public void ChangeText(int id) { TurretBase TurretScript = BuildManager.instance.standardTurretPrefab.GetComponent <TurretBase>(); if (id == 0) { TurretTextBox.text = "DAMAGE: " + "\nFIRERATE: " + TurretScript.fireRate.ToString() + "\nRANGE: " + TurretScript.range.ToString(); } }
public TurretBase Teleport(TurretBase currentBase) { if (bases != null) { List <TurretBase> basesWithoutCurrent = bases.Where(val => currentBase != val).ToList(); TurretBase newBase = basesWithoutCurrent[Random.Range(0, basesWithoutCurrent.Count)]; return(newBase); } return(null); }
public Machinegun(int x, int y) { Turret.transform.position = new Vector2(x, y); TurretBase.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("TurretBase"); TurretGun.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("TurretGun"); Cost = 70; TurretGun.AddComponent <MachinegunScript>(); }
private void BuildTower() { GameObject turret = GetTower(); TurretBase turretBase = turret.GetComponent <TurretBase>(); turretBase.SetHealth(GetTurretHealth()); //turretBase.SetDamage(GetTurretDamage()); Debug.Log("Uncomment olcak yer"); //turretBase.SetFireRate(GetTurretFireRate(turretBase.GetFireRate())); uncomment olcak turret.transform.position = GetTurretPosition().position; turret.SetActive(true); currentTowerCount++; }
private void Awake() { parent = GetComponentInParent <TurretBase>(); cluster = GetComponentInParent <TurretCluster>(); shield = GetComponentInChildren <Shield>(); bodyCollider = GetComponent <CapsuleCollider>(); shooter = GetComponentInChildren <TurretShooter>(); sparks.gameObject.SetActive(false); disabler = GetComponent <Disabler>(); disabler.OnDisableEvent += DisableTeleport; disabler.OnEnableEvent += EnableTeleport; }
int SetControll(GameObject takeObject) { if (takeObject != null) { moveObject = takeObject; if (takeObject.name.Contains("Tower")) { turretScript = moveObject.GetComponent<TurretBase>(); turretScript.takenOver = true; return 1; } else if (takeObject.name.Contains("Cat")) { unitScript = moveObject.GetComponent<UnitBase>(); unitScript.takenOver = true; moveSpeed = unitScript.moveSpeed; return 2; } else return 0; } else return 0; }
public void Teleport() { TurretBase newParent = cluster.Teleport(parent); if (parent != null) { parent.PlayParticles(); } if (newParent != null) { parent = newParent; transform.parent = newParent.transform; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; } }
public Slowtower(int x, int y) { Turret.name = "SlowTower"; Turret.layer = LayerMask.NameToLayer("Tower"); Turret.transform.position = new Vector2(x, y); TurretGun.AddComponent <CircleCollider2D>().isTrigger = true; TurretGun.GetComponent <CircleCollider2D>().radius = 2f; Debug.Log(LayerMask.NameToLayer("Slowarea")); TurretGun.layer = LayerMask.NameToLayer("Slowarea"); TurretBase.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("TurretBase"); TurretGun.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Slowturret"); Cost = 100; TurretGun.AddComponent <SlowtowerScript>(); }
public Laserbeam(int x, int y) { Turret.name = "Laserbeam"; TurretGun.name = "Laserbeam"; Turret.transform.position = new Vector2(x, y); TurretGun.AddComponent <LineRenderer>().material = Resources.Load <Material>("laser"); TurretGun.GetComponent <LineRenderer>().startWidth = 0.06f; TurretGun.GetComponent <LineRenderer>().endWidth = 0.06f; TurretGun.GetComponent <LineRenderer>().startColor = Color.white; TurretGun.GetComponent <LineRenderer>().endColor = Color.cyan; TurretBase.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("TurretBase"); TurretGun.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Laserbeam"); Cost = 70; TurretGun.AddComponent <LaserbeamScript>(); }
void OnMouseDown() { if (!EventSystem.current.IsPointerOverGameObject()) { GameObject turretToBuild = buildManager.getTurretToBuild(); if (turret != null) { buildManager.selectNode(this); return; } else if (turretToBuild == null) { buildManager.DeselectNode(); return; } TurretBase turretScript = turretToBuild.GetComponent <TurretBase>(); if (turretToBuild != null && turretScript != null && GameMaster.goldamount >= turretScript.cost) { if (buildManager.getTurretToBuild() == null) { return; } if (!buildManager.CanBuild) { return; } turret = (GameObject)Instantiate(turretToBuild, new Vector3(transform.position.x, transform.position.y, -1), transform.rotation); gameMaster.GetComponent <GameMaster>().goldupdate(-turretScript.cost); } } if (Input.GetMouseButton(1)) { buildManager.setTurretToBuild(null); rend.material.color = startColor; } }
