Beispiel #1
0
    IEnumerator Explosion()
    {
        yield return(new WaitForSeconds(4));

        explotar.SetActive(true);
        yield return(new WaitForSeconds(0.5f));

        usarGranada.objSuelo = false;
        cambiandoT.CambiarTurno();
        Destroy(gameObject);
    }
Beispiel #2
0
    IEnumerator Explosion(float duracion)
    {
        yield return(new WaitForSeconds(duracion));

        vel = 0;
        explotar.SetActive(true);
        yield return(new WaitForSeconds(0.5f));

        usarSalchicha.objSuelo = false;
        cambiandoT.CambiarTurno();
        Destroy(gameObject);
    }
Beispiel #3
0
    private void Inventario()
    {
        if (Input.GetKeyDown(botonArmas[0]))//tenedor en mano
        {
            CambioArma(0, -5);
        }
        else if (Input.GetKeyDown(botonArmas[1]))//pimientero en mano
        {
            CambioArma(1, -15);
        }
        else if (Input.GetKeyDown(botonArmas[2]))//huevo en mano
        {
            CambioArma(2, -6);
        }
        else if (Input.GetKeyDown(botonArmas[3]))//albondiga en mano
        {
            CambioArma(3, -9);
        }
        else if (Input.GetKeyDown(botonArmas[4]))//hot dog en mano
        {
            CambioArma(4, -13);
        }
        else if (Input.GetKeyDown(botonArmas[5]))//baguette en mano
        {
            CambioArma(5, -5);
        }
        else if (Input.GetKeyDown(botonArmas[6]))//mostaza en mano
        {
            CambioArma(6, -9);
        }
        else if (Input.GetKeyDown(botonArmas[7]))//pollo en mano
        {
            CambioArma(7, -13);
        }
        else if (Input.GetKeyDown(botonArmas[8]))//salami en mano
        {
            CambioArma(8, -6);
        }

        Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0);

        Physics.Raycast(Camera.main.ScreenPointToRay(mousePos), out hitInfo, 100, rayMask);
        Vector3 lookPos = hitInfo.point;

        /*Debug.DrawLine(Camera.main.ScreenPointToRay(mousePos).origin, hitInfo.point, Color.green);
         * Debug.DrawLine(transform.position, lookPos, Color.red);*/

        switch (armaUsando)
        {
        case 0:     //usar tenedor
            if (Input.GetMouseButtonDown(0))
            {
                /*Debug.Log("ataco");
                 * anim1.SetTrigger("Atck1");*/
            }
            break;

        case 1:     //usar pimientero uzi
            tformArmas[0].LookAt(lookPos);
            if (Input.GetMouseButton(0) && municion > 0)
            {
                Instantiate(prefabArmas[0], tformArmas[0].position, tformArmas[0].rotation);
                municion--;
                if (municion <= 0)
                {
                    soltar = true;
                    cambiandoT.CambiarTurno();
                    municion = 50;
                }
            }
            break;

        case 2:     //usar mina huevo
            if (Input.GetMouseButtonDown(0) && !objSuelo)
            {
                if (soltar == true)
                {
                    Instantiate(prefabArmas[1], gObjectArmas[2].transform.position, Quaternion.identity);
                    soltar = false;
                }
            }
            break;

        case 3:    //usar granada albondiga
            tformArmas[1].LookAt(lookPos);
            if (Input.GetMouseButtonDown(0) && !objSuelo)
            {
                Instantiate(prefabArmas[2], tformArmas[1].transform.position, tformArmas[1].rotation);
                objSuelo = true;
                soltar   = true;
            }
            break;

        case 4:     //usar hot-dog cohete
            tformArmas[2].LookAt(lookPos);
            if (Input.GetMouseButtonDown(0) && !objSuelo)
            {
                Instantiate(prefabArmas[3], tformArmas[2].position, tformArmas[2].rotation);
                objSuelo = true;
                soltar   = true;
            }
            break;

        case 5:     //usar baguette
            if (Input.GetMouseButtonDown(0))
            {
                //anim2.SetTrigger("atck2");
            }
            break;

        case 6:     //usar gas mostaza
            tformArmas[3].LookAt(lookPos);
            if (Input.GetMouseButtonDown(0) && !objSuelo)
            {
                Instantiate(prefabArmas[4], tformArmas[3].transform.position, tformArmas[3].rotation);
                objSuelo = true;
                soltar   = true;
            }
            break;

        case 7:     //usar pollo misil
            tformArmas[4].LookAt(lookPos);
            if (Input.GetMouseButtonDown(0) && !objSuelo)
            {
                Instantiate(prefabArmas[5], tformArmas[4].transform.position, tformArmas[4].rotation);
                objSuelo = true;
                soltar   = true;
                tformCamara.SetActive(false);
                tformCamara.SetActive(true);
            }
            break;

        case 8:     //usar salami dinamita
            if (Input.GetMouseButtonDown(0) && !objSuelo)
            {
                Instantiate(prefabArmas[6], gObjectArmas[8].transform.position, Quaternion.identity);
                objSuelo = true;
                soltar   = true;
            }
            break;
        }
    }