Beispiel #1
0
    public void HitWithBUllet(Bullet e)
    {
        e.Desactivar();
        ReceiveDamage(e.Damage);

        if (isdead)
        {
            enemyTrigger.Enable(false);
        }
    }
Beispiel #2
0
    void BulletReceived(Bullet b)
    {
        b.Desactivar();
        var damage = b.Damage;

        Life -= damage;

        var aux = b.transform.position - transform.position;

        dirbullet      = aux;
        receiveABullet = true;

        if (isDeath)
        {
            if (!anim.CanDieMore())
            {
                bulletTrigger.Enable(false);
                gameObject.GetComponent <Collider2D>().enabled = false;
            }
        }
    }