void OnTurnInitiated(Pawn turnPlayer)
        {
            if (Pawn == turnPlayer)
            {
                Dice.Roll();

                Turns.Roll(Pawn, Dice.Value);
            }
        }
        void OnDiceRoll(int roll)
        {
            Dice.OnRoll -= OnDiceRoll;

            if (turnTimerCoroutine != null)
            {
                StopCoroutine(turnTimerCoroutine);
            }

            Dice.Progress.Value = 0f;

            Turns.Roll(Pawn, roll);
        }