Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        TreeBrains = GetComponent <UAI_Agent> ();
        TreeBrains.SetVoidActionDelegate("Heal", Heal);
        TreeBrains.SetVoidActionDelegate("InfluencePlants", InfluencePlants);
        TreeBrains.SetVoidActionDelegate("SpawnCritters", SpawnCritters);

        LandScript = GameObject.Find("Terrain_0_0-20181102-101609").GetComponent <Land> ();
    }
Beispiel #2
0
    void Start()
    {
        _UAIagent = GetComponent <UAI_Agent> ();
        _navAgent = GetComponent <NavMeshAgent> ();

        _UAIagent.SetVoidActionDelegate("Eating", Eating);
        _UAIagent.SetVoidActionDelegate("Urinate", Urinate);
        _UAIagent.SetVoidActionDelegate("Playing", Playing);
    }
    void Start()
    {
        agent          = GetComponent <UAI_Agent> ();
        preDestination = transform.position;

        //add function delegate to action
        agent.SetVoidActionDelegate("Sleep", Sleep);
        agent.SetVoidActionDelegate("Shower", Shower);
        agent.SetVoidActionDelegate("Eat at Restaurant", EatAtRestaurant);
        agent.SetVoidActionDelegate("Eat at Home", EatAtHome);
        agent.SetVoidActionDelegate("Watch Movie", WatchMovie);
        agent.SetVoidActionDelegate("Get Groceries", GetGroceries);
        agent.SetVoidActionDelegate("Drink Coffee", DrinkCoffee);
        agent.SetVoidActionDelegate("Work", Work);
        agent.SetVoidActionDelegate("Work at Home", WorkAtHome);
    }