public override bool Effect(TriggerEvent triggerEvent, Room room, Player player, ref object data, Player target, TriggerStruct trigger_info) { if (room.SkipGameRule) { room.SkipGameRule = false; return(false); } // Handle global events if (player == null) { if (triggerEvent == TriggerEvent.GameStart) { OnGameStart(room, ref data); } if (triggerEvent != TriggerEvent.BeforeCardsMove && triggerEvent != TriggerEvent.CardsMoveOneTime) { return(false); } } switch (triggerEvent) { case TriggerEvent.TurnStart: OnTurnStart(room, player, ref data); break; case TriggerEvent.EventPhaseProceeding: OnPhaseProceed(room, player, ref data); break; case TriggerEvent.EventPhaseEnd: OnPhaseEnd(room, player, ref data); break; case TriggerEvent.EventPhaseChanging: OnPhaseChanging(room, player, ref data); break; case TriggerEvent.PreCardUsed: OnPreCardUsed(room, player, ref data); break; case TriggerEvent.CardUsed: OnCardUsed(room, player, ref data); break; case TriggerEvent.CardFinished: CardUseStruct use = (CardUseStruct)data; //room.ClearCardFlag(use.Card); use.Card.ClearFlags(); //RoomCard会在其移动后自动清除flag room.RemoveSubCards(use.Card); //以askforcard形式使用的卡牌没有onUse的trigger,但有finish if (use.Reason != CardUseStruct.CardUseReason.CARD_USE_REASON_RESPONSE) { room.RemoveUseOnFinish(); } if (Engine.GetFunctionCard(use.Card.Name).IsNDTrick()) { room.RemoveHegNullification(use.Card); } foreach (Client p in room.Clients) { room.DoNotify(p, CommandType.S_COMMAND_NULLIFICATION_ASKED, new List <string> { "." }); } break; case TriggerEvent.EventAcquireSkill: case TriggerEvent.EventLoseSkill: InfoStruct info = (InfoStruct)data; string skill_name = info.Info; Skill skill = Engine.GetSkill(skill_name); bool refilter = skill is FilterSkill; if (!refilter && skill is TriggerSkill) { TriggerSkill trigger = (TriggerSkill)skill; ViewAsSkill vsskill = trigger.ViewAsSkill; if (vsskill != null && (vsskill is FilterSkill)) { refilter = true; } } if (refilter) { room.FilterCards(player, player.GetCards("he"), triggerEvent == TriggerEvent.EventLoseSkill); } CheckBigKingdoms(room); break; case TriggerEvent.PostHpReduced: if (player.Hp > 0 || player.HasFlag("Global_Dying")) // newest GameRule -- a player cannot enter dying when it is dying. { break; } if (data is DamageStruct damage) { room.EnterDying(player, damage); } else { room.EnterDying(player, new DamageStruct()); } break; case TriggerEvent.AskForPeaches: OnAskforPeach(room, player, ref data); break; case TriggerEvent.AskForPeachesDone: { if (player.Hp <= 0 && player.Alive) { DyingStruct dying = (DyingStruct)data; room.KillPlayer(player, dying.Damage); } break; } case TriggerEvent.ConfirmDamage: { break; } case TriggerEvent.DamageDone: { damage = (DamageStruct)data; if (damage.From != null && !damage.From.Alive) { damage.From = null; } room.SendDamageLog(damage); if (damage.Nature != DamageNature.Normal && player.Chained && !damage.Chain && !damage.ChainStarter) { damage.ChainStarter = true; } data = damage; bool reduce = !room.ApplyDamage(player, damage); if (reduce) { room.RoomThread.Trigger(TriggerEvent.PostHpReduced, room, player, ref data); } break; } case TriggerEvent.DamageComplete: { damage = (DamageStruct)data; if (damage.Prevented) { return(false); } /* * if (damage.Nature != DamageNature.Normal && player.Chained) * { * room.ChainedRemoveOnDamageDone(player, damage); * } */ if (damage.Nature != DamageNature.Normal && !damage.Chain && damage.ChainStarter) // iron chain effect { List <Player> chained_players = new List <Player>(); if (!room.Current.Alive) { chained_players = room.GetOtherPlayers(room.Current); } else { chained_players = room.GetAllPlayers(); } chained_players.Remove(damage.To); foreach (Player chained_player in chained_players) { if (chained_player.Chained) { Thread.Sleep(500); LogMessage log = new LogMessage { Type = "#IronChainDamage", From = chained_player.Name }; room.SendLog(log); DamageStruct chain_damage = damage; chain_damage.To = chained_player; chain_damage.Chain = true; chain_damage.Transfer = false; chain_damage.TransferReason = null; room.Damage(chain_damage); } } } foreach (Player p in room.GetAllPlayers()) { if (p.HasFlag("Global_DFDebut")) { p.SetFlags("-Global_DFDebut"); room.RoomThread.Trigger(TriggerEvent.DFDebut, room, p); } } break; } case TriggerEvent.CardEffect: { if (data is CardEffectStruct effect) { if (Engine.GetFunctionCard(effect.Card.Name) is DelayedTrick) { CardMoveReason reason = new CardMoveReason(MoveReason.S_REASON_DELAYTRICK_EFFECT, effect.To.Name, effect.Card.Skill, effect.Card.Name) { Card = effect.Card }; room.MoveCardTo(effect.Card, effect.To, Place.PlaceTable, reason, true); Thread.Sleep(500); } } break; } case TriggerEvent.CardEffected: { if (data is CardEffectStruct effect) { FunctionCard fcard = Engine.GetFunctionCard(effect.Card.Name); if (!(fcard is Slash) && effect.BasicEffect.Nullified) { LogMessage log = new LogMessage { Type = "#Cardnullified", From = effect.To.Name, Arg = effect.Card.Name }; room.SendLog(log); return(true); } else if (fcard.TypeID == CardType.TypeTrick && room.IsCanceled(effect)) { effect.To.SetFlags("Global_NonSkillnullify"); return(true); } object _effect = effect; room.RoomThread.Trigger(TriggerEvent.CardEffectConfirmed, room, effect.To, ref _effect); if (effect.To.Alive || fcard is Slash) { fcard.OnEffect(room, effect); } } break; } case TriggerEvent.SlashEffected: { SlashEffectStruct effect = (SlashEffectStruct)data; if (effect.Nullified) { LogMessage log = new LogMessage { Type = "#Cardnullified", From = effect.To.Name, Arg = effect.Slash.Name }; room.SendLog(log); return(true); } if (effect.Jink_num > 0) { room.RoomThread.Trigger(TriggerEvent.SlashProceed, room, effect.From, ref data); } else { room.SlashResult(effect, null); } break; } case TriggerEvent.SlashProceed: { SlashEffectStruct effect = (SlashEffectStruct)data; string slasher = effect.From.Name; if (!effect.To.Alive) { break; } if (effect.Jink_num == 1) { CardResponseStruct resp = room.AskForCard(effect.To, Slash.ClassName, Jink.ClassName, string.Format("slash-jink:{0}::{1}", slasher, effect.Slash.Name), data, HandlingMethod.MethodUse, null, effect.From, false, false); room.SlashResult(effect, room.IsJinkEffected(effect.To, resp) ? resp.Card : null); } else { WrappedCard jink = new WrappedCard(DummyCard.ClassName); for (int i = effect.Jink_num; i > 0; i--) { string prompt = string.Format("@multi-jink{0}:{1}::{2}:{3}", i == effect.Jink_num ? "-start" : string.Empty, slasher, i, effect.Slash.Name); CardResponseStruct resp = room.AskForCard(effect.To, Slash.ClassName, Jink.ClassName, prompt, data, HandlingMethod.MethodUse, null, effect.From, false, false); if (!room.IsJinkEffected(effect.To, resp)) { //delete jink; room.SlashResult(effect, null); return(false); } else { jink.AddSubCard(resp.Card); } } room.SlashResult(effect, jink); } break; } case TriggerEvent.SlashHit: { SlashEffectStruct effect = (SlashEffectStruct)data; if (effect.Drank > 0) { LogMessage log = new LogMessage { Type = "#AnalepticBuff", From = effect.From.Name, To = new List <string> { effect.To.Name }, Arg = (1 + effect.ExDamage).ToString(), Arg2 = (1 + effect.ExDamage + effect.Drank).ToString() }; room.SendLog(log); } DamageStruct slash_damage = new DamageStruct(effect.Slash, effect.From, effect.To, 1 + effect.ExDamage + effect.Drank, effect.Nature) { Drank = effect.Drank > 0 }; room.Damage(slash_damage); break; } case TriggerEvent.BeforeGameOverJudge: { if (!player.General1Showed) { room.ShowGeneral(player, true, false, false); } if (!player.General2Showed) { room.ShowGeneral(player, false, false, false); } break; } case TriggerEvent.GameOverJudge: { string winner = GetWinner(room); if (!string.IsNullOrEmpty(winner)) { room.GameOver(winner); return(true); } break; } case TriggerEvent.BuryVictim: { OnBuryVictim(room, player, ref data); break; } case TriggerEvent.StartJudge: { int card_id = room.GetNCards(1)[0]; JudgeStruct judge_struct = (JudgeStruct)data; judge_struct.Card = room.GetCard(card_id); LogMessage log = new LogMessage { Type = "$InitialJudge", From = judge_struct.Who.Name, Card_str = card_id.ToString() }; room.SendLog(log); room.MoveCardTo(judge_struct.Card, null, judge_struct.Who, Place.PlaceJudge, new CardMoveReason(MoveReason.S_REASON_JUDGE, judge_struct.Who.Name, null, null, judge_struct.Reason), true); Thread.Sleep(500); bool effected = judge_struct.Good == Engine.MatchExpPattern(room, judge_struct.Pattern, judge_struct.Who, judge_struct.Card); judge_struct.UpdateResult(effected); data = judge_struct; break; } case TriggerEvent.JudgeResult: { JudgeStruct judge = (JudgeStruct)data; LogMessage log = new LogMessage { Type = "$JudgeResult", From = player.Name, Card_str = RoomLogic.CardToString(room, judge.Card) }; room.SendLog(log); //Thread.Sleep(500); if (judge.PlayAnimation) { room.SendJudgeResult(judge); Thread.Sleep(800); } break; } case TriggerEvent.FinishJudge: { JudgeStruct judge = (JudgeStruct)data; if (room.GetCardPlace(judge.Card.Id) == Place.PlaceJudge) { CardMoveReason reason = new CardMoveReason(MoveReason.S_REASON_JUDGEDONE, judge.Who.Name, null, judge.Reason); room.MoveCardTo(judge.Card, judge.Who, null, Place.DiscardPile, reason, true); } break; } case TriggerEvent.ChoiceMade: { foreach (Player p in room.GetAlivePlayers()) { List <string> flags = new List <string>(p.Flags); foreach (string flag in flags) { if (flag.StartsWith("Global_") && flag.EndsWith("Failed")) { p.SetFlags("-" + flag); } } } break; } case TriggerEvent.GeneralShown: { string winner = GetWinner(room); if (!string.IsNullOrEmpty(winner)) { room.GameOver(winner); // if all hasShownGenreal, and they are all friend, game over. return(true); } if (!room.ContainsTag("TheFirstToShowRewarded")) { room.SetTag("TheFirstToShowRewarded", true); room.SetPlayerMark(player, "@pioneer", 1); room.AttachSkillToPlayer(player, "pioneer"); } if (player.Alive && player.HasShownAllGenerals()) { if (player.GetMark("CompanionEffect") > 