Beispiel #1
0
 void Set_Nav(TrueGodGameObject subj, Vector3 pos)
 {
     if (subj.Get_OBJ() == null)
     {
         return;
     }
     UnityEngine.AI.NavMeshAgent nav = subj.Get_OBJ().GetComponent <UnityEngine.AI.NavMeshAgent>();
     nav.stoppingDistance = 1f;
     nav.speed            = subj.Get_SPD();
     nav.SetDestination(pos);
 }
Beispiel #2
0
 void Set_Nav(TrueGodGameObject subj, TrueGodGameObject obj)
 {
     if (subj.Get_OBJ() == null || obj.Get_OBJ() == null)
     {
         return;
     }
     UnityEngine.AI.NavMeshAgent nav = subj.Get_OBJ().GetComponent <UnityEngine.AI.NavMeshAgent>();
     nav.stoppingDistance = 1f;
     nav.speed            = subj.Get_SPD();
     nav.SetDestination(obj.Get_OBJ().transform.position);
 }