Beispiel #1
0
    public void UIDestroyAction(EventMultiArgs args)
    {
        _bg.alpha = 1f;
        TweenAlpha tAlpha = TweenAlpha.Begin(_bg.gameObject, _fadeOutTime, 0f);

        tAlpha.AddOnFinished(OnDestroyActoinComplete);
    }
Beispiel #2
0
    public void ShoEnterPopBig()
    {
        TweenAlpha tweenAlpha = gameObject.AddMissingComponent <TweenAlpha>();

        tweenAlpha.enabled = false;
        tweenAlpha.mTrans  = gameObject.transform;
        tweenAlpha.value   = 0;
        tweenAlpha         = TweenAlpha.Begin(gameObject, 0.15f, 1);
        tweenAlpha.onFinished.Clear();
        tweenAlpha.AddOnFinished(FinishEnterAnimation);
        playingQueue.Enqueue(tweenAlpha);


        TweenScale tweenScale = gameObject.AddMissingComponent <TweenScale>();

        tweenScale.enabled = false;
        tweenScale.mTrans  = gameObject.transform;
        AnimationCurve curve  = new AnimationCurve();
        Keyframe       frame  = new Keyframe(0, 0, 0, 0);
        Keyframe       frame2 = new Keyframe(1, 1, 2, 2);

        curve.AddKey(frame);
        curve.AddKey(frame2);
        curve.postWrapMode        = WrapMode.ClampForever;
        curve.preWrapMode         = WrapMode.ClampForever;
        tweenScale.animationCurve = curve;

        tweenScale.value = Vector3.zero;
        tweenScale       = TweenScale.Begin(gameObject, 0.15f, Vector3.one);
        tweenScale.onFinished.Clear();
        tweenScale.AddOnFinished(FinishEnterAnimation);
        playingQueue.Enqueue(tweenScale);
    }
Beispiel #3
0
    public void UICreateAction(EventMultiArgs args)
    {
        //渐显
        TweenAlpha tAlpha = TweenAlpha.Begin(_bg.gameObject, _fadeInTime, 1f);

        tAlpha.AddOnFinished(OnCreateActoinComplete);
    }
    void FadeOutOrFadeOutGraduallyShow()
    {
        if (excuteTimes >= times)
        {
            CancelInvoke("FadeOutOrFadeOutGraduallyShow");
        }
        excuteTimes++;
        foreach (Transform item in transforms)
        {
            UISprite uISprite = item.GetComponent <UISprite>();
            if (uISprite == null)
            {
                uISprite = item.gameObject.AddComponent <UISprite>();
            }

            TweenAlpha tweenAlpha = uISprite.GetComponent <TweenAlpha>();
            if (tweenAlpha == null)
            {
                tweenAlpha = uISprite.gameObject.AddComponent <TweenAlpha>();
            }
            tweenAlpha.delay    = delayTime;
            tweenAlpha.duration = internalTime;
            tweenAlpha.from     = 1;
            tweenAlpha.to       = 0;
            tweenAlpha.PlayForward();
            tweenAlpha.AddOnFinished(() => { tweenAlpha.PlayReverse(); });
        }
    }
Beispiel #5
0
    public void UICreateAction(EventMultiArgs args)
    {
        ////渐显
        _bg.alpha = 0f;
        TweenAlpha tAlpha = TweenAlpha.Begin(_bg.gameObject, _fadeInTime + 0.2f, 1f);

        tAlpha.AddOnFinished(_fadeInDel);
        //Invoke("OnCreateActoinComplete", _fadeInTime);
    }
Beispiel #6
0
    public void UIDestroyAction(EventMultiArgs args)
    {
        _bg.alpha = 1f;
        tAlpha    = TweenAlpha.Begin(_bg.gameObject, _fadeOutTime, 0f);

        tAlpha.RemoveOnFinished(_fadeInDel);
        tAlpha.AddOnFinished(_fadeOutDel);

