private void ChildActorsTest() { Debug.Log(LogLevel.Display, "Starting " + MethodBase.GetCurrentMethod().Name + "..."); Actor actor = new Actor(); ChildActorComponent childActorComponent = new ChildActorComponent(actor, setAsRoot: true); TriggerBox childActor = childActorComponent.SetChildActor <TriggerBox>(); if (childActor == null) { Debug.Log(LogLevel.Error, "Child actor obtainment check failed!"); return; } BoxComponent boxComponent = childActor.GetComponent <BoxComponent>(); Vector3 initialExtent = new Vector3(100.0f, 100.0f, 100.0f); boxComponent.InitBoxExtent(initialExtent); if (initialExtent != boxComponent.GetUnscaledBoxExtent()) { Debug.Log(LogLevel.Error, "Child actor box extent check failed!"); return; } Debug.Log(LogLevel.Display, "Test passed successfully"); }
//刷新 protected void btnRefresh_Click(object sender, EventArgs e) { BindData(); TriggerBox.Reset(); DropDownListTeachingDegree.SelectedValue = "全部"; btnDelete.Enabled = false; }
//刷新 protected void btnRefresh_Click(object sender, EventArgs e) { BindData(); TriggerBox.Reset(); DropDownStudentType.SelectedValue = "全部"; TriggerBox.Enabled = false; DropDownList.Enabled = false; }
public static void OnBeginPlay() { Debug.AddOnScreenMessage(-1, 3.0f, Color.LightGreen, MethodBase.GetCurrentMethod().DeclaringType + " system started!"); World.GetFirstPlayerController().SetViewTarget(World.GetActor <Camera>("MainCamera")); World.SetOnActorBeginOverlapCallback(OnActorBeginOverlap); World.SetOnActorEndOverlapCallback(OnActorEndOverlap); World.SetOnActorHitCallback(OnActorHit); World.SetOnComponentBeginOverlapCallback(OnComponentBeginOverlap); World.SetOnComponentEndOverlapCallback(OnComponentEndOverlap); World.SetOnComponentHitCallback(OnComponentHit); const float linesThickness = 3.0f; TriggerBox triggerBox = new TriggerBox(); BoxComponent collisionComponent = triggerBox.GetComponent <BoxComponent>(); Vector3 collisionLocation = new Vector3(0.0f, 0.0f, 0.0f); Vector3 collisionShape = new Vector3(200.0f, 200.0f, 200.0f); collisionComponent.GetLocation(ref collisionLocation); collisionComponent.SetBoxExtent(collisionShape); Debug.DrawBox(collisionLocation, collisionShape, Quaternion.Identity, Color.Aqua, true, thickness: linesThickness); leftActor.RegisterEvent(ActorEventType.OnActorBeginOverlap); leftActor.RegisterEvent(ActorEventType.OnActorEndOverlap); leftActor.RegisterEvent(ActorEventType.OnActorHit); leftStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentBeginOverlap); leftStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentEndOverlap); leftStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentHit); leftStaticMeshComponent.SetGenerateOverlapEvents(true); leftStaticMeshComponent.SetGenerateHitEvents(true); leftStaticMeshComponent.SetStaticMesh(StaticMesh.Cube); leftStaticMeshComponent.SetMaterial(0, material); leftStaticMeshComponent.CreateAndSetMaterialInstanceDynamic(0).SetVectorParameterValue("Color", LinearColor.Green); leftStaticMeshComponent.SetWorldLocation(new Vector3(0.0f, -startY, 0.0f)); leftStaticMeshComponent.SetEnableGravity(false); leftStaticMeshComponent.SetSimulatePhysics(true); rightActor.RegisterEvent(ActorEventType.OnActorBeginOverlap); rightActor.RegisterEvent(ActorEventType.OnActorEndOverlap); rightActor.RegisterEvent(ActorEventType.OnActorHit); rightStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentBeginOverlap); rightStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentEndOverlap); rightStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentHit); rightStaticMeshComponent.SetGenerateOverlapEvents(true); rightStaticMeshComponent.SetGenerateHitEvents(true); rightStaticMeshComponent.SetStaticMesh(StaticMesh.Cube); rightStaticMeshComponent.SetMaterial(0, material); rightStaticMeshComponent.CreateAndSetMaterialInstanceDynamic(0).SetVectorParameterValue("Color", LinearColor.Yellow); rightStaticMeshComponent.SetWorldLocation(new Vector3(0.0f, startY, 0.0f)); rightStaticMeshComponent.SetEnableGravity(false); rightStaticMeshComponent.SetSimulatePhysics(true); }
