Beispiel #1
0
    static void CreateTubeGenerator()
    {
        GameObject    prefab = Resources.Load <GameObject>("TubeGenerator");
        GameObject    go     = GameObject.Instantiate(prefab);
        TubeGenerator tube   = go.GetComponent <TubeGenerator>();

        if (tube)
        {
            tube.CreateTubeGameObject();
            Selection.activeObject = go;
        }
    }