public void LoadContent(string path, string info)
        {
            string[] tokens = info.Split('\t');
            _Level = int.Parse(tokens[0]);
            _Name = tokens[1];
            _Type = tokens[2];
            for (int i = 0; i < 4; ++i)
            {
                if (tokens[i + 3] == "A")
                    _CardValue[i] = 10;
                else
                    _CardValue[i] = int.Parse(tokens[i + 3]);
            }
            _Element = TripleTriadCardLib.GetElementByName(tokens[7]);

            _PlayerNumber = 1;
            base.LoadContent(path + _Name);

            //RenderTarget2D renderTarget = new RenderTarget2D(Global.Graphics.GraphicsDevice,
            //    _Texture.Width, _Texture.Height);
            //Global.Graphics.GraphicsDevice.SetRenderTarget(renderTarget);
            //Global.Graphics.GraphicsDevice.Clear(Color.Transparent);
            //Global.SpriteBatch.Begin();
            //Global.SpriteBatch.Draw(_Texture, _Position + _Center * _Scale, _Rectangle, _TintColor.A == 0 ? Color.Transparent : _TintColor, _Rotation, _Center, _Scale, SpriteEffects.None, _Depth);
            //if (_Element != TripleTriadCardLib.Element.None)
            //    Global.SpriteBatch.Draw(TripleTriadCardLib.Elements, _Position + new Vector2(40, 4), TripleTriadCardLib.ElementRect[(int)_Element - 1], _TintColor, 0, Vector2.Zero, _Scale, SpriteEffects.None, _Depth + 0.002f);
            //DrawCardValues();
            //Global.SpriteBatch.End();
            //Global.Graphics.GraphicsDevice.SetRenderTarget(null);
            //_Texture = renderTarget;
        }
Beispiel #2
0
        public void LoadContent(string path, string info)
        {
            string[] tokens = info.Split('\t');
            _Level = int.Parse(tokens[0]);
            _Name  = tokens[1];
            _Type  = tokens[2];
            for (int i = 0; i < 4; ++i)
            {
                if (tokens[i + 3] == "A")
                {
                    _CardValue[i] = 10;
                }
                else
                {
                    _CardValue[i] = int.Parse(tokens[i + 3]);
                }
            }
            _Element = TripleTriadCardLib.GetElementByName(tokens[7]);

            _PlayerNumber = 1;
            base.LoadContent(path + _Name);

            //RenderTarget2D renderTarget = new RenderTarget2D(Global.Graphics.GraphicsDevice,
            //    _Texture.Width, _Texture.Height);
            //Global.Graphics.GraphicsDevice.SetRenderTarget(renderTarget);
            //Global.Graphics.GraphicsDevice.Clear(Color.Transparent);
            //Global.SpriteBatch.Begin();
            //Global.SpriteBatch.Draw(_Texture, _Position + _Center * _Scale, _Rectangle, _TintColor.A == 0 ? Color.Transparent : _TintColor, _Rotation, _Center, _Scale, SpriteEffects.None, _Depth);
            //if (_Element != TripleTriadCardLib.Element.None)
            //    Global.SpriteBatch.Draw(TripleTriadCardLib.Elements, _Position + new Vector2(40, 4), TripleTriadCardLib.ElementRect[(int)_Element - 1], _TintColor, 0, Vector2.Zero, _Scale, SpriteEffects.None, _Depth + 0.002f);
            //DrawCardValues();
            //Global.SpriteBatch.End();
            //Global.Graphics.GraphicsDevice.SetRenderTarget(null);
            //_Texture = renderTarget;
        }