private void ApplyDirection(TriggerBox obj) { var direction = obj.GetComponent <Directionable>(); if (direction) { direction.Direction = m_direction; } }
private void ChildActorsTest() { Debug.Log(LogLevel.Display, "Starting " + MethodBase.GetCurrentMethod().Name + "..."); Actor actor = new(); ChildActorComponent childActorComponent = new(actor, setAsRoot : true); TriggerBox childActor = childActorComponent.SetChildActor <TriggerBox>(); if (childActor == null) { Debug.Log(LogLevel.Error, "Child actor obtainment check failed!"); return; } BoxComponent boxComponent = childActor.GetComponent <BoxComponent>(); Vector3 initialExtent = new(100.0f, 100.0f, 100.0f); boxComponent.InitBoxExtent(initialExtent); if (initialExtent != boxComponent.GetUnscaledBoxExtent()) { Debug.Log(LogLevel.Error, "Child actor box extent check failed!"); return; } int attachedActorCount = 0; Action <Actor> OnAttachedActor = (actor) => attachedActorCount++; actor.ForEachAttachedActor(OnAttachedActor); if (attachedActorCount != 1) { Debug.Log(LogLevel.Error, "Batched attached actor check failed!"); return; } int childActorCount = 0; Action <Actor> OnChildActor = (actor) => childActorCount++; actor.ForEachChildActor(OnChildActor); if (childActorCount != 1) { Debug.Log(LogLevel.Error, "Batched child actor check failed!"); return; } Debug.Log(LogLevel.Display, "Test passed successfully"); }
public DynamicEvents() { playerController = World.GetFirstPlayerController(); triggerBox = new(); triggerCollisionComponent = triggerBox.GetComponent <BoxComponent>(); leftActor = new("LeftActor"); rightActor = new("RightActor"); leftStaticMeshComponent = new(leftActor, "LeftActorComponent", true); rightStaticMeshComponent = new(rightActor, "RightActorComponent", true); material = Material.Load("/Game/Tests/BasicMaterial"); stopTranslation = false; }
private void SpwanRandomLoot() { var randomDirection = UnityEngine.Random.insideUnitCircle.normalized * UnityEngine.Random.Range(1.5f, 8f); TriggerBox triggerBox = Instantiate(_loots.PickRandom(), transform.position, Quaternion.identity); triggerBox.transform.parent = transform.parent; var rb = triggerBox.GetComponent <Rigidbody2D>(); rb.AddForce(randomDirection * _forceRatio, ForceMode2D.Impulse); // StartCoroutine(MoveLoot(triggerBox, 0.5f, transform.position + new Vector3(randomDirection.x, randomDirection.y,0))); _currenthitLeft--; }
/// <summary> /// 同步已选择的工作内容与要求到hiddenfield /// </summary> /// <returns></returns> private void syncSelectedWCR() { List <string> selectedWCR = new List <string>(); foreach (ControlBase item in Panel3.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text == "") { break; } FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); selectedWCR.Add(title); } foreach (ControlBase item in Panel6.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text == "") { break; } TextArea ta = sf.Items[1] as TextArea; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); selectedWCR.Add(title); } StringBuilder sb = new StringBuilder(); foreach (string WCR in selectedWCR) { sb.Append(WCR + "$"); } hfSelectedWCR.Text = sb.ToString(); }
protected override IEnumerator Spawn() { var obj = SpawnOne(); m_direction = directions.PickRandom(); obj.OnTriggerEnter += ActivateKillingBox; ApplyDirection(obj); m_head = obj; m_lavaCellCount--; obj.transform.position = new Vector3(((int)obj.transform.position.x) + 0.5f, ((int)obj.transform.position.y) + 0.5f, 0); yield return(new WaitForSeconds(m_timeBetweenSpawn)); while (m_lavaCellCount > 0) { var newObj = SpawnOne(); m_direction = directions.PickRandom(); newObj.transform.position = m_head.transform.position + m_direction.ToVector3(); newObj.OnTriggerEnter += ActivateKillingBox; ApplyDirection(newObj); m_head = newObj; m_lavaCellCount--; yield return(new WaitForSeconds(m_timeBetweenSpawn)); } }
