private void Awake()
 {
     feedbackText       = GetComponent <TextMeshPro>();
     scaleTween         = GetComponent <TweenAbstract>();
     feedbackText.text  = "";
     feedbackText.color = Color.white;
 }
Beispiel #2
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    private void Awake()
    {
        tweenIn  = GetComponentInChildren <TweenIn>();
        tweenOut = GetComponentInChildren <TweenOut>();

        gameObject.SetActive(false);
    }
Beispiel #3
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 private void Awake()
 {
     rb        = GetComponent <Rigidbody2D>();
     hitWiggle = GetComponent <TweenAbstract>();
     ren       = GetComponent <SpriteRenderer>();
     rb.Sleep();
     rb.isKinematic = true;
 }
Beispiel #4
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 public void SetInactive()
 {
     if (gameObject.activeSelf)
     {
         if (tweenOut == null)
         {
             tweenOut = GetComponentInChildren <TweenOut>();
         }
         tweenOut.StartTween(0.5f);
     }
 }
Beispiel #5
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 private void Start()
 {
     //Create ball prefab
     hitWiggle    = GetComponent <TweenAbstract>();
     powerUpQueue = new Queue <PowerUpAbstract>();
 }