NormalizedSliderSpeed;
                }
            }
            else if (verticalAxisDown && slider.direction == Slider.Direction.TopToBottom)
            {
                if (slider.wholeNumbers)
                {
                    slider.value -= FPMath.Sign(verticalAxis);
                }
                else
                {
                    slider.normalizedValue -= FPMath.Sign(verticalAxis) * UFEScreenExtensions.NormalizedSliderSpeed;
                }
            }
            else if (axisDown)
            {
                screen.MoveCursor(new Vector3((float)horizontalAxis, (float)verticalAxis), sound);
            }
        }
        else if (axisDown)
        {
            screen.MoveCursor(new Vector3((float)horizontalAxis, (float)verticalAxis), sound);
        }
    }
 protected virtual void HideScreen(UFEScreen screen)
 {
     if (screen != null){
         screen.OnHide();
         screen.gameObject.SetActive(false);
     }
 }
Beispiel #32
0
 protected virtual bool IsVisible(UFEScreen screen)
 {
     return(screen != null?screen.IsVisible() : false);
 }
 protected virtual void ShowScreen(UFEScreen screen)
 {
     if (screen != null){
         screen.gameObject.SetActive(true);
         screen.OnShow();
     }
 }
Beispiel #34
0
    public static void ShowScreen(UFEScreen screen, Action nextScreenAction = null)
    {
        if (screen != null){
            if (UFE.OnScreenChanged != null){
                UFE.OnScreenChanged(UFE.currentScreen, screen);
            }

            UFE.currentScreen = (UFEScreen) GameObject.Instantiate(screen);
            UFE.currentScreen.transform.SetParent(UFE.canvas != null ? UFE.canvas.transform : null, false);

            StoryModeScreen storyModeScreen = UFE.currentScreen as StoryModeScreen;
            if (storyModeScreen != null){
                storyModeScreen.nextScreenAction = nextScreenAction;
            }

            UFE.currentScreen.OnShow ();
        }
    }