public void OnBeginPlay() { PlayerController playerController = World.GetFirstPlayerController(); playerController.ShowMouseCursor = true; playerController.EnableMouseOverEvents = true; playerController.SetViewTarget(World.GetActor <Camera>("MainCamera")); World.SetOnActorBeginOverlapCallback(OnActorBeginOverlap); World.SetOnActorEndOverlapCallback(OnActorEndOverlap); World.SetOnActorHitCallback(OnActorHit); World.SetOnActorBeginCursorOverCallback(OnActorBeginCursorOver); World.SetOnActorEndCursorOverCallback(OnActorEndCursorOver); World.SetOnComponentBeginOverlapCallback(OnComponentBeginOverlap); World.SetOnComponentEndOverlapCallback(OnComponentEndOverlap); World.SetOnComponentHitCallback(OnComponentHit); World.SetOnComponentBeginCursorOverCallback(OnComponentBeginCursorOver); World.SetOnComponentEndCursorOverCallback(OnComponentEndCursorOver); const float linesThickness = 3.0f; TriggerBox triggerBox = new TriggerBox(); BoxComponent collisionComponent = triggerBox.GetComponent <BoxComponent>(); Vector3 collisionShape = new Vector3(200.0f, 200.0f, 200.0f); collisionComponent.SetBoxExtent(collisionShape); Debug.DrawBox(collisionComponent.GetLocation(), collisionShape, Quaternion.Identity, Color.Aqua, true, thickness: linesThickness); leftActor.RegisterEvent(ActorEventType.OnActorBeginOverlap); leftActor.RegisterEvent(ActorEventType.OnActorEndOverlap); leftActor.RegisterEvent(ActorEventType.OnActorHit); leftActor.RegisterEvent(ActorEventType.OnActorBeginCursorOver); leftActor.RegisterEvent(ActorEventType.OnActorEndCursorOver); leftStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentBeginOverlap); leftStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentEndOverlap); leftStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentHit); leftStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentBeginCursorOver); leftStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentEndCursorOver); leftStaticMeshComponent.SetGenerateOverlapEvents(true); leftStaticMeshComponent.SetGenerateHitEvents(true); leftStaticMeshComponent.SetStaticMesh(StaticMesh.Cube); leftStaticMeshComponent.SetMaterial(0, material); leftStaticMeshComponent.CreateAndSetMaterialInstanceDynamic(0).SetVectorParameterValue("Color", LinearColor.Green); leftStaticMeshComponent.SetWorldLocation(new Vector3(0.0f, -startY, 0.0f)); leftStaticMeshComponent.UpdateToWorld(TeleportType.ResetPhysics); leftStaticMeshComponent.SetEnableGravity(false); leftStaticMeshComponent.SetSimulatePhysics(true); rightActor.RegisterEvent(ActorEventType.OnActorBeginOverlap); rightActor.RegisterEvent(ActorEventType.OnActorEndOverlap); rightActor.RegisterEvent(ActorEventType.OnActorHit); rightActor.RegisterEvent(ActorEventType.OnActorBeginCursorOver); rightActor.RegisterEvent(ActorEventType.OnActorEndCursorOver); rightStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentBeginOverlap); rightStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentEndOverlap); rightStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentHit); rightStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentBeginCursorOver); rightStaticMeshComponent.RegisterEvent(ComponentEventType.OnComponentEndCursorOver); rightStaticMeshComponent.SetGenerateOverlapEvents(true); rightStaticMeshComponent.SetGenerateHitEvents(true); rightStaticMeshComponent.SetStaticMesh(StaticMesh.Cube); rightStaticMeshComponent.SetMaterial(0, material); rightStaticMeshComponent.CreateAndSetMaterialInstanceDynamic(0).SetVectorParameterValue("Color", LinearColor.Yellow); rightStaticMeshComponent.SetWorldLocation(new Vector3(0.0f, startY, 0.0f)); rightStaticMeshComponent.UpdateToWorld(TeleportType.ResetPhysics); rightStaticMeshComponent.SetEnableGravity(false); rightStaticMeshComponent.SetSimulatePhysics(true); }
