Beispiel #1
0
 public void Reset(bool depthClearData = false)
 {
     allBaseSkillDataBase.Clear();
     unLockSkillList.Clear();
     lockSkillList.Clear();
     stateOneDic.Clear();
     stateTwoDic.Clear();
     stateOneLocationDic.Clear();
     stateTwoLocationDic.Clear();
     OneLocationDic.Clear();
     TwoLocationDic.Clear();
     userSkilldic.Clear();
     ShowState      = SkillSettingState.None;
     CurState       = SkillSettingState.None;
     IsSettingPanel = false;
 }
Beispiel #2
0
    public void ClearData()
    {
        allBaseSkillDataBase.Clear();
        unLockSkillList.Clear();
        lockSkillList.Clear();
        stateOneDic.Clear();
        stateTwoDic.Clear();
        stateOneLocationDic.Clear();
        stateTwoLocationDic.Clear();
        OneLocationDic.Clear();
        TwoLocationDic.Clear();
        userSkilldic.Clear();
        ShowState      = SkillSettingState.StateOne;
        CurState       = SkillSettingState.StateOne;
        IsSettingPanel = false;

        RegisterEvent(false);
    }