        Invoke("OnDestroyActoinComplete", _fadeOutTime + 0.2f);
    }
Beispiel #7
0
    /*TexAnimation开始alpha为0,*/
    private void TweenAlphaAtStart(UITexture texAnimation)
    {
        TweenAlpha tween = TweenAlpha.Begin(texAnimation.gameObject, 0.1f, 1f);

        if (tween != null)
        {
            tween.delay = 0f;
            tween.AddOnFinished(OnTweenAlphaAtStartFinished);
            m_TweenAlphaOnStart = tween;
        }
    }
Beispiel #8
0
        /// <summary>
        /// 隐藏牌,有过程
        /// </summary>
        /// <param name="poker">要隐藏的牌</param>
        /// <param name="to">目标位置</param>
        /// <param name="onFinish">结束时回掉方法</param>
        public void HidePokerWithAnim(GameObject poker, Transform to = null, Action onFinish = null)
        {
            if (poker == null)
            {
                return;
            }

            PokerCard pCard = poker.GetComponent <PokerCard>();

            pCard.SetCardId(0);
            pCard.SetCardFront();

            if (to == null)
            {
                to = HideTran;
            }

            poker.transform.parent = to.transform;

            SpringPosition sp = poker.GetComponent <SpringPosition>();

            sp.target  = Vector3.zero;
            sp.enabled = true;



            TweenAlpha ta = poker.GetComponent <TweenAlpha>();

            ta.from     = 1;
            ta.to       = 0;
            ta.duration = _runTime;
            ta.ResetToBeginning();
            ta.PlayForward();
            ta.AddOnFinished(onFinish != null
                ? new EventDelegate(() => { onFinish(); })
                : new EventDelegate(() => { Destroy(poker); }));


            TweenRotation tr = poker.GetComponent <TweenRotation>();

            tr.from     = new Vector3(0, 0, -4);
            tr.to       = Vector3.zero;
            tr.duration = _runTime;
            tr.ResetToBeginning();
            tr.PlayForward();

            TweenScale ts = poker.GetComponent <TweenScale>();

            ts.from = poker.transform.localScale;
            ts.to   = Vector3.one * 0.3f;
            ts.ResetToBeginning();
            ts.PlayForward();
        }
Beispiel #9
0
    public void ShowExitFull()
    {
        TweenAlpha tweenAlpha = gameObject.AddMissingComponent <TweenAlpha>();

        tweenAlpha.enabled = false;
        tweenAlpha.mTrans  = gameObject.transform;
        // tweenAlpha.animationCurve = AnimationCurve.EaseInOut();
        TweenAlpha tween = TweenAlpha.Begin(gameObject, 0.15f, 0);

        tween.onFinished.Clear();
        tween.AddOnFinished(FinishExitAnimation);
        playingQueue.Enqueue(tween);
    }
Beispiel #10
0
 public void ShowTipInfo(string str)
 {
     if (MyHead.LblTipInfo == null || str == "")
     {
         return;
     }
     MyHead.LblTipInfo.transform.parent.gameObject.SetActive(true);
     MyHead.LblTipInfo.text = str;
     m_tweenAlpha           = TweenAlpha.Begin(MyHead.LblTipInfo.transform.parent.gameObject, 1.0f, 0);
     m_tweenAlpha.from      = 1.0f;
     m_tweenAlpha.to        = 0f;
     m_tweenAlpha.delay     = 0.5f;
     m_tweenAlpha.AddOnFinished(ShowTipInfoEnd);
 }
Beispiel #11
0
    public void PlayTweenAlpha(GameObject go, float from, float to, float time, EventDelegate.Callback callBack = null)
    {
        TweenAlpha ta = go.GetComponent <TweenAlpha>();

        ta.from     = from;
        ta.to       = to;
        ta.duration = time;
        ta.ResetToBeginning();
        if (callBack != null)
        {
            ta.AddOnFinished(callBack);
        }
        ta.PlayForward();
    }
    public void OpenLastTutorial()
    {
        //IL_0016: Unknown result type (might be due to invalid IL or missing references)
        //IL_0037: Unknown result type (might be due to invalid IL or missing references)
        //IL_0046: Expected O, but got Unknown
        lastTutorialPanel.depth = 6500;
        lastTutorialPanel.get_gameObject().SetActive(true);
        lastTutorialButton.onClick.Clear();
        TweenAlpha tweenAlpha = TweenAlpha.Begin(lastTutorialSprite.get_gameObject(), 0.3f, 1f);

        tweenAlpha.AddOnFinished(delegate
        {
            lastTutorialButton.onClick.Add(new EventDelegate(CloseLastTutorial));
        });
    }
    public void CloseLastTutorial()
    {
        //IL_0006: Unknown result type (might be due to invalid IL or missing references)
        //IL_0015: Expected O, but got Unknown
        TweenAlpha tweenAlpha = TweenAlpha.Begin(lastTutorialSprite.get_gameObject(), 0.3f, 0f);

