private void Update(TurretBasePos turret)
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         turret.DebugCreateNewTurret();
     }
 }
Beispiel #2
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 private void Rebuild()
 {
     turretBase = target as TurretBasePos;
     if (turretBase.gameObject.activeInHierarchy)
     {
         turretBase.DebugCreateNewTurret();
     }
 }
 // Update is called once per frame
 void Update()
 {
     TurretBasePos[] turrets = FindObjectsOfType <TurretBasePos>();
     for (int i = 0; i < turrets.Length; i++)
     {
         TurretBasePos turret = turrets[i];
         Update(turret);
     }
 }
Beispiel #4
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    // Use this for initialization
    void Start()
    {
        hitpoints = maxHitpoints;
        TurretBasePos pos = GetComponent <TurretBasePos>();

        if (pos != null)
        {
            pos.DebugCreateNewTurret();
        }
        if (aimPoint == null)
        {
            aimPoint = transform;
        }
    }