public int stingerState = 0;     //0:coming, 1:getting 2:holding, 2:shooting

    // Use this for initialization
    void Start()
    {
        //rb = GetComponent<Rigidbody>();
        panel  = GameObject.Find("panel");
        normal = GetComponent <Renderer>().material.shader;
        GetComponent <AudioSource>().loop = true;
        GetComponent <AudioSource>().clip = windSound;
        GetComponent <AudioSource>().Play();
        reference    = GameObject.Find("ref").GetComponent <Transform>();
        player       = GameObject.FindGameObjectWithTag("Player");
        playerScript = player.GetComponent <tutorialPlayer> ();
        textScript   = GameObject.FindGameObjectWithTag("tutorial").GetComponent <TutorialTexts> ();
        //AudioSource audio = GetComponent<AudioSource> ();
        pointer          = GameObject.FindGameObjectWithTag("ControllerPointer");
        transform.parent = reference.transform;
        //controllerPointer = GameObject.FindGameObjectWithTag ("ControllerPointer");
        //set transform parent to the playr so that stinger does not move with bee
        LookAtPlayer();
    }