        tweenAlpha.AddOnFinished(delegate
        {
            //IL_000b: Unknown result type (might be due to invalid IL or missing references)
            if (!AppMain.isApplicationQuit)
            {
                Object.Destroy(this.get_gameObject());
            }
        });
    }
Beispiel #14
0
    public void CloseAfterGacha2(Action onClose = null)
    {
        TweenAlpha ta = TweenAlpha.Begin(AfterGacha2Tutorial, 0.3f, 0f);

        if (onClose != null)
        {
            ta.AddOnFinished(delegate
            {
                Object.DestroyImmediate(ta);
                if (onClose != null)
                {
                    onClose();
                }
            });
        }
    }
    public void Close(int lineIndex = 0, Action onClose = null)
    {
        //IL_0016: Unknown result type (might be due to invalid IL or missing references)
        //IL_0025: Expected O, but got Unknown
        TweenAlpha ta = TweenAlpha.Begin(root[lineIndex].get_gameObject(), 0.3f, 0f);

        if (onClose != null)
        {
            ta.AddOnFinished(delegate
            {
                Object.DestroyImmediate(ta);
                if (onClose != null)
                {
                    onClose();
                }
            });
        }
    }
Beispiel #16
0
    public static void HideTutorialWidget(UIWidget widget, Action onHided)
    {
        //IL_001b: Unknown result type (might be due to invalid IL or missing references)
        //IL_002a: Expected O, but got Unknown
        TweenAlpha ta = TweenAlpha.Begin(widget.get_gameObject(), 0.2f, 0f);

        ta.onFinished.Clear();
        ta.AddOnFinished(delegate
        {
            //IL_0006: Unknown result type (might be due to invalid IL or missing references)
            widget.get_gameObject().SetActive(false);
            if (onHided != null)
            {
                onHided();
            }
            Object.Destroy(ta);
        });
    }
Beispiel #17
0
    /// <summary>
    /// 播放点击动画
    /// </summary>
    private void playTween()
    {
        //播放点击动画
        TA.enabled     = true;
        TA_num.enabled = true;

        TA.PlayForward();
        TA_num.PlayForward();

        TA.AddOnFinished(delegate()
        {
            TA.PlayReverse();//倒放
        });

        TA_num.AddOnFinished(delegate() {
            TA_num.PlayReverse();//倒放
        });
    }
Beispiel #18
0
 public void OpenLastTutorial()
 {
     //IL_0017: Unknown result type (might be due to invalid IL or missing references)
     //IL_0028: Unknown result type (might be due to invalid IL or missing references)
     //IL_006a: Unknown result type (might be due to invalid IL or missing references)
     //IL_0079: Expected O, but got Unknown
     if (lastTutorialAtlas != null)
     {
         lastTutorialPanel.get_gameObject().SetActive(true);
         lastTutorialSprite.get_gameObject().SetActive(true);
         lastTutorialSprite.atlas      = lastTutorialAtlas;
         lastTutorialSprite.spriteName = "Tutorial_Matome";
         lastTutorialButton.onClick.Clear();
         TweenAlpha tweenAlpha = TweenAlpha.Begin(lastTutorialSprite.get_gameObject(), 0.3f, 1f);
         tweenAlpha.AddOnFinished(delegate
         {
             lastTutorialButton.onClick.Add(new EventDelegate(CloseLastTutorial));
         });
     }
 }
Beispiel #19
0
    protected override void OnOpen(object param = null)
    {
        base.OnOpen();
        SoundManager.Instance.Play(7);
        UILevelUpInitParam initParam = param as UILevelUpInitParam;

        if (initParam == null)
        {
            return;
        }

        mObject.alpha = 1.0f;

        mLevel.text = initParam.Level.ToString();

