Beispiel #1
0
    void Start()
    {
        TwitterAPI.InitWithLogin(
            (nickname, token, secret) =>
        {
            // set access token to another scene API use.
            APIAccess.ACCESS_TOKEN  = token;
            APIAccess.ACCESS_SECRET = secret;

            // tweet API example.
            TwitterAPI.Post(
                "https://api.twitter.com/1.1/statuses/update.json",
                new SortedDictionary <string, string>
            {
                { "status", "#LoveToriki" }
            },
                result =>
            {
                Debug.Log("update result:" + result);
                UnityEngine.SceneManagement.SceneManager.LoadScene("_Sample/APIAccess/APIAccess");
            },
                (code, errors) =>
            {
                Debug.Log("update code:" + code);
            }
                );
        },
            (errorCode, message) =>
        {
            Debug.Log("login error:" + errorCode + " message:" + message);
        }
            );
    }