0) { room.RemovePlayerMark(player, "CompanionEffect"); room.DoSuperLightbox(player, string.Empty, "companion"); room.SetPlayerMark(player, "@companion", 1); room.AttachSkillToPlayer(player, "companion"); } if (player.GetMark("HalfMaxHpLeft") > 0) { room.RemovePlayerMark(player, "HalfMaxHpLeft"); room.SetPlayerMark(player, "@megatama", 1); room.AttachSkillToPlayer(player, "megatama"); } } CheckBigKingdoms(room); break; } case TriggerEvent.BeforeCardsMove: { if (data is CardsMoveOneTimeStruct move) { bool should_find_io = false; if (move.To_place == Place.DiscardPile) { if (move.Reason.Reason != MoveReason.S_REASON_USE) { should_find_io = true; // not use } else if (move.Card_ids.Count > 1) { should_find_io = true; // use card isn't IO } else { WrappedCard card = room.GetCard(move.Card_ids[0]); if (card.Name == Edict.ClassName && !card.HasFlag("edict_normal_use")) { should_find_io = true; // use card isn't IO } } } if (should_find_io) { foreach (int id in move.Card_ids) { WrappedCard card = room.GetCard(id); if (card.Name == Edict.ClassName) { room.MoveCardTo(card, null, Place.PlaceTable, true); room.AddToPile(room.Players[0], "#edict", card, false); LogMessage log = new LogMessage { Type = "#RemoveEdict", Arg = Edict.ClassName }; room.SendLog(log); room.SetTag("EdictInvoke", true); room.SetTag("EdictCard", card); int i = move.Card_ids.IndexOf(id); move.From_places.RemoveAt(i); move.Open.RemoveAt(i); move.From_pile_names.RemoveAt(i); move.Card_ids.Remove(id); data = move; break; } } } } break; } case TriggerEvent.Death: { OnDeath(room, player, ref data); break; } case TriggerEvent.CardsMoveOneTime: { if (data is CardsMoveOneTimeStruct move) { if (move.From != null && move.From_places.Contains(Place.PlaceEquip)) { foreach (int id in move.Card_ids) { WrappedCard card = room.GetCard(id); if (card.Name == JadeSeal.ClassName) { CheckBigKingdoms(room); break; } } } if (move.To != null && move.To_place == Place.PlaceEquip) { foreach (int id in move.Card_ids) { WrappedCard card = room.GetCard(id); if (card.Name == JadeSeal.ClassName) { CheckBigKingdoms(room); break; } } } } break; } default: break; } return(false); }
public AlwaysGetJudgeCardTrigger(Player owner, _AskTianDuDelegate del, TriggerSkill skill) : base(owner, null, null, true) { askDel = del; this.skill = skill; }
public FieldManager(Player player) { MapId = player.MapId; InstanceId = player.InstanceId; BoundingBox = MapEntityStorage.GetBoundingBox(MapId); // Load default npcs for map from config foreach (MapNpc npc in MapEntityStorage.GetNpcs(MapId)) { IFieldObject <Npc> fieldNpc = RequestFieldObject(new Npc(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); if (fieldNpc.Value.Friendly == 2) { fieldNpc.Coord = npc.Coord.ToFloat(); AddNpc(fieldNpc); } else { // NPC is an enemy IFieldObject <Mob> fieldMob = RequestFieldObject(new Mob(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); fieldMob.Coord = npc.Coord.ToFloat(); AddMob(fieldMob); } } // Spawn map's mobs at the mob spawners foreach (MapMobSpawn mobSpawn in MapEntityStorage.GetMobSpawns(MapId)) { if (mobSpawn.SpawnData == null) { Debug.WriteLine($"Missing mob spawn data: {mobSpawn}"); continue; } IFieldObject <MobSpawn> fieldMobSpawn = RequestFieldObject(new MobSpawn(mobSpawn)); fieldMobSpawn.Coord = mobSpawn.Coord.ToFloat(); State.AddMobSpawn(fieldMobSpawn); SpawnMobs(fieldMobSpawn); } // Load default