        TweenAlpha tween = (TweenAlpha)TweenAlpha.Begin(mObject.gameObject, 0.5f, 0.0f);

        tween.AddOnFinished(onFinished);
        tween.PlayForward();
    }
Beispiel #20
0
    public void CloseLastTutorial()
    {
        //IL_0014: Unknown result type (might be due to invalid IL or missing references)
        //IL_0023: Expected O, but got Unknown
        TweenAlpha ta = TweenAlpha.Begin(lastTutorialSprite.get_gameObject(), 0.3f, 0f);

        ta.AddOnFinished(delegate
        {
            //IL_003c: Unknown result type (might be due to invalid IL or missing references)
            if (lastTutorialAtlas != null)
            {
                Object.DestroyObject(lastTutorialAtlas);
            }
            Object.DestroyImmediate(ta);
            Object.DestroyImmediate(lastTutorialSprite.get_gameObject());
            lastTutorialSprite = null;
            lastTutorialButton = null;
            lastTutorialAtlas  = null;
        });
    }
Beispiel #21
0
        private void OpenUI()
        {
            if (mTweenAlpha == null)
            {
                mTweenAlpha = mDMono.GetComponent <TweenAlpha>();
            }

            CloseUI();

            if (mTweenAlpha != null)
            {
                if (mTweenAlpha.onFinished.Count == 0)
                {
                    mTweenAlpha.AddOnFinished(delegate
                    {
                        RewardItem.mDMono.gameObject.CustomSetActive(true);
                    });
                }
                mTweenAlpha.ResetToBeginning();
                mTweenAlpha.PlayForward();
            }
        }
Beispiel #22
0
    public void Close(int lineIndex = 0, Action onClose = null)
    {
        //IL_0013: Unknown result type (might be due to invalid IL or missing references)
        //IL_0037: Unknown result type (might be due to invalid IL or missing references)
        //IL_0046: Expected O, but got Unknown
        if (AfterGacha2Tutorial.get_gameObject().get_activeSelf())
        {
            CloseAfterGacha2(onClose);
        }
        TweenAlpha ta = TweenAlpha.Begin(root[lineIndex].get_gameObject(), 0.3f, 0f);

        if (onClose != null)
        {
            ta.AddOnFinished(delegate
            {
                Object.DestroyImmediate(ta);
                if (onClose != null)
                {
                    onClose();
                }
            });
        }
    }
Beispiel #23
0
    internal void FadeOut()
    {
        TweenAlpha tAlpha = TweenAlpha.Begin(_bg.gameObject, _fadeOutTime, 0f);

        tAlpha.AddOnFinished(FadeOutFinish);
    }
 public void FadeIn(EventDelegate.Callback onFinish)
 {
     _tweenFadeIn.AddOnFinished(onFinish);
     _tweenFadeIn.PlayForward();
 }
Beispiel #25
0
    void PlayExitAnimation()
    {
        if (playingQueue.Count > 0)
        {
            readyPlaying.Enqueue(PlayExitAnimation);
            return;
        }
        if (ExitPosAnimation != null && ExitPosAnimation.Length > 0)
        {
            for (int i = 0; i < ExitPosAnimation.Length; ++i)
            {
                if (ExitPosAnimation[i] != null)
                {
                    TweenPosition tween = TweenPosition.Begin(ExitPosAnimation[i].gameObject, exitPosDuration[i], exitPosTo[i]);
                    tween.from           = exitPosFrom[i];
                    tween.animationCurve = exitPosCurve[i];
                    tween.onFinished.Clear();
                    tween.AddOnFinished(FinishExitAnimation);
                    playingQueue.Enqueue(tween);
                }
            }
        }

        if (ExitScaleAnimation != null && ExitScaleAnimation.Length > 0)
        {
            for (int i = 0; i < ExitScaleAnimation.Length; ++i)
            {
                if (ExitScaleAnimation[i] != null)
                {
                    TweenScale tween = TweenScale.Begin(ExitScaleAnimation[i].gameObject, exitScaleDuration[i], exitScaleTo[i]);
                    tween.from           = exitScaleFrom[i];
                    tween.animationCurve = exitScaleCurve[i];
                    tween.onFinished.Clear();
                    tween.AddOnFinished(FinishExitAnimation);
                    playingQueue.Enqueue(tween);
                }
            }
        }

        if (ExitAlphaAnimation != null && ExitAlphaAnimation.Length > 0)
        {
            for (int i = 0; i < ExitAlphaAnimation.Length; ++i)
            {
                if (ExitAlphaAnimation[i] != null)
                {
                    TweenAlpha tween = TweenAlpha.Begin(ExitAlphaAnimation[i].gameObject, exitAlphaDuration[i], exitAlphaTo[i]);
                    tween.from           = exitAlphaFrom[i];
                    tween.animationCurve = exitAlphaCurve[i];
                    tween.onFinished.Clear();
                    tween.AddOnFinished(FinishExitAnimation);
                    playingQueue.Enqueue(tween);
                }
            }
        }

