private Trigger MakeTrigger(TriggerType triggerType, string name) { if (this.mTriggerNameTrigger.ContainsKey(name)) { throw new ArgumentException("Trigger with the name \"" + name + "\" already exists."); } Trigger trigger1 = null; switch (triggerType) { case TriggerType.TimerTrigger: trigger1 = new TimerTrigger(name); break; case TriggerType.CronTrigger: trigger1 = new CronTrigger(name); break; } this.AddTrigger(trigger1); this.mTriggerNameTrigger[name] = trigger1; log.Info("Made " + triggerType.ToString() + " with name \"" + name + "\". Job: " + this.mName); trigger1.LogAction += new Trigger.OnLogActionHandler(this.Ret_LogAction); return(trigger1); }
private static BaseTrigger AddTrigger(string name, TriggerType type) { if (name == null || type.ToString() == null) { Log.Instance.Error("{0}/ChatBot (unknown trigger): Trigger not defined correctly. Not loading...", name); return null; } BaseTrigger trigger = triggerFactory.CreateTrigger(type, name); try { Log.Instance.Debug(username + "/ChatBot: Testing onload for {0} trigger {1}", type, name); if (trigger != null && trigger.OnLoad()) { Log.Instance.Silly(username + "/ChatBot: onload success for {0} trigger {1}", type, name); triggers.Add(trigger); return trigger; } else if (trigger != null) { Log.Instance.Error(username + "/ChatBot: Error loading {0} trigger {1}", type, name); return null; } } catch (Exception e) { Log.Instance.Error(username + "/ChatBot: Error loading {0} trigger {1}: {2}", type, name, e.StackTrace); return null; } return null; }
/// <summary> /// Initializes a new instance of the <see cref="TriggerParameters"/> class. /// </summary> /// <param name="type">The type of notification trigger this object will manipulate.</param> /// <param name="objectId">The object ID the trigger will apply to.</param> /// <param name="subId">If this trigger is being edited, the trigger's sub ID. If the trigger is being added, this value is null.</param> /// <param name="action">Whether to add a new trigger or modify an existing one.</param> protected TriggerParameters(TriggerType type, int objectId, int?subId, ModifyAction action) { if (action == ModifyAction.Add && subId != null) { throw new ArgumentException("SubId must be null when ModifyAction is Add", nameof(subId)); } else if (action == ModifyAction.Edit && subId == null) { throw new ArgumentException("SubId cannot be null when ModifyAction is Edit", nameof(subId)); } if (action == ModifyAction.Add) { OnNotificationAction = null; } ObjectId = objectId; this.subId = action == ModifyAction.Add ? "new" : subId.Value.ToString(); Action = action; Type = type; this[Parameter.Id] = objectId; this[Parameter.SubId] = this.subId; if (action == ModifyAction.Add) { Parameters.Add(new CustomParameter("class", type.ToString().ToLower())); //todo: does this tolower itself during prtgurl construction? check debug output! this[Parameter.ObjectType] = "nodetrigger"; } }
public override List <KeyValuePair <string, string> > GetVars() { List <KeyValuePair <string, string> > vars = base.GetVars(); vars.Add(new KeyValuePair <string, string>("trigger_type", Trigger_Type.ToString().ToLower())); return(vars); }
private static BaseTrigger AddTrigger(string name, TriggerType type) { if (name == null || type.ToString() == null) { Log.Instance.Error("{0}/ChatBot (unknown trigger): Trigger not defined correctly. Not loading...", name); return(null); } BaseTrigger trigger = triggerFactory.CreateTrigger(type, name); try { Log.Instance.Debug(username + "/ChatBot: Testing onload for {0} trigger {1}", type, name); if (trigger != null && trigger.OnLoad()) { Log.Instance.Silly(username + "/ChatBot: onload success for {0} trigger {1}", type, name); triggers.Add(trigger); return(trigger); } else if (trigger != null) { Log.Instance.Error(username + "/ChatBot: Error loading {0} trigger {1}", type, name); return(null); } } catch (Exception e) { Log.Instance.Error(username + "/ChatBot: Error loading {0} trigger {1}: {2}", type, name, e.StackTrace); return(null); } return(null); }
public GeneralTrigger(BsonDocument doc, TriggerType triggerType) { TriggerOn = new List<string>(); And = new List<string>(); NotOn = new List<string>(); MessageOverrideAsString = new List<string>(); if (doc != null && doc.ElementCount > 0 && doc.Contains("TriggerOn")) { foreach (var on in doc["TriggerOn"].AsBsonArray) { TriggerOn.Add(on.AsString); } foreach (var and in doc["And"].AsBsonArray) { And.Add(and.AsString); } foreach (var not in doc["NoTriggerOn"].AsBsonArray) { NotOn.Add(not.AsString); } AutoProcess = doc.Contains("AutoProcess") ? doc["AutoProcess"].AsBoolean : false; ChanceToTrigger = doc["ChanceToTrigger"].AsInt32; script = ScriptFactory.GetScript(doc["ScriptID"].AsString, triggerType.ToString()); foreach (var overrides in doc["Overrides"].AsBsonArray) { MessageOverrideAsString.Add(overrides.AsString); } Type = doc["Type"].AsString; TriggerId = doc["Id"].AsString; } }
