Beispiel #1
0
        public override string GetTolltipText(Item item)
        {
            string plusMinus = Type3.GetValue() >= 0 ? "+" : "-";

            return($"{Type1.GetValueFormat()}% chance to Meteor for {Type2.GetValueFormat()}% damage that Ignites({plusMinus}{Type3.GetValueFormat()}%) and leaves Burning Air({plusMinus}{Type3.GetValueFormat()}%)");
        }
 public override string GetTolltipText(Item item)
 {
     return($"Gain { Type1.GetValueFormat() }% Dodge chance for { Type2.GetValueFormat(1) }s when hit ({ Type3.GetValueFormat(1) }s CD)");
 }
Beispiel #3
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        public override string GetTolltipText(Item item)
        {
            char plusMinus = Type1.GetValue() < 0 ? '-' : '+';

            return($"{ plusMinus }{ Type1.GetValueFormat() }% move speed for { Type2.GetValueFormat(1) }s when hit ({ Type3.GetValueFormat(1) }s CD)");
        }
Beispiel #4
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        public override string GetTolltipText(Item item)
        {
            string plusMinus = Type3.GetValue() >= 0 ? "+" : "-";

            return($"{Type1.GetValueFormat()}% chance to chain lightning for {Type2.GetValueFormat()}% damage that Shocks({plusMinus}{Type3.GetValueFormat()}%)");
        }
Beispiel #5
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        public override string GetTolltipText(Item item)
        {
            string plusMinus = Type3.GetValue() >= 0 ? "+" : "-";

            return($"{Type1.GetValueFormat()}% chance for lightning to strike for {Type2.GetValueFormat()}% damage and leave Shocked Air({plusMinus}{Type3.GetValueFormat()}%)");
        }
 public override string GetTolltipText(Item item)
 {
     return($"On hit gain a buff for {Type1.GetValueFormat(1)}s that does {Type2.GetValueFormat()}% damage every {Type3.GetValueFormat(1)}s");
 }
 public override string GetTolltipText(Item item)
 {
     return($"Nova for { Type1.GetValueFormat() }% of damage taken + { Type2.GetValueFormat() }% of target's HP as damage when hit ({ Type3.GetValueFormat(1) }s CD)");
 }
 public override string GetTolltipText(Item item)
 {
     return($"{Type1.GetValueFormat()}% chance to release {Type2.GetValueFormat()} life orbs on hit that heal {Type3.GetValueFormat()}% of damage dealt");
 }
        public override string GetTolltipText(Item item)
        {
            string plusMinus = Type1.GetValue() >= 0 ? "+" : "-";

            return($"{Type1.GetValueFormat()}% chance to Frost Pulse for {Type2.GetValueFormat()}% damage that Chills({plusMinus}{Type3.GetValueFormat()}%)");
        }
Beispiel #10
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 public override string GetTolltipText(Item item)
 {
     return($"{Type1.GetValueFormat()}% chance to Bleed({Type2.GetValueFormat()}%) for {Type3.GetValueFormat(1)}s");
 }
 public override string GetTolltipText(Item item)
 {
     return($"{Type1.GetValueFormat()}% chance to fire {Type2.GetValueFormat()} Icycles for {Type3.GetValueFormat()}% damage");
 }
        public override string GetTolltipText(Item item)
        {
            string plusMinus = Type3.GetValue() >= 0 ? "+" : "-";

            return($"Gain {plusMinus}{Type1.GetValueFormat()}% move speed on hit for {Type2.GetValueFormat(1)}s ({Type3.GetValueFormat(1)}s CD)");
        }
Beispiel #13
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        public override string GetTolltipText(Item item)
        {
            string plusMinus = Type3.GetValue() >= 0 ? "+" : "-";

            return($"{Type1.GetValueFormat()}% chance to Ice Burst for {Type2.GetValueFormat()}% damage that leaves Chilled Air({ plusMinus }{Type3.GetValueFormat()}%)");
        }