Beispiel #1
0
 static public int Begin_s(IntPtr l)
 {
     try {
         UnityEngine.GameObject a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         var ret = TweenFOV.Begin(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #2
0
 public unsafe static long $Invoke0(long instance, long *args)
 {
     return(GCHandledObjects.ObjectToGCHandle(TweenFOV.Begin((GameObject)GCHandledObjects.GCHandleToObject(*args), *(float *)(args + 1), *(float *)(args + 2))));
 }