Beispiel #1
0
        public float Get(T property)
        {
            switch (property)
            {
            case T.X:
                return(m_target.x);

            case T.Y:
                return(m_target.y);

            case T.ScaleX:
                return(m_target.scaleX);

            case T.ScaleY:
                return(m_target.scaleY);

            case T.Rotation:
                return(m_target.rotation);

            case T.Alpha:
                return(m_target.alpha);

            case T.Red:
                return(m_target.red);

            case T.Green:
                return(m_target.green);

            case T.Blue:
                return(m_target.blue);
            }
            return(0);
        }
Beispiel #2
0
 public Tween ToValue(T property, float value)
 {
     if (m_valuesEnd == null)
     {
         m_valuesEnd = new Values();
     }
     m_valuesEnd[property] = value;
     return(this);
 }
Beispiel #3
0
 public Tween ToValue(T property, float[] value)
 {
     if (m_valuesEnd == null)
     {
         m_valuesEnd = new Values();
     }
     m_valuesEnd[property] = value;
     m_useInterpolation    = true;
     return(this);
 }
Beispiel #4
0
        public void Set(T property, float value)
        {
            switch (property)
            {
            case T.X:
                m_target.x = value;
                break;

            case T.Y:
                m_target.y = value;
                break;

            case T.ScaleX:
                m_target.scaleX = value;
                break;

            case T.ScaleY:
                m_target.scaleY = value;
                break;

            case T.Rotation:
                m_target.rotation = value;
                break;

            case T.Alpha:
                m_target.alpha = value;
                break;

            case T.Red:
                m_target.red = value;
                break;

            case T.Green:
                m_target.green = value;
                break;

            case T.Blue:
                m_target.blue = value;
                break;
            }
        }
Beispiel #5
0
	public void Set(T property, float value)
	{
		switch (property) {
		case T.X:
			m_target.x = value;
			break;
		case T.Y:
			m_target.y = value;
			break;
		case T.ScaleX:
			m_target.scaleX = value;
			break;
		case T.ScaleY:
			m_target.scaleY = value;
			break;
		case T.Rotation:
			m_target.rotation = value;
			break;
		case T.Alpha:
			m_target.alpha = value;
			break;
		case T.Red:
			m_target.red = value;
			break;
		case T.Green:
			m_target.green = value;
			break;
		case T.Blue:
			m_target.blue = value;
			break;
		}
	}
Beispiel #6
0
	public float Get(T property)
	{
		switch (property) {
		case T.X:
			return m_target.x;
		case T.Y:
			return m_target.y;
		case T.ScaleX:
			return m_target.scaleX;
		case T.ScaleY:
			return m_target.scaleY;
		case T.Rotation:
			return m_target.rotation;
		case T.Alpha:
			return m_target.alpha;
		case T.Red:
			return m_target.red;
		case T.Green:
			return m_target.green;
		case T.Blue:
			return m_target.blue;
		}
		return 0;
	}
Beispiel #7
0
	public Tween ToValue(T property, float[] value)
	{
		if (m_valuesEnd == null)
			m_valuesEnd = new Values();
		m_valuesEnd[property] = value;
		m_useInterpolation = true;
		return this;
	}
Beispiel #8
0
	public Tween ToValue(T property, float value)
	{
		if (m_valuesEnd == null)
			m_valuesEnd = new Values();
		m_valuesEnd[property] = value;
		return this;
	}