public static string GetTriggerTypeString(this TriggerType type) { switch (type) { case TriggerType.Larger: return(">"); case TriggerType.LargerOrEqual: return(">="); case TriggerType.Smaller: return("<"); case TriggerType.SmallerOrEqual: return("<="); case TriggerType.Equal: return("=="); case TriggerType.InOut: return("inout"); case TriggerType.In: return("in"); case TriggerType.Out: return("out"); case TriggerType.Change: return("change"); case TriggerType.Exp: return("exp"); case TriggerType.Frozen: return("frozen"); case TriggerType.Live: return("live"); default: return(type.ToString()); } }
private void OnDrawGizmosSelected() { if (_triggerType.ToString().Contains("Trigger") || _triggerType.ToString().Contains("Collision")) { if (_colliderType == ColliderType.Box) { Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); Gizmos.color = Color.yellow; Gizmos.DrawWireCube(_areaSize / 2f, _areaSize); } else if (_colliderType == ColliderType.Sphere) { Gizmos.color = Color.cyan; Gizmos.DrawWireSphere(transform.position, _radius); } } }
public override string GetTooltipString() { string s = ""; s = "Trait Type" + Type.ToString(); return(s); }
public BaseTrigger CreateTrigger(TriggerType type, string name) { if(TriggerTypes.ContainsKey(type.ToString())) { return new BaseTrigger(type, name); } return null; }
public BaseTrigger CreateTrigger(TriggerType type, string name) { if (TriggerTypes.ContainsKey(type.ToString())) { return(new BaseTrigger(type, name)); } return(null); }
// This is the main call to register an action event public static void SendActionEvent(MenuAction mAction, TriggerType triggerType) { var data = new ProBuilderActionData(); data.actionName = mAction.menuTitle; data.actionType = mAction.GetType().Name; data.subLevel = ProBuilderToolManager.selectMode.ToString(); data.subLevelId = (int)ProBuilderToolManager.selectMode; data.triggeredFrom = triggerType.ToString(); Send(EventName.ProbuilderAction, data); }
private void WriteSql(StringBuilder builder, bool temp) { string name = Name; if (temp == true) { name = String.Format("{0}_{1}", name, Guid.NewGuid().ToString("N")); } builder.AppendFormat("CREATE TRIGGER [{0}].[{1}]", _table.Catalog, name); switch (_triggerOccurs) { case 0: builder.Append(" BEFORE"); break; case 1: builder.Append(" AFTER"); break; case 2: builder.Append(" INSTEAD OF"); break; } builder.AppendFormat(" {0}", _type.ToString().ToUpperInvariant()); if (_type == TriggerType.Update && String.IsNullOrEmpty(Columns) == false) { builder.AppendFormat(" OF {0}", Columns); } builder.AppendFormat(" ON [{0}].[{1}]", _table.Catalog, _table.Name); if (EachRow) { builder.AppendFormat(" FOR EACH ROW"); } if (String.IsNullOrEmpty(When) == false) { builder.AppendFormat(" WHEN {0}", When); } builder.AppendFormat("\r\nBEGIN\r\n{0}", SQL); SimpleTokenizer.StringParts[] arr = SimpleTokenizer.BreakString(SQL); if (arr[arr.Length - 1].sepchar != ';') { builder.Append(";"); } builder.Append("\r\nEND;"); }
public string TriggerName(/*ConnectionType connectionType*/) { if (this == EmptyDbTrigger) { throw new NotSupportedException("No sql string can be created for an empty db trigger."); } var tableAttribute = Type.GetCustomAttribute <TableAttribute>(); //switch (connectionType) //{ // case ConnectionType.SqLite: return($"[{TriggerType.ToString()}{tableAttribute.Name}]"); // case ConnectionType.MsSql: // default: // return $"[{Schema}].[{Name}]"; //} }
public Trigger(double x_t, double y_t, TriggerType type_t, int ownerTeam, Talent ownerTalent) : base(x_t, y_t, ObjType.Trigger) { Layer = TriggerLayer; Movable = false; triggerType = type_t; OwnerTeam = ownerTeam; switch (triggerType) { case TriggerType.Mine: hitScore = (int)((ownerTalent == Talent.Technician) ? Configs["Talent"]["Technician"]["Mine"]["Score"] : Configs["Trigger"]["Mine"]["Score"]); stunTime = (int)((ownerTalent == Talent.Technician) ? Configs["Talent"]["Technician"]["Mine"]["StunDuration"] : Configs["Trigger"]["Mine"]["StunDuration"]); break; case TriggerType.Trap: stunTime = (int)((ownerTalent == Talent.Technician) ? Configs["Talent"]["Technician"]["Trap"]["StunDuration"] : Configs["Trigger"]["Trap"]["StunDuration"]); break; case