Beispiel #1
0
    void OnTriggerEnter(Collider other)
    {
        TripControls brake = other.GetComponent <TripControls>(); // checks if object is tram

        if (brake)
        {
            if (endPlatform)
            {
                brake.SpeedChange(0); // stops tram if speed gets too low. should mean it reached the end platform
            }
            else
            {
                brake.SpeedChange(brake.movSpeed / 3); // decreases speed of tram based on current speed
                Destroy(this.gameObject);
            }
            Destroy(this.gameObject);
        }
    }
Beispiel #2
0
    void OnTriggerEnter(Collider other)
    {
        TripControls boost = other.GetComponent <TripControls>(); // checks if object is tram

        if (boost)
        {
            boost.SpeedChange(boost.movSpeed * 3); // increases speed of tram based on current speed
            Destroy(this.gameObject);
        }
    }