Beispiel #1
0
    void OnMouseDownSimulation()
    {
        Tuto_MinorIsland island = GameObject.Find(this.transform.parent.parent.parent.name).GetComponent <Tuto_MinorIsland>();

        island.buildingClicked = this.name.Split('_')[1];

        if (island.buildingInfoPresent == false)        //if any buildingInfo is open (not more than one at the same time)
        {
            Canvas buildingInfoPrefab = Resources.Load <Canvas>("Prefab/Tuto/BuildingInfoWindowCanvasTuto");
            Canvas buildingInfo       = Instantiate(buildingInfoPrefab);

            buildingInfo.name = "BuildingInfo_" + island.nameTuto_MinorIsland + "_" + this.name;
            buildingInfo.transform.SetParent(this.transform.parent.parent.parent);  //parent : minorIsland
            Vector3 pos = GameObject.Find("Virtual_" + island.nameTuto_MinorIsland).transform.position;
            pos.z = -2;
            buildingInfo.GetComponentInChildren <Image>().transform.position = pos;

            //rotation of image according to the place of the island
            char id = island.nameTuto_MinorIsland[island.nameTuto_MinorIsland.Length - 1];
            if (id == '1' || id == '2')
            {
                buildingInfo.GetComponentInChildren <Image>().transform.Rotate(Vector3.forward * 180);
            }

            island.buildingInfoPresent = true;
        }
        Destroy(GameObject.Find("WheelCanvas_" + island.nameTuto_MinorIsland));
    }
Beispiel #2
0
 void OnMouseDownSimulation()
 {
     string name = this.gameObject.transform.parent.name;
     this.namePopupCanvas = name;
     string[] nameSplitted = name.Split('_');
     this.island = GameObject.Find(nameSplitted[1] + "_" + nameSplitted[2] + "_" + nameSplitted[3]).GetComponent<Tuto_MinorIsland>();
     this.touched = true;
     this.gameObject.GetComponent<BoxCollider>().enabled = false;
     Destroy(GameObject.Find(namePopupCanvas));
 }
Beispiel #3
0
    void OnMouseDownSimulation()
    {
        string name = this.gameObject.transform.parent.name;

        this.namePopupCanvas = name;
        string[] nameSplitted = name.Split('_');
        this.island  = GameObject.Find(nameSplitted[1] + "_" + nameSplitted[2] + "_" + nameSplitted[3]).GetComponent <Tuto_MinorIsland>();
        this.touched = true;
        this.gameObject.GetComponent <BoxCollider>().enabled = false;
        Destroy(GameObject.Find(namePopupCanvas));
    }
 void OnMouseDownSimulation()
 {
     island          = this.transform.parent.parent.parent.GetComponent <Tuto_MinorIsland>();
     buildingClicked = island.buildingClicked;
     if (this.name == "Build")
     {
         Destroy(GameObject.Find("WheelCanvas_" + this.transform.parent.parent.parent.name));
         island.wheelPresent = false;
         island.createTuto_ChallengeBuild(buildingClicked);
         island.harborBuilt = true;
     }
     island.buildingInfoPresent = false;
     Destroy(GameObject.Find(this.transform.parent.parent.name));
 }
 void OnMouseDownSimulation()
 {
     island = this.transform.parent.parent.parent.GetComponent<Tuto_MinorIsland>();
     buildingClicked = island.buildingClicked;
     if (this.name == "Build")
     {
         Destroy(GameObject.Find("WheelCanvas_" + this.transform.parent.parent.parent.name));
         island.wheelPresent = false;
         island.createTuto_ChallengeBuild(buildingClicked);
         island.harborBuilt = true;
     }
     island.buildingInfoPresent = false;
     Destroy(GameObject.Find(this.transform.parent.parent.name));
 }
Beispiel #6
0
    void OnMouseDownSimulation()
    {
        island = GameObject.Find(this.transform.parent.parent.parent.name).GetComponent <Tuto_MinorIsland>();
        Debug.Log(island.nameBuildingTouchCanvas);
        building = island.building;

        if (this.name == "Upgrade")
        {
            island.buildingInfoPresent = false;
            island.createTuto_ChallengeUpgrade(building);
        }

        Destroy(GameObject.Find(this.transform.parent.parent.name));
        island.nameBuildingTouchCanvas = string.Empty;
    }
    public void init(Tuto_MinorIsland island)
    {
        this.level            = 0;
        this.buildState       = 0;
        this.tuto_minorIsland = island;
        this.name             = this.tuto_minorIsland.nameTuto_MinorIsland + "_Harbor";

        this.texturePath = "Building/Icons/wheelIcon_Harbor";

        this.constructionTime = 5;

        GetComponent <Transform>().localScale = new Vector3(9f, 9f, 1f);

