Beispiel #1
0
    void OnTriggerEnter(Collider other)
    {
        if (turnManager == null)
        {
            return;
        }

        if (turnManager.preview == true)
        {
            return;
        }

//		if (other.tag == "Slime") {
//
//			Debug.Log ("SLIMED");
//
//			turnManager.LoseGame ();
//			turnManager.gameLost = true;
//			turnManager.forwardBlueGhost = false;
//			turnManager.forwardPinkGhost = false;
//
//		}


//		if (other.tag == "Player") {
//
//			turnManager.winning = true;
//
//		}

        if (other.tag == "Wall" && turnManager.winning == false)
        {
            if (inWindMill == true)
            {
                return;
            }

            HitWallSound();


            if (gameObject.name == "Pink Ghost(Clone)")
            {
                DOTween.Kill("PinkForward", false);
                StopAnimation();
                //turnManager.forwardPinkGhost = false;
                turnManager.backPinkGhost = true;
                turnManager.CorrectPink();
            }

            if (gameObject.name == "Blue Ghost(Clone)")
            {
                DOTween.Kill("BlueForward", false);
                StopAnimation();
                //turnManager.forwardBlueGhost = false;
                turnManager.backBlueGhost = true;
                turnManager.CorrectBlue();
            }

            if (turnManager.preview == true)
            {
                GameObject[] triggers     = GameObject.FindGameObjectsWithTag("Trigger");
                int          triggerCount = triggers.Length;
                triggers [triggerCount - 1].GetComponent <TriggerScript> ().hitWall = true;
                turnManager.DeletePoint();
            }
            else
            {
                turnManager.MoveTurnBar(5.0f);
                turnManager.TakeHit(5.0f);
            }
        }

        if (other.tag == "New Wall" && turnManager.winning == false)
        {
            if (inWindMill == true)
            {
                return;
            }

            HitWallSound();


            if (gameObject.name == "Pink Ghost(Clone)")
            {
                DOTween.Kill("PinkForward", false);
                StopAnimation();
                //turnManager.forwardPinkGhost = false;
                turnManager.backPinkGhost = true;
                turnManager.CorrectPink();
            }

            if (gameObject.name == "Blue Ghost(Clone)")
            {
                DOTween.Kill("BlueForward", false);
                StopAnimation();
                //turnManager.forwardBlueGhost = false;
                turnManager.backBlueGhost = true;
                turnManager.CorrectBlue();
            }

            if (turnManager.preview == true)
            {
                GameObject[] triggers     = GameObject.FindGameObjectsWithTag("Trigger");
                int          triggerCount = triggers.Length;
                triggers [triggerCount - 1].GetComponent <TriggerScript> ().hitWall = true;
                turnManager.DeletePoint();
            }
            else
            {
                turnManager.MoveTurnBar(5.0f);
                turnManager.TakeHit(5.0f);
            }
        }

        if (other.tag == "Hidden Wall" && turnManager.preview == false && turnManager.winning == false)
        {
            if (inWindMill == true)
            {
                return;
            }

            //Debug.Log ("Hit hidden wall" + inWindMill + gameObject.name);

            if (gameObject.name == "Pink Ghost(Clone)")
            {
                DOTween.Kill("PinkForward", false);
                StopAnimation();
                //turnManager.forwardPinkGhost = false;
                turnManager.backPinkGhost = true;
                turnManager.CorrectPink();
            }

            if (gameObject.name == "Blue Ghost(Clone)")
            {
                DOTween.Kill("BlueForward", false);
                StopAnimation();
                //turnManager.forwardBlueGhost = false;
                turnManager.backBlueGhost = true;
                turnManager.CorrectBlue();
            }

            HitWallSound();
            turnManager.MoveTurnBar(5.0f);
            turnManager.TakeHit(5.0f);
            other.GetComponent <HiddenWallScript> ().SwitchMat();
        }

        if (other.tag == "Boulder" && turnManager.preview == false && turnManager.winning == false)
        {
            if (inWindMill == true)
            {
                return;
            }

            if (gameObject.name == "Pink Ghost(Clone)")
            {
                DOTween.Kill("PinkForward", false);
                StopAnimation();
                //turnManager.forwardPinkGhost = false;
                turnManager.backPinkGhost = true;
                turnManager.CorrectPink();
            }

            if (gameObject.name == "Blue Ghost(Clone)")
            {
                DOTween.Kill("BlueForward", false);
                StopAnimation();
                //turnManager.forwardBlueGhost = false;
                turnManager.backBlueGhost = true;
                turnManager.CorrectBlue();
            }

            HitWallSound();
            turnManager.MoveTurnBar(5.0f);
            turnManager.TakeHit(5.0f);
            other.GetComponent <HiddenWallScript> ().SwitchMat();
        }

        if (other.tag == "Border" && turnManager.preview == false && turnManager.winning == false)
        {
            turnManager.pointsTotal = 90.0f;
            turnManager.MoveTurnBar(90.0f);
            turnManager.CheckStarHit();

            if (gameObject.name == "Pink Ghost(Clone)")
            {
                turnManager.gameLost = true;
                turnManager.LoseGame();
                turnManager.forwardPinkGhost            = false;
                GetComponent <Rigidbody> ().isKinematic = false;
                GetComponent <Rigidbody> ().useGravity  = true;
            }

            if (gameObject.name == "Blue Ghost(Clone)")
            {
                turnManager.gameLost = true;
                turnManager.LoseGame();
                turnManager.forwardBlueGhost            = false;
                GetComponent <Rigidbody> ().isKinematic = false;
                GetComponent <Rigidbody> ().useGravity  = true;
            }
        }
    }