public static Texture2D GetSpriteMap(CodeMap c, TypeRound r) { foreach (TextureMapDatas t in _MapDatas) { if (t.EqualCodes(c, r)) { return(t.GetTexture2D()); } } return(null); }
public static double Round(this TypeRound parameter, double value) { if (parameter == TypeRound.Ceiling) { return(Math.Ceiling(value)); } if (parameter == TypeRound.Standart) { return(Math.Round(value, MidpointRounding.AwayFromZero)); } return(value); }
public bool EqualCodes(CodeMap c, TypeRound t) { return(c == codejoin && t == typeRound); }