public void SetupUpgradePrefabs(TurretParams turretParams, Transform buildTile) { _defaultTurretUiPrefabs.Clear(); _prefabManager = FindObjectOfType <PrefabManager>(); _buildTile = buildTile; foreach (string turretName in turretParams.Upgrades) { TurretParams upgradeParams = GlobalVariables.AllTurretParams[turretName]; _defaultTurretUiPrefabs.Add(_prefabManager.GetTurretUiPrefab(upgradeParams)); } }
public GameObject GetTurretBasePrefab(TurretParams turretParams) { if (_turretBasePrefabs.ContainsKey(turretParams.Name)) { return(_turretBasePrefabs[turretParams.Name]); } string prefabName = "prefab_turret_base " + turretParams.Name; GameObject prefab = CopyPrefab(_turretBasePrefab, prefabName, turretParams.BaseTexture); _turretBasePrefabs.Add(turretParams.Name, prefab); return(prefab); }
public GameObject GetProjectilePrefab(TurretParams turretParams) { if (_projectilePrefabs.ContainsKey(turretParams.Name)) { return(_projectilePrefabs[turretParams.Name]); } string prefabName = "prefab_projectile " + turretParams.Name; GameObject prefab = CopyPrefab(_projectilePrefab, prefabName, turretParams.ProjectileTexture); _projectilePrefabs.Add(turretParams.Name, prefab); return(prefab); }
public GameObject GetTurretUiPrefab(TurretParams turretParams) { if (_turretUiPrefabs.ContainsKey(turretParams.Name)) { return(_turretUiPrefabs[turretParams.Name]); } string prefabName = "prefab_turret_ui " + turretParams.Name; GameObject prefab = CopyPrefab(_turretUiPrefab, prefabName, turretParams.UiTexture); prefab.GetComponent <CreateTurret>().Params = turretParams; _turretUiPrefabs.Add(turretParams.Name, prefab); return(prefab); }