TriggerType.WaveGlue: DurationTimer = new System.Threading.Timer((i) => { Parent = null; }, null, (int)Configs["Trigger"]["WaveGlue"]["Duration"], 0); break; case TriggerType.Bomb: stunTime = (int)((ownerTalent == Talent.Technician) ? Configs["Talent"]["Technician"]["Bomb"]["StunDuration"] : Configs["Trigger"]["Bomb"]["StunDuration"]); break; case TriggerType.Arrow: Movable = true; hitScore = (int)((ownerTalent == Talent.StrongMan) ? Configs["Talent"]["StrongMan"]["Arrow"]["Score"] : Configs["Trigger"]["Arrow"]["Score"]); stunTime = (int)((ownerTalent == Talent.StrongMan) ? Configs["Talent"]["StrongMan"]["Arrow"]["StunDuration"] : Configs["Trigger"]["Arrow"]["StunDuration"]); break; case TriggerType.Hammer: Movable = true; stunTime = (int)((ownerTalent == Talent.StrongMan) ? Configs["Talent"]["StrongMan"]["Hammer"]["StunDuration"] : Configs["Trigger"]["Hammer"]["StunDuration"]); break; } this.StopMoving += new StopMovingHandler(o => { Parent = null; }); AddToMessage(); lock (Program.MessageToClientLock) Program.MessageToClient.GameObjectList[ID].TriggerType = triggerType; this.MoveComplete += new MoveCompleteHandler(ChangePositionInMessage); this.OnParentDelete += new ParentDeleteHandler(DeleteFromMessage); Server.ServerDebug("Create trigger : " + triggerType.ToString()); }
public override string ToString() { var result = TriggerType.ToString(); if (_triggerOnSampleSet) { result += SampleSet; } if (_triggerOnAditionSampleSet) { result += AdditionSampleSet; } if (_triggerOnSoundType) { result += SoundType; } if (_triggerOnCustom) { result += (int)Custom; } return(result); }
public string CreateTriggerSqlString(ConnectionType connectionType) { if (this == EmptyDbTrigger) { throw new NotSupportedException("No sql string can be created for an empty db trigger."); } foreach (var type in RequiredTypes) { var tableAttribute = type.GetCustomAttribute <TableAttribute>(); if (tableAttribute == null) { throw new ArgumentException("A trigger's required type must be decorated with a table attribute."); } CreateTriggerScript = CreateTriggerScript.Replace(type.Name, TableName(tableAttribute, connectionType)); } CreateTriggerScript = CreateTriggerScript.Replace("(deleted/OLD)", connectionType == ConnectionType.SqLite ? "OLD" : "deleted"); CreateTriggerScript = CreateTriggerScript.Replace("(inserted/NEW)", connectionType == ConnectionType.SqLite ? "NEW" : "inserted"); var selfTableAttribute = Type.GetCustomAttribute <TableAttribute>(); switch (connectionType) { case ConnectionType.SqLite: return($@"CREATE TRIGGER {TriggerName()} {Regex.Replace(TriggerType.ToString(), "((?<=[a-z])[A-Z]|[A-Z](?=[a-z]))", " $1")} ON [{selfTableAttribute.Schema}_{selfTableAttribute.Name}] BEGIN {CreateTriggerScript} END;"); case ConnectionType.MsSql: default: throw new NotImplementedException(); } }
public void SetTrigger(TriggerType type) { anim.SetTrigger(type.ToString()); }
public void Generate(FizzleJson data) { _TriggerType = data.GetOrDefault("trigger-type", "once") == "always" ? TriggerType.ALWAYS : TriggerType.ONCE; FizzleDebug.Log($"FizzleTrigger name = {(object) data["name"] ?? name}, type = {_TriggerType.ToString()}"); }
public override string ToString() { return(TriggerType.ToString()); }
public void SetTrigger(TriggerType type) { anim.SetTrigger(type.ToString()); }
public void OnDrawMoreInfo(SerializedProperty property, Rect position) { #region Every var index = 0; GUIStyle style = new GUIStyle() { fontSize = 20, alignment = TextAnchor.MiddleCenter, }; EditorGUI.LabelField(position.GetRectFromIndexWithHeight(ref index, 20 + 5), "详细信息", style); EditorGUI.LabelField(position.GetRectAtIndex(index++), "类型", type.ToString()); EditorGUI.LabelField(position.GetRectAtIndex(index++), "ID", id.ToString()); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("enable")); var workTimeProp = property.FindPropertyRelative("workTimes"); if (workTimeProp.intValue == 0) { workTimeProp.intValue = 1; } EditorGUI.PropertyField(position.GetRectAtIndex(index++), workTimeProp); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("startTime")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("lastTime")); #endregion SerializedProperty randomDegreeProp = null; SerializedProperty lightTypeProp = null; switch (type) { #region Effect case TriggerType.Effect: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("attackEffects")); break; #endregion #region Trigger2D case TriggerType.Trigger2D: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("damageType")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("triggerPath")); break; #endregion #region RayDamage case TriggerType.RayDamage: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("degree")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("rayLength")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("hitSpeed")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("rayTestLayer")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("shineLastTime")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("shineDurTime")); break; #endregion #region SingleBullet case TriggerType.SingleBullet: var bulletProp = property.FindPropertyRelative("bulletName"); EditorUtil.InitSerializedStringArray(bulletProp.FindPropertyRelative("values"), typeof(PrefabName)); EditorGUI.PropertyField(position.GetRectAtIndex(index++), bulletProp); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("damageScale")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("gravityScale")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("maxLife")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("speed")); lightTypeProp = property.FindPropertyRelative("locateType"); EditorGUI.PropertyField(position.GetRectAtIndex(index++), lightTypeProp); switch (EnumUtil.GetEnumValue <LocateType>(lightTypeProp.enumValueIndex)) { case (int)LocateType.LocateByOffset: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("offset")); break; case (int)LocateType.LocateByBossArea: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("sideType")); var randomPosProp = property.FindPropertyRelative("randomPos"); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("randomPos")); if (randomPosProp.boolValue) { EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("interpolationRange")); } else { var interpProp = property.FindPropertyRelative("locateInterpolation"); EditorGUI.Slider(position.GetRectAtIndex(index++), interpProp.displayName, interpProp.floatValue, 0, 1); } break; } randomDegreeProp = property.FindPropertyRelative("randomDegree"); EditorGUI.PropertyField(position.GetRectAtIndex(index++), randomDegreeProp); if (randomDegreeProp.boolValue) { EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("degreeRange")); } else { EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("degree")); } break; #endregion #region LightSword case TriggerType.LightSword: var swordNameProp = property.FindPropertyRelative("swordPrefabName"); EditorUtil.InitSerializedStringArray(swordNameProp.FindPropertyRelative("values"), typeof(PrefabName)); EditorGUI.PropertyField(position.GetRectAtIndex(index++), swordNameProp); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("anchorMode")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("damageScale")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("targetSize")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("startSize")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("delayTime")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("widenTime")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("easeType")); lightTypeProp = property.FindPropertyRelative("locateType"); EditorGUI.PropertyField(position.GetRectAtIndex(index++), lightTypeProp); switch (EnumUtil.GetEnumValue <LocateType>(lightTypeProp.enumValueIndex)) { case (int)LocateType.LocateByOffset: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("offset")); break; case (int)LocateType.LocateByBossArea: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("sideType")); var randomPosProp = property.FindPropertyRelative("randomPos"); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("randomPos")); if (randomPosProp.boolValue) { EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("interpolationRange")); } else { var interpProp = property.FindPropertyRelative("locateInterpolation"); EditorGUI.Slider(position.GetRectAtIndex(index++), interpProp.displayName, interpProp.floatValue, 0, 1); } break; } randomDegreeProp = property.FindPropertyRelative("randomDegree"); EditorGUI.PropertyField(position.GetRectAtIndex(index++), randomDegreeProp); if (randomDegreeProp.boolValue) { EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("degreeRange")); } else { EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("degree")); } break; #endregion #region CurveBullet case TriggerType.CurvedBullet: var curveBulletProp = property.FindPropertyRelative("bulletName"); EditorUtil.InitSerializedStringArray(curveBulletProp.FindPropertyRelative("values"), typeof(PrefabName)); EditorGUI.PropertyField(position.GetRectAtIndex(index++), curveBulletProp); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("damageScale")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("gravityScale")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("maxLife")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("aniX")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("aniY")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("reverseX")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("reverseY")); break; #endregion #region Dash case TriggerType.Dash: break; #endregion #region Animation case TriggerType.Animation: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("animationName")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("animationSpeed")); break; #endregion #region Auido case TriggerType.Audio: var audioProp = property.FindPropertyRelative("audioName"); EditorUtil.InitSerializedStringArray(audioProp.FindPropertyRelative("values"), typeof(AudioName)); EditorGUI.PropertyField(position.GetRectAtIndex(index++), audioProp); break; #endregion } }
public override string ToString() { if (triggeredBy == TriggerType.KeyDown || triggeredBy == TriggerType.KeyUp) { return ((((winRect == Rectangle.Empty) && !processName.Any()) ? "" : "*") + Macro.GetKeyString(vk, modifiers) + (triggeredBy == TriggerType.KeyDown ? "" : " " + triggeredBy.ToString().Replace("Key", "").ToLower())); } else { return ((((winRect == Rectangle.Empty) && !processName.Any()) ? "" : "*") + ((MouseButtons)vk).ToString() + " button" + (triggeredBy == TriggerType.MouseDown ? "" : " up")); } }
public void OnDrawMoreInfo(SerializedProperty property, Rect position) { #region Every var index = 0; GUIStyle style = new GUIStyle() { fontSize = 20, alignment = TextAnchor.MiddleCenter, }; EditorGUI.LabelField(position.GetRectFromIndexWithHeight(ref index, 20 + 5), "详细信息", style); EditorGUI.LabelField(position.GetRectAtIndex(index++), "类型", type.ToString()); EditorGUI.LabelField(position.GetRectAtIndex(index++), "ID", id.ToString()); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("enable")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("startTime")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("lastTime")); #endregion switch (type) { #region Effect case TriggerType.Effect: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("attackEffects")); break; #endregion #region Trigger2D case TriggerType.Trigger2D: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("damageType")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("triggerPath")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("hitBack")); break; #endregion #region Parabloa case TriggerType.Parabloa: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("bulletName")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("damage")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("bulletSpeed")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("maxLife")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("timeToTarget")); var typeProp = property.FindPropertyRelative("targetType"); EditorGUI.PropertyField(position.GetRectAtIndex(index++), typeProp); switch (typeProp.enumValueIndex) { case 0: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("offset")); break; } break; #endregion #region RayDamage case TriggerType.RayDamage: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("rayDir")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("rayLength")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("hitSpeed")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("rayTestLayer")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("shineLastTime")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("shineDurTime")); break; #endregion #region Bullet case TriggerType.Bullet: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("bulletName")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("damage")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("dir")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("bulletSpeed")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("maxLife")); break; #endregion #region Dash case TriggerType.Dash: break; #endregion #region Animation case TriggerType.Animation: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("animationName")); EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("animationSpeed")); break; #endregion #region Auido case TriggerType.Audio: EditorGUI.PropertyField(position.GetRectAtIndex(index++), property.FindPropertyRelative("audioName")); break; #endregion } }