Beispiel #1
0
        public void Run()
        {
            try
            {
                //create an UDTServerSocket on a free port
                UDTServerSocket server = new UDTServerSocket(0);
                // do hole punching to allow the client to connect
                IPAddress  clientAddress = IPAddress.Parse(clientIP);
                IPEndPoint point         = new IPEndPoint(clientAddress, clientPort);
                //发送一字节确认端口
                Util.DoHolePunch(server.getEndpoint(), point);
                int localPort = server.getEndpoint().LocalPort; //获取真实端口
                                                                //output client port
                writeToOut("OUT: " + localPort);

                //now start the send...
                UDTSocket       socket    = server.Accept();
                UDTOutputStream outStream = socket.GetOutputStream();
                FileInfo        file      = new FileInfo(localFilename);
                if (!file.Exists)
                {
                    Console.WriteLine("没有文件:" + localFilename);
                    socket.Close();
                    server.ShutDown();
                    return;
                }
                FileStream fis = new FileStream(localFilename, FileMode.Open);
                try
                {
                    //send file size info
                    long size = fis.Length;
                    PacketUtil.Encode(size);
                    outStream.Write(PacketUtil.Encode(size));
                    long start = DateTime.Now.Ticks;
                    //and send the file
                    Util.CopyFileSender(fis, outStream, size, false);
                    long end = DateTime.Now.Ticks;
                    Console.WriteLine(socket.GetSession().Statistics);
                    float mbRate   = 1000 * size / 1024 / 1024 / (end - start);
                    float mbitRate = 8 * mbRate;
                    Console.WriteLine("Rate: " + (int)mbRate + " MBytes/sec. " + mbitRate + " mbit/sec.");
                }
                finally
                {
                    fis.Close();
                    socket.Close();
                }
            }
            catch (Exception ex)
            {
            }
        }
Beispiel #2
0
        /**
         * 立即关闭,shutdown取代
         */
        public void Stop()
        {
            //没有发送则可以直接关闭,不需要等待数据发送完成
            try {
                socket.Close();
                UDTSession serversession = socket.GetEndpoint().RemoveSession(socketID);
                if (serversession != null)
                {
                    serversession.Socket.Close();
                    socket.GetReceiver().Stop();
                    socket.GetSender().Stop();
                    Console.WriteLine("物理关闭socket:" + serversession.SocketID);
                }

                serversession = null;
            } catch (IOException e) {
                Console.WriteLine(e);
            }
            Console.WriteLine("物理关闭socket");
        }