        StartCoroutine("build");
    }
    void OnMouseDownSimulation()
    {
        island = GameObject.Find(this.transform.parent.parent.parent.name).GetComponent<Tuto_MinorIsland>();
        Debug.Log(island.nameBuildingTouchCanvas);
        building = island.building;

        if (this.name == "Upgrade")
        {
            island.buildingInfoPresent = false;
            island.createTuto_ChallengeUpgrade(building);
        }

        Destroy(GameObject.Find(this.transform.parent.parent.name));
        island.nameBuildingTouchCanvas = string.Empty;
    }
    void OnMouseDownSimulation()
    {
        Vector3 pos;
        island = GameObject.Find(this.transform.parent.parent.parent.name).GetComponent<Tuto_MinorIsland>();
        island.building = GameObject.Find(island.nameTuto_MinorIsland + "_Harbor").GetComponent<Tuto_Building>();
        building = island.building;

        switch (this.name)
        {
            case "Upgrade":
                if (island.harborMoved)
                {
                    Canvas upgradeTuto_BuildingWindowCanvasPrefab = Resources.Load<Canvas>("Prefab/Tuto/UpgradeBuildingWindowCanvasTuto");
                    Canvas upgradeTuto_BuildingWindowCanvas = Instantiate(upgradeTuto_BuildingWindowCanvasPrefab);
                    upgradeTuto_BuildingWindowCanvas.name = "UpgradeBuildingWindowCanvas_" + building.name + "_" + island.nameTuto_MinorIsland;
                    upgradeTuto_BuildingWindowCanvas.transform.SetParent(this.transform.parent.parent.parent);  //parent : sous_ile
                    pos = GameObject.Find("Virtual_" + island.nameTuto_MinorIsland).transform.position;
                    pos.z = -2;
                    upgradeTuto_BuildingWindowCanvas.GetComponentInChildren<Image>().transform.position = pos;
                    //rotation of image according to the place of the island
                    char id = island.nameTuto_MinorIsland[island.nameTuto_MinorIsland.Length - 1];
                    if (id == '1' || id == '2')
                        upgradeTuto_BuildingWindowCanvas.GetComponentInChildren<Image>().transform.Rotate(Vector3.forward * 180);
                    //modification of the content of the different Text Children of the Canvas
                    foreach (Text textInCanvas in upgradeTuto_BuildingWindowCanvas.GetComponent<Canvas>().GetComponentsInChildren<Text>())
                    {
                        switch (textInCanvas.name)
                        {
                            case "Name":
                                textInCanvas.text = "Amélioration 1";
                                break;
                            case "CostValue1":
                                textInCanvas.text = "0";
                                break;
                            case "CostValue2":
                                textInCanvas.text = "0";
                                break;
                        }
                    }
                    //modification of the background of the different Image Children of the Canvas
                    foreach (Image imageInCanvas in upgradeTuto_BuildingWindowCanvas.GetComponent<Canvas>().GetComponentsInChildren<Image>())
                    {
                        switch (imageInCanvas.name)
                        {
                            case "CostImage1":
                                imageInCanvas.sprite = null;
                                break;
                            case "CostImage2":
                                imageInCanvas.sprite = null;
                                break;
                            //mêmes images
                            case "ProductionImage":
                                imageInCanvas.sprite = Resources.Load<Sprite>("infoBatiments/ResourcesIcons/FoodIcon");
                                break;
                            case "ProductionImage2":
                                imageInCanvas.sprite = Resources.Load<Sprite>("infoBatiments/ResourcesIcons/FoodIcon");
                                break;
                        }
                    }
                    Destroy(GameObject.Find(this.transform.parent.parent.name));
                }
                else
                {
                    island.displayPopup("Commencez par déplacer le port.", 5);
                }
                break;
            case "Remove":
                if (island.exchangeResourceOpened)
                {
                    StartCoroutine(building.tuto_minorIsland.tuto_buildingManager.destroyBuilding());
                    Destroy(GameObject.Find("touchBuilding_" + this.island.nameTuto_MinorIsland + "_Harbor"));
                }
                else
                {
                    if (island.harborMoved)
                        island.displayPopup("Maintenant, améliorez le port.", 5);
                    else
                        island.displayPopup("Commencez par déplacer le port.", 5);
                }

                break;
            case "Move":
                if (!island.harborMoved)
                {
                    island.displayPopup("Appuyez sur l'endroit où placer le bâtiment", 3);
                    island.moveBuilding = true;
                    Destroy(GameObject.Find(this.transform.parent.parent.name));
                }
                else
                {
                    if (island.harborUpgraded)
                        island.displayPopup("Affichez ensuite la fenêtre d'échange de ressources (appui long sur la table).", 5);
                    else
                        island.displayPopup("Maintenant, améliorez le port.", 5);
                }
                break;
        }
    }
 // Use this for initialization
 void Start()
 {
     island = GameObject.Find(this.transform.parent.parent.parent.name).GetComponent <Tuto_MinorIsland>();
 }
 // Use this for initialization
 void Start()
 {
     island = GameObject.Find(this.transform.parent.parent.parent.name).GetComponent<Tuto_MinorIsland>();
 }
 public void init(Tuto_MinorIsland island)
 {
     this.tuto_minorIsland = island;
 }
Beispiel #13
0
    void OnMouseDownSimulation()
    {
        Vector3 pos;