        if (ExitRotAnimation != null && ExitRotAnimation.Length > 0 &&
            exitRotDuration != null && exitRotDuration.Length >= ExitRotAnimation.Length &&
            exitRotTo != null && exitRotTo.Length >= ExitRotAnimation.Length)
        {
            for (int i = 0; i < ExitRotAnimation.Length; ++i)
            {
                if (ExitRotAnimation[i] != null)
                {
                    TweenRotation tween = TweenRotation.Begin(ExitRotAnimation[i].gameObject, exitRotDuration[i], Quaternion.Euler(exitRotTo[i]));
                    tween.from           = exitRotFrom[i];
                    tween.animationCurve = exitRotCurve[i];
                    tween.onFinished.Clear();
                    tween.AddOnFinished(FinishEnterAnimation);
                    playingQueue.Enqueue(tween);
                }
            }
        }

        if (playingQueue.Count <= 0)
        {
            FinishExitAnimation();
        }
    }
Beispiel #26
0
    void PlayEnterAnimation()
    {
        if (playingQueue.Count > 0)
        {
            readyPlaying.Enqueue(PlayEnterAnimation);
            return;
        }
        playingQueue.Clear();
        if (EnterPosAnimation != null && EnterPosAnimation.Length > 0 &&
            enterPosDuration != null && enterPosDuration.Length >= EnterPosAnimation.Length &&
            enterPosTo != null && enterPosTo.Length >= EnterPosAnimation.Length)
        {
            for (int i = 0; i < EnterPosAnimation.Length; ++i)
            {
                if (EnterPosAnimation[i] != null)
                {
                    TweenPosition tween = TweenPosition.Begin(EnterPosAnimation[i].gameObject, enterPosDuration[i], enterPosTo[i]);
                    tween.from           = enterPosFrom[i];
                    tween.animationCurve = enterPosCurve[i];
                    tween.onFinished.Clear();
                    tween.AddOnFinished(FinishEnterAnimation);
                    playingQueue.Enqueue(tween);
                }
            }
        }

        if (EnterScaleAnimation != null && EnterScaleAnimation.Length > 0 &&
            enterScaleDuration != null && enterScaleDuration.Length >= EnterScaleAnimation.Length &&
            enterScaleTo != null && enterScaleTo.Length >= EnterScaleAnimation.Length)
        {
            for (int i = 0; i < EnterScaleAnimation.Length; ++i)
            {
                if (EnterScaleAnimation[i] != null)
                {
                    TweenScale tween = TweenScale.Begin(EnterScaleAnimation[i].gameObject, enterScaleDuration[i], enterScaleTo[i]);
                    tween.from           = enterScaleFrom[i];
                    tween.animationCurve = enterScaleCurve[i];
                    tween.onFinished.Clear();
                    tween.AddOnFinished(FinishEnterAnimation);
                    playingQueue.Enqueue(tween);
                }
            }
        }

        if (EnterAlphaAnimation != null && EnterAlphaAnimation.Length > 0 &&
            enterAlphaDuration != null && enterAlphaDuration.Length >= EnterAlphaAnimation.Length &&
            enterAlphaTo != null && enterAlphaTo.Length >= EnterAlphaAnimation.Length)
        {
            for (int i = 0; i < EnterAlphaAnimation.Length; ++i)
            {
                if (EnterAlphaAnimation[i] != null)
                {
                    TweenAlpha tween = TweenAlpha.Begin(EnterAlphaAnimation[i].gameObject, enterAlphaDuration[i], enterAlphaTo[i]);
                    tween.from           = enterAlphaFrom[i];
                    tween.animationCurve = enterAlphaCurve[i];
                    tween.onFinished.Clear();
                    tween.AddOnFinished(FinishEnterAnimation);
                    playingQueue.Enqueue(tween);
                }
            }
        }

        if (EnterRotAnimation != null && EnterRotAnimation.Length > 0 &&
            enterRotDuration != null && enterRotDuration.Length >= EnterRotAnimation.Length &&
            enterRotTo != null && enterRotTo.Length >= EnterRotAnimation.Length)
        {
            for (int i = 0; i < EnterRotAnimation.Length; ++i)
            {
                if (EnterRotAnimation[i] != null)
                {
                    TweenRotation tween = TweenRotation.Begin(EnterRotAnimation[i].gameObject, enterRotDuration[i], Quaternion.Euler(enterRotTo[i]));
                    tween.from           = enterRotFrom[i];
                    tween.animationCurve = enterRotCurve[i];
                    tween.onFinished.Clear();
                    tween.AddOnFinished(FinishEnterAnimation);
                    playingQueue.Enqueue(tween);
                }
            }
        }

