public void SendTurn(int t, string b, string l) { if (!_tcpClient.Connected) { return; } TurnPacket turnPacket = new TurnPacket(t, b, l); Send(turnPacket); }
private void HandleTurn(TurnPacket arg1, NetPeer arg2) { NetHub.TurnPacketReceived.Invoke(arg1); }
private void uxHookProxySendServerTest_Click(object sender, EventArgs e) { TurnPacket p = new TurnPacket(client, Tibia.Constants.Direction.Down); MarkButton((Button)sender, p.Send(Packet.SendMethod.HookProxy)); }
private void OnTurnPacketReceived(TurnPacket obj) { Debug.Log("Turn packet Received"); _runtimeManager.GameplayManager.CheckPlayerTurn(obj.PlayerId); }
private void SetPlayerTurn(TurnPacket arg1, NetPeer arg2) { _roomsController.SetPlayerTurn(_roomsController.Rooms.Find(x => x.RoomId == arg1.RoomId)); }