        island          = GameObject.Find(this.transform.parent.parent.parent.name).GetComponent <Tuto_MinorIsland>();
        island.building = GameObject.Find(island.nameTuto_MinorIsland + "_Harbor").GetComponent <Tuto_Building>();
        building        = island.building;

        switch (this.name)
        {
        case "Upgrade":
            if (island.harborMoved)
            {
                Canvas upgradeTuto_BuildingWindowCanvasPrefab = Resources.Load <Canvas>("Prefab/Tuto/UpgradeBuildingWindowCanvasTuto");
                Canvas upgradeTuto_BuildingWindowCanvas       = Instantiate(upgradeTuto_BuildingWindowCanvasPrefab);
                upgradeTuto_BuildingWindowCanvas.name = "UpgradeBuildingWindowCanvas_" + building.name + "_" + island.nameTuto_MinorIsland;
                upgradeTuto_BuildingWindowCanvas.transform.SetParent(this.transform.parent.parent.parent);      //parent : sous_ile
                pos   = GameObject.Find("Virtual_" + island.nameTuto_MinorIsland).transform.position;
                pos.z = -2;
                upgradeTuto_BuildingWindowCanvas.GetComponentInChildren <Image>().transform.position = pos;
                //rotation of image according to the place of the island
                char id = island.nameTuto_MinorIsland[island.nameTuto_MinorIsland.Length - 1];
                if (id == '1' || id == '2')
                {
                    upgradeTuto_BuildingWindowCanvas.GetComponentInChildren <Image>().transform.Rotate(Vector3.forward * 180);
                }
                //modification of the content of the different Text Children of the Canvas
                foreach (Text textInCanvas in upgradeTuto_BuildingWindowCanvas.GetComponent <Canvas>().GetComponentsInChildren <Text>())
                {
                    switch (textInCanvas.name)
                    {
                    case "Name":
                        textInCanvas.text = "Amélioration 1";
                        break;

                    case "CostValue1":
                        textInCanvas.text = "0";
                        break;

                    case "CostValue2":
                        textInCanvas.text = "0";
                        break;
                    }
                }
                //modification of the background of the different Image Children of the Canvas
                foreach (Image imageInCanvas in upgradeTuto_BuildingWindowCanvas.GetComponent <Canvas>().GetComponentsInChildren <Image>())
                {
                    switch (imageInCanvas.name)
                    {
                    case "CostImage1":
                        imageInCanvas.sprite = null;
                        break;

                    case "CostImage2":
                        imageInCanvas.sprite = null;
                        break;

                    //mêmes images
                    case "ProductionImage":
                        imageInCanvas.sprite = Resources.Load <Sprite>("infoBatiments/ResourcesIcons/FoodIcon");
                        break;

                    case "ProductionImage2":
                        imageInCanvas.sprite = Resources.Load <Sprite>("infoBatiments/ResourcesIcons/FoodIcon");
                        break;
                    }
                }
                Destroy(GameObject.Find(this.transform.parent.parent.name));
            }
            else
            {
                island.displayPopup("Commencez par déplacer le port.", 5);
            }
            break;

        case "Remove":
            if (island.exchangeResourceOpened)
            {
                StartCoroutine(building.tuto_minorIsland.tuto_buildingManager.destroyBuilding());
                Destroy(GameObject.Find("touchBuilding_" + this.island.nameTuto_MinorIsland + "_Harbor"));
            }
            else
            {
                if (island.harborMoved)
                {
                    island.displayPopup("Maintenant, améliorez le port.", 5);
                }
                else
                {
                    island.displayPopup("Commencez par déplacer le port.", 5);
                }
            }

            break;

        case "Move":
            if (!island.harborMoved)
            {
                island.displayPopup("Appuyez sur l'endroit où placer le bâtiment", 3);
                island.moveBuilding = true;
                Destroy(GameObject.Find(this.transform.parent.parent.name));
            }
            else
            {
                if (island.harborUpgraded)
                {
                    island.displayPopup("Affichez ensuite la fenêtre d'échange de ressources (appui long sur la table).", 5);
                }
                else
                {
                    island.displayPopup("Maintenant, améliorez le port.", 5);
                }
            }
            break;
        }
    }
 public void init(Tuto_MinorIsland island)
 {
     this.tuto_minorIsland = island;
 }
    public void init(Tuto_MinorIsland island)
    {
        this.level = 0;
        this.buildState = 0;
        this.tuto_minorIsland = island;
        this.name = this.tuto_minorIsland.nameTuto_MinorIsland + "_Harbor";

        this.texturePath = "Building/Icons/wheelIcon_Harbor";

        this.constructionTime = 5;

        GetComponent<Transform>().localScale = new Vector3(9f, 9f, 1f);

        StartCoroutine("build");
    }