Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        updateUI = GetComponent <Point_Coordinator>();      //initialse Point_Coordinator object

        trigger = Player.GetComponent <Trigger_Checkers>(); //initialse trigger object



        updateUI.UpdateCoinsLeft(); //set grand total coins left


        int type;

        type = controltype.checkSelectedControls();
        print("Type is " + type);

        switch (type)
        {
        case 0:
            print("Selection 1");
            break;

        case 1:
            print("Selection 2");
            break;

        case 2:
            print("Selection 3");
            break;
        }
    }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        updateUI = GetComponent <Point_Coordinator>();      //initialse Point_Coordinator object

        trigger = Player.GetComponent <Trigger_Checkers>(); //initialse trigger object



        updateUI.UpdateCoinsLeft(); //set grand total coins left

        setPlayerControls();        //check control options before starting game
    }
Beispiel #3
0
    // Start is called before the first frame update
    void Start()
    {
        BGM.Play();

        updateUI = GetComponent <Point_Coordinator>();             //initialse Point_Coordinator object
        Debug.Log("Point Coordinator triggered");
        trigger = PlayerObjects.GetComponent <Trigger_Checkers>(); //initialse trigger object
        Debug.Log("Trigger initialise");


        updateUI.UpdateCoinsLeft(); //set grand total coins left

        setPlayerControls();        //check control options before starting game
    }