/// <summary>
 /// Get the next callback
 /// </summary>
 /// <returns></returns>
 protected void NotifyAll(int iNewVal)
 {
     if (TriggerQue != null)
     {
         //System.Diagnostics.Debug.WriteLine(string.Format("Counter Change ={0} Prior={1} Queue={2}",
         //    iNewVal, _priorTrigger, TriggerQue.CallbackCount));
         if (iNewVal == 0)
         {
             _priorTrigger = 0;
         }
         else
         {
             if (iNewVal <= _priorTrigger)
             {
                 _priorTrigger = iNewVal - 1;
             }
             D.delBool_Int del = null;
             do
             {
                 del = TriggerQue.GetNextCallback();
                 if (del != null)
                 {
                     _priorTrigger++;
                     del(_priorTrigger);
                     //System.Diagnostics.Debug.WriteLine(string.Format("Counter Fired {0}",
                     //    _priorTrigger));
                 }
             } while (_priorTrigger < iNewVal && del != null);
         }
     }
 }
Beispiel #2
0
 /// <summary>
 /// Get the next callback
 /// </summary>
 /// <returns></returns>
 protected D.ObjectEventHandler GetNextCallback()
 {
     if (TriggerQue != null)
     {
         return(TriggerQue.GetNextCallback());
     }
     return(null);
 }
Beispiel #3
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 private void OnChangedValue(Millimeters val)
 {
     if (TriggerQue != null)
     {
         MillimeterEventHandler delCallback = TriggerQue.GetNextCallback();
         if (delCallback != null)
         {
             delCallback(val);
         }
     }
 }