Beispiel #1
0
 public void FireChangedEvent(Triton.Game.Mapping.Option option, object prevVal, bool existed)
 {
     object[] objArray1 = new object[] { option, prevVal, existed };
     base.method_8("FireChangedEvent", objArray1);
 }
Beispiel #2
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 public void DeleteOption(Triton.Game.Mapping.Option option)
 {
     object[] objArray1 = new object[] { option };
     base.method_8("DeleteOption", objArray1);
 }
Beispiel #3
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 public void DeleteServerOptionFlag(Triton.Game.Mapping.Option option, ServerOptionFlag serverOptionFlag)
 {
     object[] objArray1 = new object[] { option, serverOptionFlag };
     base.method_8("DeleteServerOptionFlag", objArray1);
 }
 public void OnOptionChangedCallback(Triton.Game.Mapping.Option option, object prevValue, bool existed, object userData)
 {
     object[] objArray1 = new object[] { option, prevValue, existed, userData };
     base.method_8("OnOptionChangedCallback", objArray1);
 }
Beispiel #5
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 public void SetULong(Triton.Game.Mapping.Option option, ulong val)
 {
     object[] objArray1 = new object[] { option, val };
     base.method_8("SetULong", objArray1);
 }
Beispiel #6
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 public float GetFloat(Triton.Game.Mapping.Option option, float defaultVal)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType, Class272.Enum20.R4 };
     object[]          objArray1  = new object[] { option, defaultVal };
     return(base.method_10 <float>("GetFloat", enumArray1, objArray1));
 }
 public bool GetShowHeaderSection(Triton.Game.Mapping.Option setoption)
 {
     object[] objArray1 = new object[] { setoption };
     return(base.method_11 <bool>("GetShowHeaderSection", objArray1));
 }
Beispiel #8
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 public ulong GetULong(Triton.Game.Mapping.Option option, ulong defaultVal)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType, Class272.Enum20.U8 };
     object[]          objArray1  = new object[] { option, defaultVal };
     return(base.method_10 <ulong>("GetULong", enumArray1, objArray1));
 }
Beispiel #9
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 public bool IsServerOption(Triton.Game.Mapping.Option option)
 {
     object[] objArray1 = new object[] { option };
     return(base.method_11 <bool>("IsServerOption", objArray1));
 }
Beispiel #10
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 public object GetServerOption(Triton.Game.Mapping.Option option, ServerOption serverOption)
 {
     object[] objArray1 = new object[] { option, serverOption };
     return(base.method_14 <object>("GetServerOption", objArray1));
 }
Beispiel #11
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 public string GetString(Triton.Game.Mapping.Option option, string defaultVal)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType, Class272.Enum20.String };
     object[]          objArray1  = new object[] { option, defaultVal };
     return(base.method_12("GetString", enumArray1, objArray1));
 }
Beispiel #12
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 public System.Type GetOptionType(Triton.Game.Mapping.Option option)
 {
     object[] objArray1 = new object[] { option };
     return(base.method_14 <System.Type>("GetOptionType", objArray1));
 }
Beispiel #13
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 public object GetOption(Triton.Game.Mapping.Option option, object defaultVal)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType, Class272.Enum20.Class };
     object[]          objArray1  = new object[] { option, defaultVal };
     return(base.method_15 <object>("GetOption", enumArray1, objArray1));
 }
Beispiel #14
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 public long GetLong(Triton.Game.Mapping.Option option)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { option };
     return(base.method_10 <long>("GetLong", enumArray1, objArray1));
 }
Beispiel #15
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 public bool GetBool(Triton.Game.Mapping.Option option, bool defaultVal)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType, Class272.Enum20.Boolean };
     object[]          objArray1  = new object[] { option, defaultVal };
     return(base.method_10 <bool>("GetBool", enumArray1, objArray1));
 }
Beispiel #16
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 public void DeleteClientOption(Triton.Game.Mapping.Option option, string optionName)
 {
     object[] objArray1 = new object[] { option, optionName };
     base.method_8("DeleteClientOption", objArray1);
 }
Beispiel #17
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 public object GetClientOption(Triton.Game.Mapping.Option option, string optionName)
 {
     object[] objArray1 = new object[] { option, optionName };
     return(base.method_14 <object>("GetClientOption", objArray1));
 }
Beispiel #18
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 public void RemoveListeners(Triton.Game.Mapping.Option option, object prevVal)
 {
     object[] objArray1 = new object[] { option, prevVal };
     base.method_8("RemoveListeners", objArray1);
 }
Beispiel #19
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 public int GetInt(Triton.Game.Mapping.Option option, int defaultVal)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType, Class272.Enum20.I4 };
     object[]          objArray1  = new object[] { option, defaultVal };
     return(base.method_10 <int>("GetInt", enumArray1, objArray1));
 }
Beispiel #20
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 public void SetOption(Triton.Game.Mapping.Option option, object val)
 {
     object[] objArray1 = new object[] { option, val };
     base.method_8("SetOption", objArray1);
 }
 public void SetShowHeaderSection(Triton.Game.Mapping.Option sectionoption, bool show)
 {
     object[] objArray1 = new object[] { sectionoption, show };
     base.method_8("SetShowHeaderSection", objArray1);
 }
 public void OnShowAdvancedCMChanged(Triton.Game.Mapping.Option option, object prevValue, bool existed, object userData)
 {
     object[] objArray1 = new object[] { option, prevValue, existed, userData };
     base.method_8("OnShowAdvancedCMChanged", objArray1);
 }