public void SendTurn(int t, string b, string l)
        {
            if (!_tcpClient.Connected)
            {
                return;
            }

            TurnPacket turnPacket = new TurnPacket(t, b, l);

            Send(turnPacket);
        }
Beispiel #2
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 private void HandleTurn(TurnPacket arg1, NetPeer arg2)
 {
     NetHub.TurnPacketReceived.Invoke(arg1);
 }
Beispiel #3
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        private void uxHookProxySendServerTest_Click(object sender, EventArgs e)
        {
            TurnPacket p = new TurnPacket(client, Tibia.Constants.Direction.Down);

            MarkButton((Button)sender, p.Send(Packet.SendMethod.HookProxy));
        }
 private void OnTurnPacketReceived(TurnPacket obj)
 {
     Debug.Log("Turn packet Received");
     _runtimeManager.GameplayManager.CheckPlayerTurn(obj.PlayerId);
 }
Beispiel #5
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 private void SetPlayerTurn(TurnPacket arg1, NetPeer arg2)
 {
     _roomsController.SetPlayerTurn(_roomsController.Rooms.Find(x => x.RoomId == arg1.RoomId));
 }