Beispiel #1
0
 private void HandlePlayerTurnStateUpdated(TurnTypes.PlayerTurnStates turnState)
 {
     _playerTurnState = turnState;
 }
 private void UpdateTurnState(TurnTypes.PlayerTurnStates newState)
 {
     _turnState = newState;
     PlayerTurnStateSignal.Instance.LaunchSignal(_turnState);
 }
 public void LaunchSignal(TurnTypes.PlayerTurnStates turnState)
 {
     OnTurnStateUpdated?.Invoke(turnState);
 }