private void ReferencesEqualityTest() { Debug.Log(LogLevel.Display, "Starting " + MethodBase.GetCurrentMethod().Name + "..."); TriggerBox actorLeft = new TriggerBox(); TriggerSphere actorRight = new TriggerSphere(); SceneComponent sceneComponentLeft = new SceneComponent(actorLeft); SceneComponent sceneComponentRight = new SceneComponent(actorRight); if (sceneComponentLeft.Equals(sceneComponentRight) || !sceneComponentLeft.Equals(sceneComponentLeft)) { Debug.Log(LogLevel.Error, "Scene components equality check failed!"); return; } if (actorLeft.Equals(sceneComponentRight.GetActor <TriggerSphere>()) || !actorLeft.Equals(sceneComponentLeft.GetActor <TriggerBox>())) { Debug.Log(LogLevel.Error, "Scene components owners equality check failed!"); return; } sceneComponentLeft.Destroy(); if (sceneComponentRight.Equals(sceneComponentLeft)) { Debug.Log(LogLevel.Error, "Scene components equality check after destruction failed!"); return; } sceneComponentRight.Destroy(); if (sceneComponentRight.Equals(sceneComponentRight)) { Debug.Log(LogLevel.Error, "Scene components equality check with null failed!"); return; } if (actorLeft.Equals(actorRight) || !actorLeft.Equals(actorLeft)) { Debug.Log(LogLevel.Error, "Actors equality check failed!"); return; } actorLeft.Destroy(); if (actorRight.Equals(actorLeft)) { Debug.Log(LogLevel.Error, "Actors equality check after destruction failed!"); return; } actorRight.Destroy(); if (actorRight.Equals(actorRight)) { Debug.Log(LogLevel.Error, "Actors equality check with null failed!"); return; } Debug.Log(LogLevel.Display, "Test passed successfully"); }
/// <summary> /// 同步已选择的指标到hiddenfield /// </summary> private void syncSelectedQuota() { List <string> selectedQuota = new List <string>(); foreach (ControlBase item in Panel4.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text.Trim() == "") { break; } FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); selectedQuota.Add(title); } foreach (ControlBase item in Panel5.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text.Trim() == "") { break; } FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); selectedQuota.Add(title); } foreach (ControlBase item in Panel7.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text.Trim() == "") { break; } FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); selectedQuota.Add(title); } foreach (ControlBase item in Panel8.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text.Trim() == "") { break; } FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); selectedQuota.Add(title); } StringBuilder sb = new StringBuilder(); foreach (string quota in selectedQuota) { sb.Append(quota + "$"); } hfSelectedQuota.Text = sb.ToString(); }
/// <summary> /// 清空所有项目 /// </summary> private void clearAll() { Label_Period.Text = ""; foreach (ControlBase cb in Panel3.Items) { SimpleForm sf = cb as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; tb.Text = ""; ta.Text = ""; hf.Text = ""; } foreach (ControlBase cb in Panel4.Items) { SimpleForm sf = cb as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; tb.Text = ""; ta.Text = ""; hf.Text = ""; } foreach (ControlBase cb in Panel5.Items) { SimpleForm sf = cb as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; tb.Text = ""; ta.Text = ""; hf.Text = ""; } foreach (ControlBase cb in Panel6.Items) { SimpleForm sf = cb as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; tb.Text = ""; ta.Text = ""; hf.Text = ""; } foreach (ControlBase cb in Panel7.Items) { SimpleForm sf = cb as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; tb.Text = ""; ta.Text = ""; hf.Text = ""; } foreach (ControlBase cb in Panel8.Items) { SimpleForm sf = cb as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; tb.Text = ""; ta.Text = ""; hf.Text = ""; } TextArea_Reject1.Text = "累计旷工3天以上的;\n严重失职,营私舞弊,给本单位造成3000元以上经济损失或者其它严重后果的;\n同时与其他用人单位建立劳动关系,对完成本单位工作任务造成严重影响,或者经本单位提出,拒不改正的;\n违背职业道德,行贿、受贿价值超过3000元以上的;\n被依法追究刑事责任的;"; TextArea_Reject2.Text = ""; }