        //当PlayingQueue为0时,表示没有Tween动画,需要直接退出,以保证之前的 UICamera.ProhibitUI = true 造成的UI锁屏
        if (playingQueue.Count <= 0)
        {
            FinishEnterAnimation();
        }
    }
Beispiel #27
0
    private void ShowSelfDefinePop()
    {
        Transform gTransform = gameObject.transform;

        foreach (UITweener itemTweener in popTweeners)
        {
            if (itemTweener is TweenAlpha)
            {
                TweenAlpha itemAlpha  = itemTweener as TweenAlpha;;
                TweenAlpha tweenAlpha = gameObject.AddMissingComponent <TweenAlpha>();
                tweenAlpha.enabled = false;
                tweenAlpha.mTrans  = gTransform;
                tweenAlpha         = TweenAlpha.Begin(gameObject, itemAlpha.duration, itemAlpha.to);

                tweenAlpha.delay          = itemAlpha.delay;
                tweenAlpha.duration       = itemTweener.duration;
                tweenAlpha.animationCurve = itemTweener.animationCurve;
                tweenAlpha.from           = itemAlpha.from;
                tweenAlpha.to             = itemAlpha.to;


                tweenAlpha.onFinished.Clear();
                tweenAlpha.AddOnFinished(FinishEnterAnimation);
                playingQueue.Enqueue(tweenAlpha);
            }
            else if (itemTweener is TweenPosition)
            {
                TweenPosition itemPosition  = itemTweener as TweenPosition;
                TweenPosition tweenPosition = gameObject.AddMissingComponent <TweenPosition>();
                tweenPosition.enabled = false;

                tweenPosition.mTrans = gTransform;
                tweenPosition        = TweenPosition.Begin(gameObject, itemPosition.duration, itemPosition.to + gTransform.localPosition);


                tweenPosition.delay          = itemPosition.delay;
                tweenPosition.duration       = itemPosition.duration;
                tweenPosition.animationCurve = itemPosition.animationCurve;
                tweenPosition.from           = itemPosition.from + gTransform.localPosition;
                tweenPosition.to             = itemPosition.to + gTransform.localPosition;
                gTransform.localPosition     = tweenPosition.from;


                tweenPosition.onFinished.Clear();
                tweenPosition.AddOnFinished(FinishEnterAnimation);
                playingQueue.Enqueue(tweenPosition);
            }
            else if (itemTweener is TweenScale)
            {
                TweenScale itemScale  = itemTweener as TweenScale;
                TweenScale tweenScale = gameObject.AddMissingComponent <TweenScale>();
                tweenScale.enabled = false;
                tweenScale.mTrans  = gTransform;
                tweenScale         = TweenScale.Begin(gameObject, itemScale.duration, itemScale.to);

                tweenScale.delay          = itemScale.delay;
                tweenScale.duration       = itemScale.duration;
                tweenScale.animationCurve = itemScale.animationCurve;
                tweenScale.from           = itemScale.from;
                tweenScale.to             = itemScale.to;
                gTransform.localScale     = tweenScale.from;


                // tweenScale.value = Vector3.zero;

                tweenScale.onFinished.Clear();
                tweenScale.AddOnFinished(FinishEnterAnimation);
                playingQueue.Enqueue(tweenScale);
            }
            else
            {
                LogMgr.instance.Log(LogLevel.ERROR, LogTag.None, "devindzhang itemTweener is not case:" + itemTweener);
            }
        }
    }
Beispiel #28
0
 // Use this for initialization
 void Start()
 {
     movTexture.loop = false;
     movTexture.Play();
     startLogoTweenAlpha.AddOnFinished(this.StartLogoTweenFinished);
 }
 internal void ShowLogo()
 {
     logoFadeOutTween.AddOnFinished(SplashScreenFinished);
     logoFadeOutTween.PlayReverse();
 }