Beispiel #1
0
    void Update()
    {
        if (CurPlayingMode == EPlayingMode.InitialDelay)
        {
            InitialDelayTimer += Time.deltaTime;
            if (InitialDelayTimer > InitialDelay)
            {
                PlayingTuneCards[Iterator].SetGlow(true);
                AudioSourceComp.Play();
                CurPlayingMode  = NextPlayingMode;
                NextPlayingMode = EPlayingMode.None;
            }
        }
        else if (CurPlayingMode != EPlayingMode.None && CurPlayingMode != EPlayingMode.SingleNote)
        {
            LoopAudioList();
        }
        else if (CurPlayingMode == EPlayingMode.SingleNote)
        {
            if (!AudioSourceComp.isPlaying)
            {
                if (!PlayingWrongNoteAnim && CurPlayingCard != null)
                {
                    CurPlayingCard.SetGlow(false);
                    CurPlayingMode = EPlayingMode.None;
                    CurPlayingCard = null;
                }

                if (WinGame)
                {
                    onEndSequencePlay(true);
                }
            }
        }
    }
Beispiel #2
0
 public bool PlayTuneCard(TuneCardScript TuneCard)
 {
     if (CurPlayingMode != EPlayingMode.None)
     {
         return(false);
     }
     else
     {
         CurPlayingMode = EPlayingMode.SingleNote;
         CurPlayingCard = TuneCard;
         CurPlayingCard.SetGlow(true);
         PlayMusicNote((NoteType)CurPlayingCard.Key);
         return(true);
     }
 }