public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
    {
        base.OnServerAddPlayer(conn, playerControllerId);

        GameObject triviaPlayer = conn.playerControllers[0].gameObject;

        TriviaGameManagerClient clientManager = triviaPlayer.GetComponent <TriviaGameManagerClient>();

        clientManager.RpcGetUsername();

        PlayerData playerData = new PlayerData(players.Count, "Player", clientManager);

        playerData.triviaGameManagerClient.triviaGameManagerServer = this;

        int playerId = conn.connectionId;

        playerData.triviaGameManagerClient.playerId = playerId;

        if (currentQuestionDataClient != null)
        {
            SendQuestionToClient(playerData, currentQuestionDataClient);
        }

        players[playerId] = playerData;

        playerIds.Add(playerId);

        playerCount++;

        if (gameRunning)
        {
            playerData.triviaGameManagerClient.RpcLobbyChangeState(ScreenState.Closed);
        }
    }
Beispiel #2
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    public PlayerData(int playerId, string username, TriviaGameManagerClient triviaGameManagerClient)
    {
        this.triviaGameManagerClient = triviaGameManagerClient;

        leaderboardData.playerId = playerId;

        leaderboardData.username = username;
    }