void OnTriggerExit2D(Collider2D collider2d)
        {
            var e = new TriggerExit2DEvent(egoComponent, collider2d.gameObject.GetComponent <EgoComponent>(),
                                           collider2d);

            EgoEvents <TriggerExit2DEvent> .AddEvent(e);
        }
 void OnTriggerExit2D( Collider2D collider2d )
 {
     var e = new TriggerExit2DEvent( egoComponent, collider2d.gameObject.GetComponent<EgoComponent>(), collider2d );
     EgoEvents<TriggerExit2DEvent>.AddEvent( e );
 }