public void OnActionCompleted(U3dAction action)
 {
     sceneController.okToShoot = true;
     ufoFactory.releaseUFO(action.gameObject);
 }
Beispiel #2
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 // Implement the turn
 public void OnActionCompleted(U3dAction action)
 {
     // Note not calling this callback again!
     ActionManager.GetInstance().ApplyMoveToAction(obj, target, speed, null);
 }