Beispiel #1
0
        /// <summary>
        /// 添加其他巷道按钮
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button_ChooseAdd_Click(object sender, EventArgs e)
        {
            //巷道选择窗体
            TunnelChoose tunnelChoose;

            //第一次选择巷道时给巷道实体赋值,用于下条巷道选择时的控件选择定位
            if (tunnelHCEntity.TunnelID_ZY != 0)
            {
                tunnelEntity.TunnelID = tunnelHCEntity.TunnelID_ZY;
                tunnelEntity          = TunnelInfoBLL.selectTunnelInfoByTunnelID(tunnelEntity.TunnelID);
            }
            //第一次选择巷道
            if (tunnelEntity.TunnelID == 0)
            {
                tunnelChoose = new TunnelChoose();
            }
            //非第一次选择巷道
            else
            {
                tunnelChoose = new TunnelChoose(tunnelEntity);
            }
            //巷道选择完毕
            if (DialogResult.OK == tunnelChoose.ShowDialog())
            {
                //添加信息到listBox
                listBox_Browse.Items.Add(tunnelChoose.returnTunnelInfo().TunnelName);

                //实体赋值
                if (this.Text == Const_GM.TUNNEL_HC_CHANGE)
                {
                    if ((tmpTunnelHCEntity.TunnelID != "") && (tmpTunnelHCEntity.TunnelID != null))
                    {
                        tmpTunnelHCEntity.TunnelID += ",";
                    }
                    tmpTunnelHCEntity.TunnelID += Convert.ToString(tunnelChoose.returnTunnelInfo().TunnelID);
                }
                if (this.Text == Const_GM.TUNNEL_HC_ADD)
                {
                    if ((tunnelHCEntity.TunnelID != "") && (tunnelHCEntity.TunnelID != null))
                    {
                        tunnelHCEntity.TunnelID += ",";
                    }
                    tunnelHCEntity.TunnelID += Convert.ToString(tunnelChoose.returnTunnelInfo().TunnelID);
                }
                //巷道实体赋值,用于下次巷道选择
                tunnelEntity = tunnelChoose.returnTunnelInfo();
            }
        }
Beispiel #2
0
        /// <summary>
        /// 开切眼
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnTunnelChoose3_Click(object sender, EventArgs e)
        {
            //巷道选择窗体
            TunnelChoose tunnelChoose;

            //第一次选择巷道时给巷道实体赋值,用于下条巷道选择时的控件选择定位
            if (tunnelHCEntity.TunnelID_KQY != 0)
            {
                tunnelEntity.TunnelID = tunnelHCEntity.TunnelID_KQY;
                tunnelEntity          = TunnelInfoBLL.selectTunnelInfoByTunnelID(tunnelEntity.TunnelID);
            }
            //第一次选择巷道
            if (tunnelEntity.TunnelID == 0)
            {
                tunnelChoose = new TunnelChoose();
            }
            //非第一次选择巷道
            else
            {
                tunnelChoose = new TunnelChoose(tunnelEntity);
            }
            //巷道选择完毕
            if (DialogResult.OK == tunnelChoose.ShowDialog())
            {
                //巷道选择按钮Text改变
                btnTunnelChoose3.Text = tunnelChoose.returnTunnelInfo().TunnelName;
                //实体赋值
                if (this.Text == Const_GM.TUNNEL_HC_CHANGE)
                {
                    tmpTunnelHCEntity.TunnelID_KQY = tunnelChoose.returnTunnelInfo().TunnelID;
                }
                if (this.Text == Const_GM.TUNNEL_HC_ADD)
                {
                    tunnelHCEntity.TunnelID_KQY = tunnelChoose.returnTunnelInfo().TunnelID;
                }
                //巷道实体赋值,用于下次巷道选择
                tunnelEntity = tunnelChoose.returnTunnelInfo();
            }
        }
        /// <summary>
        /// 添加其他巷道按钮
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button_ChooseAdd_Click(object sender, EventArgs e)
        {
            //巷道选择窗体
            TunnelChoose tunnelChoose;
            //第一次选择巷道时给巷道实体赋值,用于下条巷道选择时的控件选择定位
            if (tunnelHCEntity.TunnelID_ZY != 0)
            {
                tunnelEntity.TunnelID = tunnelHCEntity.TunnelID_ZY;
                tunnelEntity = TunnelInfoBLL.selectTunnelInfoByTunnelID(tunnelEntity.TunnelID);
            }
            //第一次选择巷道
            if (tunnelEntity.TunnelID == 0)
            {
                tunnelChoose = new TunnelChoose();
            }
            //非第一次选择巷道
            else
            {
                tunnelChoose = new TunnelChoose(tunnelEntity);
            }
            //巷道选择完毕
            if (DialogResult.OK == tunnelChoose.ShowDialog())
            {
                //添加信息到listBox
                listBox_Browse.Items.Add(tunnelChoose.returnTunnelInfo().TunnelName);

                //实体赋值
                if (this.Text == Const_GM.TUNNEL_HC_CHANGE)
                {
                    if ((tmpTunnelHCEntity.TunnelID != "")&&(tmpTunnelHCEntity.TunnelID!=null))
                    {
                        tmpTunnelHCEntity.TunnelID += ",";
                    }
                    tmpTunnelHCEntity.TunnelID += Convert.ToString(tunnelChoose.returnTunnelInfo().TunnelID);
                }
                if (this.Text == Const_GM.TUNNEL_HC_ADD)
                {
                    if ((tunnelHCEntity.TunnelID!="")&&(tunnelHCEntity.TunnelID!=null))
                    {
                        tunnelHCEntity.TunnelID += ",";
                    }
                    tunnelHCEntity.TunnelID += Convert.ToString(tunnelChoose.returnTunnelInfo().TunnelID);
                }
                //巷道实体赋值,用于下次巷道选择
                tunnelEntity = tunnelChoose.returnTunnelInfo();
            }
        }
 /// <summary>
 /// 开切眼
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void btnTunnelChoose3_Click(object sender, EventArgs e)
 {
     //巷道选择窗体
     TunnelChoose tunnelChoose;
     //第一次选择巷道时给巷道实体赋值,用于下条巷道选择时的控件选择定位
     if (tunnelHCEntity.TunnelID_KQY != 0)
     {
         tunnelEntity.TunnelID = tunnelHCEntity.TunnelID_KQY;
         tunnelEntity = TunnelInfoBLL.selectTunnelInfoByTunnelID(tunnelEntity.TunnelID);
     }
     //第一次选择巷道
     if (tunnelEntity.TunnelID == 0)
     {
         tunnelChoose = new TunnelChoose();
     }
     //非第一次选择巷道
     else
     {
         tunnelChoose = new TunnelChoose(tunnelEntity);
     }
     //巷道选择完毕
     if (DialogResult.OK == tunnelChoose.ShowDialog())
     {
         //巷道选择按钮Text改变
         btnTunnelChoose3.Text = tunnelChoose.returnTunnelInfo().TunnelName;
         //实体赋值
         if (this.Text == Const_GM.TUNNEL_HC_CHANGE)
         {
             tmpTunnelHCEntity.TunnelID_KQY = tunnelChoose.returnTunnelInfo().TunnelID;
         }
         if (this.Text == Const_GM.TUNNEL_HC_ADD)
         {
             tunnelHCEntity.TunnelID_KQY = tunnelChoose.returnTunnelInfo().TunnelID;
         }
         //巷道实体赋值,用于下次巷道选择
         tunnelEntity = tunnelChoose.returnTunnelInfo();
     }
 }