//sample handler definitions
    //private TutorialInput_Handler nodFunc = () => { print("nod"); };
    //private TutorialInput_Handler lookFunc = () => { print("look"); };

    //main interface: USE ME to subscribe a sepcific type of input event
    //type: see the enum definition for different input types.
    //handler: your event handler. (will be called once the input condition is satisfied)
    public void RegisterEvent(TutorialInputType type, TutorialInput_Handler handler)
    {
        switch (type)
        {
        case TutorialInputType.NoddingHead:
        {
            _OnNoddingHead += handler;
            if (_currNoddingHeadCR == null && presenter != null)
            {
                _currNoddingHeadCR = StartCoroutine(NoddingHead_CR());
            }
            break;
        }

        case TutorialInputType.LookAtScreen:
        {
            _OnLookAtScreen += handler;
            if (_currLookingAtCR == null && presenter != null)
            {
                _currLookingAtCR = StartCoroutine(LookingAt_CR());
            }
            break;
        }

        default: break;
        }
    }
Beispiel #2
0
 public override void Initialize(object owner)
 {
     base.Initialize(owner);
     RoundController.OnPopupEvent += delegate(PopupData data)
     {
         inputType    = data.inputType;
         ShowingPopup = true;
     };
 }
 //main interface: USE ME to unsubscribe a sepcific type of input event
 //MAKE SURE to use UnRegisterEvent IN PAIR with ResgisterEvent
 public void UnRegisterEvent(TutorialInputType type, TutorialInput_Handler handler)
 {
     switch (type)
     {
         case TutorialInputType.NoddingHead:
             {
                 _OnNoddingHead -= handler;
                 break;
             }
         case TutorialInputType.LookAtScreen:
             {
                 _OnLookAtScreen -= handler;
                 break;
             }
         default: break;
     }
 }
    //main interface: USE ME to unsubscribe a sepcific type of input event
    //MAKE SURE to use UnRegisterEvent IN PAIR with ResgisterEvent
    public void UnRegisterEvent(TutorialInputType type, TutorialInput_Handler handler)
    {
        switch (type)
        {
        case TutorialInputType.NoddingHead:
        {
            _OnNoddingHead -= handler;
            break;
        }

        case TutorialInputType.LookAtScreen:
        {
            _OnLookAtScreen -= handler;
            break;
        }

        default: break;
        }
    }
    //sample handler definitions
    //private TutorialInput_Handler nodFunc = () => { print("nod"); };
    //private TutorialInput_Handler lookFunc = () => { print("look"); };

    //main interface: USE ME to subscribe a sepcific type of input event
    //type: see the enum definition for different input types.
    //handler: your event handler. (will be called once the input condition is satisfied)
    public void RegisterEvent(TutorialInputType type, TutorialInput_Handler handler)
    {
        switch (type)
        {
            case TutorialInputType.NoddingHead:
                {
                    _OnNoddingHead += handler;
                    if (_currNoddingHeadCR == null && presenter != null)
                        _currNoddingHeadCR = StartCoroutine(NoddingHead_CR());
                    break;
                }
            case TutorialInputType.LookAtScreen:
                {
                    _OnLookAtScreen += handler;
                    if (_currLookingAtCR == null && presenter != null)
                        _currLookingAtCR = StartCoroutine(LookingAt_CR());
                    break;
                }
            default: break;
        }
    }