private void Start()
        {
            _tweenCore = new TweenCore();
            var anim = new UnityTweenFloat <CanvasGroup>(_canvasGroup, "alpha", 0.0f)
                       .SetDuration(1f).SetForwardEase(Ease.Linear);

            _tweenCore.Append(anim).SetWrap(WrapMode.PingPong);
        }
        private void Start()
        {
            _tweenCore = new TweenCore();
            var anim = new UnityTweenVector3 <Transform>(_transform, "position", Vector3.one, true)
                       .SetDuration(1f).SetForwardEase(Ease.Linear);

            _tweenCore.Append(anim).SetWrap(WrapMode.PingPong);

            PlayForward();
        }