// -----------------------------------------------------------------------------------
 // UCE_UI_HarvestingLoot
 // -----------------------------------------------------------------------------------
 public UCE_UI_HarvestingLoot()
 {
     // assign singleton only once (to work with DontDestroyOnLoad when
     // using Zones / switching scenes)
     if (singleton == null)
     {
         singleton = this;
     }
 }
    public void Target_UCE_finishResourceNodeAccess(NetworkConnection target)
    {
        if (UCE_ResourceNodeValidation())
        {
            if (!UCE_harvestingUIInstance)
                UCE_harvestingUIInstance = FindObjectOfType<UCE_UI_HarvestingLoot>();

            UCE_harvestingUIInstance.Show();
        }
    }