void Start()
 {
     workAnimation = FindObjectOfType <WorkAnimation>().GetComponent <WorkAnimation>();
     switchActive  = FindObjectOfType <SwitchActive>().GetComponent <SwitchActive>();
     //boxStackAnimation = GameObject.Find("BoxStack_Animation");
     //Debug.Log(boxStackAnimation);
     truckAnimation = FindObjectOfType <TruckAnimation>().GetComponent <TruckAnimation>();
 }
Beispiel #2
0
        public static Bitmap FindResource(TruckAnimation animation)
        {
            switch (animation)
            {
            case TruckAnimation.Left2Right:
                return(Properties.Resources.TruckLeftRight);

            case TruckAnimation.Left2Top:
                return(Properties.Resources.TruckLetfTop);

            case TruckAnimation.Left2Bottom:
                return(Properties.Resources.TruckLeftBottom);

            case TruckAnimation.Right2Left:
                return(Properties.Resources.TruckRightLeft);

            case TruckAnimation.Right2Top:
                return(Properties.Resources.TruckRightTop);

            case TruckAnimation.Right2Bottom:
                return(Properties.Resources.TruckRightBottom);

            case TruckAnimation.Top2Left:
                return(Properties.Resources.TruckTopLeft);

            case TruckAnimation.Top2Bottom:
                return(Properties.Resources.TruckTopBottom);

            case TruckAnimation.Top2Right:
                return(Properties.Resources.TruckTopRight);

            case TruckAnimation.Bottom2Left:
                return(Properties.Resources.TruckBottomLeft);

            case TruckAnimation.Bottom2Top:
                return(Properties.Resources.TruckBottomTop);

            case TruckAnimation.Bottom2Right:
                return(Properties.Resources.TruckBottomRight);

            default:
                Console.Error.WriteLine("Unhandled animation: " + animation);
                return(Properties.Resources.Missing);    //FIXME Not the good one !!!
            }
        }
        public static Bitmap FindResource(TruckAnimation animation)
        {
            switch (animation)
            {
                case TruckAnimation.Left2Right:
                    return Properties.Resources.TruckLeftRight;
                case TruckAnimation.Left2Top:
                    return Properties.Resources.TruckLetfTop;
                case TruckAnimation.Left2Bottom:
                    return Properties.Resources.TruckLeftBottom;

                case TruckAnimation.Right2Left:
                    return Properties.Resources.TruckRightLeft;
                case TruckAnimation.Right2Top:
                    return Properties.Resources.TruckRightTop;
                case TruckAnimation.Right2Bottom:
                    return Properties.Resources.TruckRightBottom;

                case TruckAnimation.Top2Left:
                    return Properties.Resources.TruckTopLeft;
                case TruckAnimation.Top2Bottom:
                    return Properties.Resources.TruckTopBottom;
                case TruckAnimation.Top2Right:
                    return Properties.Resources.TruckTopRight;

                case TruckAnimation.Bottom2Left:
                    return Properties.Resources.TruckBottomLeft;
                case TruckAnimation.Bottom2Top:
                    return Properties.Resources.TruckBottomTop;
                case TruckAnimation.Bottom2Right:
                    return Properties.Resources.TruckBottomRight;

                default:
                    Console.Error.WriteLine("Unhandled animation: " + animation);
                    return Properties.Resources.Missing; //FIXME Not the good one !!!
            }
        }
Beispiel #4
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 /// <summary>
 /// Start animation
 /// </summary>
 public void StartAnimation(TruckAnimation animation)
 {
     StartAnimation(Animations.FindResource(animation), false);
 }
Beispiel #5
0
 /// <summary>
 /// Start animation
 /// </summary>
 public void StartAnimation(TruckAnimation animation)
 {
     StartAnimation(Animations.FindResource(animation), false);
 }