void OnTriggerExit2D(Collider2D collider2d) { var e = new TriggerExit2DEvent(egoComponent, collider2d.gameObject.GetComponent <EgoComponent>(), collider2d); EgoEvents <TriggerExit2DEvent> .AddEvent(e); }
void OnTriggerExit2D( Collider2D collider2d ) { var e = new TriggerExit2DEvent( egoComponent, collider2d.gameObject.GetComponent<EgoComponent>(), collider2d ); EgoEvents<TriggerExit2DEvent>.AddEvent( e ); }