Beispiel #1
0
        private void CollisionExit(TrueSync.Physics2D.Contact contact)
        {
            if (contact.FixtureA.IsSensor || contact.FixtureB.IsSensor)
            {
                TriggerExit(contact);
                return;
            }

            CollisionDetected(contact.FixtureA.Body, contact.FixtureB.Body, null, "OnSyncedCollisionExit");
        }
Beispiel #2
0
        private bool CollisionEnter(TrueSync.Physics2D.Contact contact)
        {
            if (contact.FixtureA.IsSensor || contact.FixtureB.IsSensor)
            {
                TriggerEnter(contact);

                return(true);
            }

            CollisionDetected(contact.FixtureA.Body, contact.FixtureB.Body, contact, "OnSyncedCollisionEnter");
            return(true);
        }
Beispiel #3
0
        private void CollisionDetected(Physics2D.Body body1, Physics2D.Body body2, TrueSync.Physics2D.Contact contact, string callbackName)
        {
            if (!gameObjectMap.ContainsKey(body1) || !gameObjectMap.ContainsKey(body2))
            {
                return;
            }

            GameObject b1 = gameObjectMap[body1];
            GameObject b2 = gameObjectMap[body2];

            if (b1 == null || b2 == null)
            {
                return;
            }

            b1.SendMessage(callbackName, GetCollisionInfo(body1, body2, contact), SendMessageOptions.DontRequireReceiver);
            b2.SendMessage(callbackName, GetCollisionInfo(body2, body1, contact), SendMessageOptions.DontRequireReceiver);

            TrueSyncManager.UpdateCoroutines();
        }
Beispiel #4
0
        private TSCollision2D GetCollisionInfo(Physics2D.Body body1, Physics2D.Body body2, TrueSync.Physics2D.Contact c)
        {
            if (!collisionInfo.ContainsKey(body1))
            {
                collisionInfo.Add(body1, new Dictionary <Physics2D.Body, TSCollision2D>());
            }

            Dictionary <Physics2D.Body, TSCollision2D> collisionInfoBody1 = collisionInfo[body1];

            TSCollision2D result = null;

            if (collisionInfoBody1.ContainsKey(body2))
            {
                result = collisionInfoBody1[body2];
            }
            else
            {
                result = new TSCollision2D();
                collisionInfoBody1.Add(body2, result);
            }

            result.Update(gameObjectMap[body2], c);

            return(result);
        }
Beispiel #5
0
 private void TriggerExit(TrueSync.Physics2D.Contact contact)
 {
     CollisionDetected(contact.FixtureA.Body, contact.FixtureB.Body, null, "OnSyncedTriggerExit");
 }
Beispiel #6
0
 private void TriggerStay(TrueSync.Physics2D.Contact contact)
 {
     CollisionDetected(contact.FixtureA.Body, contact.FixtureB.Body, contact, "OnSyncedTriggerStay");
 }