public void ServiceContainerPicksConstructorWithLongestMatches(
            IServiceCollection serviceCollection,
            TypeWithSupersetConstructors expected)
        {
            // Arrange
            serviceCollection.AddTransient <TypeWithSupersetConstructors>();
            var serviceProvider = CreateServiceProvider(serviceCollection);

            // Act
            var actual = serviceProvider.GetService <TypeWithSupersetConstructors>();

            // Assert
            Assert.NotNull(actual);
            Assert.Same(expected.Service, actual.Service);
            Assert.Same(expected.FactoryService, actual.FactoryService);
            Assert.Same(expected.MultipleService, actual.MultipleService);
            Assert.Same(expected.ScopedService, actual.ScopedService);
        }
Beispiel #2
0
 public new void ServiceContainerPicksConstructorWithLongestMatches(IServiceCollection serviceCollection, TypeWithSupersetConstructors expected)
 {
     // This strategy is not supported by Unity Container
     // TODO: Implement Container Picks Constructor With Longest Matches strategy
 }