Beispiel #1
0
    private void OnMouseDrag()
    {
        Vector2 mousePos  = (Vector2)main.ScreenToWorldPoint(Input.mousePosition);
        Vector2 direction = (mousePos - (Vector2)this.transform.position);

        rb.velocity = direction.normalized * dragSpeed * direction.magnitude;

        Collider2D collider = Physics2D.OverlapPoint(mousePos, tileMask);

        if (collider)
        {
            TussleManager tussle      = TussleManager.instance;
            Tile          hoveredTile = Tile.hoveredTile;
            if (Tile.hoveredTile != null)
            {
                if (hoveredTile.HasUnit())
                {
                    Tile.hoveredTile.GetComponent <SpriteRenderer>().color = Color.clear;
                }
                else if (tussle.ColumnInRange(hoveredTile.xIndex))
                {
                    Tile.hoveredTile.GetComponent <SpriteRenderer>().color = new Color(0, 1, 0, .5f);
                }
            }
            Tile tile = collider.GetComponent <Tile>();
            if (tussle.ColumnInRange(tile.xIndex))
            {
                if (!tile.HasUnit())
                {
                    tile.GetComponent <SpriteRenderer>().color = new Color(0, 1, 0, .25f);
                    Tile.hoveredTile = tile;
                }
            }
        }
    }
Beispiel #2
0
    void Awake()
    {
        if (instance != null)
        {
            DestroyImmediate(gameObject);
            return;
        }
        instance = this;

        raritySprites = temp_raritySprites;
    }
Beispiel #3
0
    private void OnMouseUp()
    {
        Vector2 mousePos = (Vector2)main.ScreenToWorldPoint(Input.mousePosition);

        dragging = false;
        Collider2D collider = Physics2D.OverlapPoint(mousePos, tileMask);

        if (collider)
        {
            // Place the recruit onto the map
            Tile          tile   = collider.GetComponent <Tile>();
            TussleManager tussle = TussleManager.instance;
            if (tussle.ColumnInRange(tile.xIndex))
            {
                if (!tile.HasUnit())
                {
                    tussle.AttemptBuyRecruit(this, tile);
                }
            }
        }
    }