public void InstallTurret(TurretItem TurretItem, ActorData ship) { if (turret != null) { //theres a turret here allready uninstall it UninstallTurret(ship); } if (TurretItem.Size != slotSize) { Debug.Log("Cant install, wrong size"); return; } if (TurretItem.name == spesifficType.ToString() || spesifficType == SpesifficType.Universal) { Debug.Log("Can install"); this.turret = TurretItem; new TurretEvents().TurretInstallSuccsessEvent(TurretItem, ship); if (TurretItem is WeaponTurret) { GameObject g = Instantiate(Resources.Load("Weapons/TurretBaseObjects/WeaponTurretObject") as GameObject, transform); g.GetComponent <WeaponTurretHandler>().InstallTurret(TurretItem as WeaponTurret); turretObj = g.GetComponent <WeaponTurretHandler>(); } if (TurretItem is MiningTurret) { GameObject g = Instantiate(Resources.Load("Weapons/TurretBaseObjects/MiningTurretObject") as GameObject, transform); g.GetComponent <MiningTurretHandler>().InstallTurret(TurretItem as MiningTurret); turretObj = g.GetComponent <MiningTurretHandler>(); } } else { Debug.Log("Cant install: " + TurretItem.name + " On Turret slot type: " + spesifficType.ToString()); } }
// Start is called before the first frame update void Start() { Cost = 100f; SetStats(10, TurretType.BUFF); Collider[] hitColliders = Physics.OverlapSphere(transform.position, 5); int i = 0; while (i < hitColliders.Length) { if (hitColliders[i].CompareTag("Turret") && hitColliders[i].gameObject != gameObject) { affectedTurrets.Add(hitColliders[i].gameObject); } i++; } foreach (GameObject turret in affectedTurrets) { TurretBase t = turret.GetComponent <TurretBase>(); t.damage = t.damage * 1.5f; } }
internal void OnAddedToSceneTasks() { try { if (Ai.MarkedForClose) { Log.Line($"OnAddedToSceneTasks and AI MarkedForClose - Subtype:{MyCube.BlockDefinition.Id.SubtypeName} - grid:{MyCube.CubeGrid.DebugName} - CubeMarked:{MyCube.MarkedForClose}({Entity?.MarkedForClose}) - GridMarked:{MyCube.CubeGrid.MarkedForClose}({Entity?.GetTopMostParent()?.MarkedForClose}) - GridMatch:{MyCube.CubeGrid == Ai.MyGrid} - AiContainsMe:{Ai.WeaponBase.ContainsKey(MyCube)} - MyGridInAi:{Ai.Session.GridToMasterAi.ContainsKey(MyCube.CubeGrid)}[{Ai.Session.GridTargetingAIs.ContainsKey(MyCube.CubeGrid)}]"); } Ai.UpdatePowerSources = true; RegisterEvents(); if (!Ai.GridInit) { Ai.GridInit = true; var fatList = Session.GridToInfoMap[MyCube.CubeGrid].MyCubeBocks; for (int i = 0; i < fatList.Count; i++) { var cubeBlock = fatList[i]; if (cubeBlock is MyBatteryBlock || cubeBlock.HasInventory) { Ai.FatBlockAdded(cubeBlock); } } SubGridInit(); } var maxTrajectory = 0d; for (int i = 0; i < Platform.Weapons.Length; i++) { var weapon = Platform.Weapons[i]; weapon.InitTracking(); double weaponMaxRange; DpsAndHeatInit(weapon, out weaponMaxRange); if (maxTrajectory < weaponMaxRange) { maxTrajectory = weaponMaxRange; } if (weapon.Ammo.CurrentAmmo > weapon.ActiveAmmoDef.AmmoDef.Const.MagazineSize) { weapon.Ammo.CurrentAmmo = weapon.ActiveAmmoDef.AmmoDef.Const.MagazineSize; } if (Session.IsServer && weapon.TrackTarget) { Session.AcqManager.Monitor(weapon.Acquire); } } if (maxTrajectory + Ai.MyGrid.PositionComp.LocalVolume.Radius > Ai.MaxTargetingRange) { Ai.MaxTargetingRange = maxTrajectory + Ai.MyGrid.PositionComp.LocalVolume.Radius; Ai.MaxTargetingRangeSqr = Ai.MaxTargetingRange * Ai.MaxTargetingRange; } Ai.OptimalDps += PeakDps; Ai.EffectiveDps += EffectiveDps; if (!Ai.WeaponBase.TryAdd(MyCube, this)) { Log.Line($"failed to add cube to gridAi"); } Ai.CompChange(true, this); Ai.IsStatic = Ai.MyGrid.Physics?.IsStatic ?? false; Ai.Construct.Refresh(Ai, Constructs.RefreshCaller.Init); if (!FunctionalBlock.Enabled) { for (int i = 0; i < Platform.Weapons.Length; i++) { Session.FutureEvents.Schedule(Platform.Weapons[i].DelayedStart, null, 1); } } TurretBase?.SetTarget(Vector3D.MaxValue); Status = !IsWorking ? Start.Starting : Start.ReInit; } catch (Exception ex) { Log.Line($"Exception in OnAddedToSceneTasks: {ex} AiNull:{Ai == null} - SessionNull:{Session == null} EntNull{Entity == null} MyCubeNull:{MyCube?.CubeGrid == null}"); } }
protected override void Start() { base.Start(); _turretBase = GetComponentInChildren <TurretBase>(); }
public void Launch(EnemyBase enemy, TurretBase turret) { target = enemy; this.turret = turret; }
void Awake() { lineRenderer = GetComponent <LineRenderer>(); turret = GetComponentInParent <TurretBase>(); }