/// <summary> /// Loads the level logic type from the package Xml. /// </summary> /// <param name="xml">Xml element holding the data for this level logic type.</param> /// <param name="package">The source package of the Xml.</param> public void Load(XElement xml, GamePack package) { Package = package; string assemblyPath = null; XElement extensionElem = null; try { ID = XmlHelpers.GetID(xml); Name = XmlHelpers.GetName(xml); assemblyPath = XmlHelpers.GetPath(xml.Element(LevelLogicTypeXml.Inst.AssemblyPath)); extensionElem = xml.Element(LevelLogicTypeXml.Inst.Extension); } catch (Exception e) { LoadError($"Level logic type loading failed: Invalid XML of the package {package.Name}", e); } try { Plugin = TypePlugin.LoadTypePlugin <LevelLogicTypePlugin>(assemblyPath, package, Name, ID, extensionElem); } catch (Exception e) { LoadError($"Level logic type \"{Name}\"[{ID}] loading failed: Plugin loading failed with exception: {e.Message}", e); } }
/// <summary> /// Loads building type from the given <paramref name="xml"/> element. /// Expects that the <paramref name="xml"/> is validated against the <see cref="PackageManager.schemas"/>. /// </summary> /// <param name="xml">The XML element to load the building from.</param> /// <param name="package">The package this Xml element is from.</param> public void Load(XElement xml, GamePack package) { Package = package; XElement extensionElem = null; string assemblyPath = null; try { ID = XmlHelpers.GetID(xml); Name = XmlHelpers.GetName(xml); IconRectangle = XmlHelpers.GetIconRectangle(xml); Size = XmlHelpers.GetIntVector2(xml.Element(BuildingTypeXml.Inst.Size)); assemblyPath = XmlHelpers.GetPath(xml.Element(BuildingTypeXml.Inst.AssemblyPath)); extensionElem = XmlHelpers.GetExtensionElement(xml); } catch (Exception e) { LoadError($"Building type loading failed: Invalid XML of the package {package.Name}", e); } try { Assets = AssetContainer.FromXml(xml.Element(BuildingTypeXml.Inst.Assets), package); } catch (Exception e) { LoadError($"Building type \"{Name}\"[{ID}] loading failed: Asset instantiation failed with exception: {e.Message}", e); } try { Plugin = TypePlugin.LoadTypePlugin <BuildingTypePlugin>(assemblyPath, package, Name, ID, extensionElem); } catch (Exception e) { LoadError($"Building type \"{Name}\"[{ID}] loading failed: Plugin loading failed with exception: {e.Message}", e); } }
/// <summary> /// Loads the PlayerType contents from the <paramref name="xml"/>. /// </summary> /// <param name="xml">The xml data to load.</param> /// <param name="package">Tha source package of the xml.</param> public void Load(XElement xml, GamePack package) { Package = package; string path = null; XElement extensionElem = null; try { ID = XmlHelpers.GetID(xml); Category = StringToCategory(xml.Attribute("category").Value); Name = XmlHelpers.GetName(xml); IconRectangle = XmlHelpers.GetIconRectangle(xml); path = XmlHelpers.GetPath(xml.Element(PlayerAITypeXml.Inst.AssemblyPath)); extensionElem = XmlHelpers.GetExtensionElement(xml); } catch (Exception e) { LoadError($"Player type loading failed: Invalid XML of the package {package.Name}", e); } try { Plugin = TypePlugin.LoadTypePlugin <PlayerAITypePlugin>(path, package, Name, ID, extensionElem); } catch (Exception e) { LoadError($"Player type \"{Name}\"[{ID}] loading failed: Plugin loading failed with exception: {e.Message}", e); } }
/// <summary> /// Loads the standard data of the unitType from the xml /// /// THE STANDARD DATA cannot reference any other types, it would cause infinite cycles /// /// After this loading, you should register this type so it can be referenced, and then call /// <see cref="UnitType.ParseExtensionData(XElement, GamePack)"/> /// </summary> /// <param name="xml">xml element describing the type, according to <see cref="PackageManager.XMLNamespace"/> schema</param> /// <param name="package">Package this unitType belongs to</param> /// <returns>UnitType with filled standard members</returns> public void Load(XElement xml, GamePack package) { Package = package; //The XML should be validated, there should be no errors string assemblyPath = null; XElement assetsElement = null; XElement extensionElem = null; try { ID = XmlHelpers.GetID(xml); Name = XmlHelpers.GetName(xml); IconRectangle = XmlHelpers.GetIconRectangle(xml); assemblyPath = XmlHelpers.GetPath(xml.Element(UnitTypeXml.Inst.AssemblyPath)); assetsElement = xml.Element(UnitTypeXml.Inst.Assets); extensionElem = XmlHelpers.GetExtensionElement(xml); } catch (Exception e) { LoadError($"Unit type loading failed: Invalid XML of the package {package.Name}", e); } try { Assets = AssetContainer.FromXml(assetsElement, package); } catch (Exception e) { LoadError($"Unit type \"{Name}\"[{ID}] loading failed: Asset instantiation failed with exception: {e.Message}", e); } try { Plugin = TypePlugin.LoadTypePlugin <UnitTypePlugin>(assemblyPath, package, Name, ID, extensionElem); } catch (Exception e) { LoadError($"Unit type \"{Name}\"[{ID}] loading failed: Plugin loading failed with exception: {e.Message}", e); } }
//Вывод детальной информации о типе плагина public ActionResult DetailsTypePlugin(int id) { TypePlugin typePlugin = db.TypePlugins.Find(id); return(View(typePlugin)); }
public ActionResult EditTypePlugin(TypePlugin typePlugin) { db.Entry(typePlugin).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("TableTypePlugin")); }
public ActionResult EditTypePlugin(int Id) { TypePlugin typePlugin = db.TypePlugins.Find(Id); return(View(typePlugin)); }
public ActionResult CreateTypePlugin(TypePlugin typePlugin) { db.TypePlugins.Add(typePlugin); db.SaveChanges(); return(RedirectToAction("TableTypePlugin")); }