portals for map from config foreach (MapPortal portal in MapEntityStorage.GetPortals(MapId)) { IFieldObject <Portal> fieldPortal = RequestFieldObject(new Portal(portal.Id) { IsVisible = portal.IsVisible, IsEnabled = portal.Enable, IsMinimapVisible = portal.MinimapVisible, Rotation = portal.Rotation.ToFloat(), TargetMapId = portal.Target, TargetPortalId = portal.TargetPortalId, PortalType = portal.PortalType }); fieldPortal.Coord = portal.Coord.ToFloat(); AddPortal(fieldPortal); } MapMetadata mapMetadata = MapMetadataStorage.GetMetadata(MapId); if (mapMetadata != null) { string xBlockName = mapMetadata.XBlockName; Triggers = TriggerLoader.GetTriggers(xBlockName).Select(initializer => { TriggerContext context = new TriggerContext(this, Logger); TriggerState startState = initializer.Invoke(context); return(new TriggerScript(context, startState)); }).ToArray(); } foreach (MapTriggerMesh mapTriggerMesh in MapEntityStorage.GetTriggerMeshes(MapId)) { if (mapTriggerMesh != null) { TriggerMesh triggerMesh = new TriggerMesh(mapTriggerMesh.Id, mapTriggerMesh.IsVisible); State.AddTriggerObject(triggerMesh); } } foreach (MapTriggerEffect mapTriggerEffect in MapEntityStorage.GetTriggerEffects(MapId)) { if (mapTriggerEffect != null) { TriggerEffect triggerEffect = new TriggerEffect(mapTriggerEffect.Id, mapTriggerEffect.IsVisible); State.AddTriggerObject(triggerEffect); } } foreach (MapTriggerActor mapTriggerActor in MapEntityStorage.GetTriggerActors(MapId)) { if (mapTriggerActor != null) { TriggerActor triggerActor = new TriggerActor(mapTriggerActor.Id, mapTriggerActor.IsVisible, mapTriggerActor.InitialSequence); State.AddTriggerObject(triggerActor); } } foreach (MapTriggerCamera mapTriggerCamera in MapEntityStorage.GetTriggerCameras(MapId)) { if (mapTriggerCamera != null) { TriggerCamera triggerCamera = new TriggerCamera(mapTriggerCamera.Id, mapTriggerCamera.IsEnabled); State.AddTriggerObject(triggerCamera); } } foreach (MapTriggerCube mapTriggerCube in MapEntityStorage.GetTriggerCubes(MapId)) { if (mapTriggerCube != null) { TriggerCube triggerCube = new TriggerCube(mapTriggerCube.Id, mapTriggerCube.IsVisible); State.AddTriggerObject(triggerCube); } } foreach (MapTriggerLadder mapTriggerLadder in MapEntityStorage.GetTriggerLadders(MapId)) { if (mapTriggerLadder != null) { TriggerLadder triggerLadder = new TriggerLadder(mapTriggerLadder.Id, mapTriggerLadder.IsVisible); State.AddTriggerObject(triggerLadder); } } foreach (MapTriggerRope mapTriggerRope in MapEntityStorage.GetTriggerRopes(MapId)) { if (mapTriggerRope != null) { TriggerRope triggerRope = new TriggerRope(mapTriggerRope.Id, mapTriggerRope.IsVisible); State.AddTriggerObject(triggerRope); } } foreach (MapTriggerSound mapTriggerSound in MapEntityStorage.GetTriggerSounds(MapId)) { if (mapTriggerSound != null) { TriggerSound triggerSound = new TriggerSound(mapTriggerSound.Id, mapTriggerSound.IsEnabled); State.AddTriggerObject(triggerSound); } } foreach (MapTriggerSkill mapTriggerSkill in MapEntityStorage.GetTriggerSkills(MapId)) { if (mapTriggerSkill != null) { TriggerSkill triggerSkill = new TriggerSkill(mapTriggerSkill.Id, mapTriggerSkill.SkillId, mapTriggerSkill.SkillLevel, mapTriggerSkill.Count, mapTriggerSkill.Position); IFieldObject <TriggerSkill> fieldTriggerSkill = RequestFieldObject(triggerSkill); fieldTriggerSkill.Coord = fieldTriggerSkill.Value.Position; State.AddTriggerSkills(fieldTriggerSkill); } } // Load breakables foreach (MapBreakableActorObject mapActor in MapEntityStorage.GetBreakableActors(MapId)) { if (mapActor != null) { BreakableActorObject actor = new BreakableActorObject(mapActor.EntityId, mapActor.IsEnabled, mapActor.HideDuration, mapActor.ResetDuration); State.AddBreakable(actor); } } foreach (MapBreakableNifObject mapNif in MapEntityStorage.GetBreakableNifs(MapId)) { if (mapNif != null) { BreakableNifObject nif = new BreakableNifObject(mapNif.EntityId, mapNif.IsEnabled, mapNif.TriggerId, mapNif.HideDuration, mapNif.ResetDuration); State.AddBreakable(nif); } } // Load interact objects foreach (MapInteractObject mapInteract in MapEntityStorage.GetInteractObjects(MapId)) { if (mapInteract != null) { InteractObject interactObject = new InteractObject(mapInteract.EntityId, mapInteract.InteractId, mapInteract.Type, InteractObjectState.Default); State.AddInteractObject(interactObject); } } // Load cubes if (MapId == (int)Map.PrivateResidence) { Home home = GameServer.HomeManager.GetHomeById(player.VisitingHomeId); if (home != null) { // Add cubes to state Dictionary <long, Cube> cubes = home.FurnishingInventory; foreach (Cube cube in cubes.Values.Where(x => x.PlotNumber == 1)) { IFieldObject <Cube> ugcCube = RequestFieldObject(cube); ugcCube.Coord = cube.CoordF; ugcCube.Rotation = cube.Rotation; State.AddCube(ugcCube); } // Add portals to state IEnumerable <Cube> cubePortals = cubes.Values.Where(x => x.Item.Id == 50400158); foreach (Cube cubePortal in cubePortals) { Portal portal = new Portal(GuidGenerator.Int()) { IsVisible = true, IsEnabled = true, IsMinimapVisible = false, Rotation = cubePortal.Rotation, PortalType = PortalTypes.Home }; IFieldObject <Portal> fieldPortal = RequestFieldObject(portal); fieldPortal.Coord = cubePortal.CoordF; fieldPortal.Value.UGCPortalMethod = cubePortal.PortalSettings.Method; if (!string.IsNullOrEmpty(cubePortal.PortalSettings.DestinationTarget)) { switch (cubePortal.PortalSettings.Destination) { case UGCPortalDestination.PortalInHome: fieldPortal.Value.TargetMapId = (int)Map.PrivateResidence; break; case UGCPortalDestination.SelectedMap: fieldPortal.Value.TargetMapId = int.Parse(cubePortal.PortalSettings.DestinationTarget); break; case UGCPortalDestination.FriendHome: fieldPortal.Value.TargetHomeAccountId = long.Parse(cubePortal.PortalSettings.DestinationTarget); break; } } cubePortal.PortalSettings.PortalObjectId = fieldPortal.ObjectId; AddPortal(fieldPortal); } } } else { List <Home> homes = GameServer.HomeManager.GetPlots(MapId); foreach (Home home in homes) { Dictionary <long, Cube> cubes = home.FurnishingInventory; foreach (Cube cube in cubes.Values.Where(x => x.PlotNumber != 1)) { IFieldObject <Cube> ugcCube = RequestFieldObject(cube); ugcCube.Coord = cube.CoordF; ugcCube.Rotation = cube.Rotation; State.AddCube(ugcCube); } } } if (MapEntityStorage.HasHealingSpot(MapId)) { List <CoordS> healingSpots = MapEntityStorage.GetHealingSpot(MapId); if (State.HealingSpots.IsEmpty) { foreach (CoordS coord in healingSpots) { int objectId = GuidGenerator.Int(); State.AddHealingSpot(RequestFieldObject(new HealingSpot(objectId, coord))); } } } }
public QiaoShuiWinTrigger(Player p, TriggerSkill sk) { used = false; Owner = p; theSkill = sk; }