public override UE4Game.UE4TestConfig GetConfiguration()
        {
            UE4Game.UE4TestConfig Config = base.GetConfiguration();

            string ErrorParam = Context.TestParams.ParseValue("ErrorType", null);

            if (string.IsNullOrEmpty(ErrorParam) == false)
            {
                ErrorType = (ErrorTypes)Enum.Parse(typeof(ErrorTypes), ErrorParam);
            }

            ErrorDelay = Context.TestParams.ParseValue("ErrorDelay", ErrorDelay);
            Server     = Context.TestParams.ParseParam("Server");

            string Args = string.Format(" -errortest.type={0} -errortest.delay={1}", ErrorType, ErrorDelay);

            if (Server)
            {
                var ServerRole = Config.RequireRole(UnrealTargetRole.Server);
                ServerRole.Controllers.Add("ErrorTest");
                ServerRole.CommandLine += Args;
            }
            else
            {
                var ClientRole = Config.RequireRole(UnrealTargetRole.Client);
                ClientRole.Controllers.Add("ErrorTest");
                ClientRole.CommandLine += Args;
            }

            return(Config);
        }
Beispiel #2
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        public override UE4Game.UE4TestConfig GetConfiguration()
        {
            UE4Game.UE4TestConfig Config = base.GetConfiguration();

            Config.RequireRole(UnrealTargetRole.Editor);

            return(Config);
        }
Beispiel #3
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        public override UE4Game.UE4TestConfig GetConfiguration()
        {
            string ReportOutputPath        = Globals.Params.ParseValue("ReportOutputPath", "");
            string DisplayReportOutputPath = Globals.Params.ParseValue("DisplayReportOutputPath", "");
            string SessionID = Guid.NewGuid().ToString();
            string HostIP    = UnrealHelpers.GetHostIpAddress();

            UE4Game.UE4TestConfig Config = base.GetConfiguration();
            Config.MaxDuration = 60.0f * 60.0f * 2.0f;             // set to 2 hours.

            var ClientRole = Config.RequireRole(UnrealTargetRole.Client);

            ClientRole.ExplicitClientCommandLine = string.Format("-sessionid={0} -messaging -log -TcpMessagingConnect={1}:6666", SessionID, HostIP);

            var EditorRole = Config.RequireRole(UnrealTargetRole.Editor);

            EditorRole.CommandLine = string.Format("-nullrhi -ExecCmds=\"Automation StartRemoteSession {0};RunTests Project+System; Quit\" -TcpMessagingListen={1}:6666 -log -ReportOutputPath=\"{2}\" -DisplayReportOutputPath=\"{3}\"", SessionID, HostIP, ReportOutputPath, DisplayReportOutputPath);

            return(Config);
        }