/// <summary> /// 获取当前页面中的考核表 /// </summary> /// <returns></returns> private EvaluateTable getNewEvaluateTable() { EvaluateTable evaluateTable = new EvaluateTable(); evaluateTable.EvaluatedName = Label_EvaluatedName.Text.Trim(); evaluateTable.PostName = Label_PostName.Text.Trim(); evaluateTable.LaborDep = Label_LaborDep.Text.Trim(); evaluateTable.LaborUnit = Label_LaborUnit.Text.Trim(); evaluateTable.StartTime = Label_Period.Text.Split('~')[0].Trim(); evaluateTable.StopTime = Label_Period.Text.Split('~')[1].Trim(); foreach (ControlBase item in Panel3.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text == "") { break; } FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); string[] content = new string[] { hf.Text.Split('&')[1] }; evaluateTable.KeyResponse.Add(new Quota(title, content)); } foreach (ControlBase item in Panel4.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text.Trim() == "") { break; } FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); string[] content = hf.Text.Split('&')[1].Split('^'); evaluateTable.KeyQualify.Add(new Quota(title, content)); } foreach (ControlBase item in Panel5.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text.Trim() == "") { break; } FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); string[] content = hf.Text.Split('&')[1].Split('^'); evaluateTable.KeyAttitude.Add(new Quota(title, content)); } foreach (ControlBase item in Panel6.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text == "") { break; } TextArea ta = sf.Items[1] as TextArea; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); string[] content = new string[] { hf.Text.Split('&')[1] }; evaluateTable.Response.Add(new Quota(title, content)); } foreach (ControlBase item in Panel7.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text.Trim() == "") { break; } FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); string[] content = hf.Text.Split('&')[1].Split('^'); evaluateTable.Qualify.Add(new Quota(title, content)); } foreach (ControlBase item in Panel8.Items) { SimpleForm sf = item as SimpleForm; TriggerBox tb = sf.Items[0] as TriggerBox; if (tb.Text.Trim() == "") { break; } FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; string title = hf.Text.Split('&')[0].Trim(); string[] content = hf.Text.Split('&')[1].Split('^'); evaluateTable.Attitude.Add(new Quota(title, content)); } evaluateTable.Reject.Add(new Quota("其他", new string[] { TextArea_Reject2.Text.Trim() })); return(evaluateTable); }
/// <summary> /// 载入考核表 /// </summary> private void loadEvaluateTable(string id) { string evaluatedID = ""; if (id == "" || id == "0") { evaluatedID = Request.QueryString["id"]; } else { evaluatedID = id; } Panel1.Title = Request.QueryString["name"] + "的考核表"; EvaluateTable evaluateTable = new EvaluateTable(); string exception = ""; if (EvaluateTableManagementCtrl.GetEvaluateTable(evaluatedID, ref evaluateTable, ref exception)) { Label_Comment.Text = evaluateTable.Comment; Label_EvaluatedName.Text = evaluateTable.EvaluatedName; Label_PostName.Text = evaluateTable.PostName; Label_LaborDep.Text = evaluateTable.LaborDep; Label_LaborUnit.Text = evaluateTable.LaborUnit; Label_Period.Text = evaluateTable.StartTime + " ~ " + evaluateTable.StopTime; for (int i = 0; i < evaluateTable.KeyResponse.Count; i++) { SimpleForm sf = Panel3.Items[i] as SimpleForm; sf.Collapsed = false; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; tb.Text = evaluateTable.KeyResponse[i].Title; ta.Text = evaluateTable.KeyResponse[i].Content[0]; hf.Text = evaluateTable.KeyResponse[i].Title + "&" + evaluateTable.KeyResponse[i].Content[0]; } for (int i = 0; i < evaluateTable.KeyQualify.Count; i++) { SimpleForm sf = Panel4.Items[i] as SimpleForm; sf.Collapsed = false; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; tb.Text = evaluateTable.KeyQualify[i].Title; ta.Text = "优:" + evaluateTable.KeyQualify[i].Content[0] + " 良:" + evaluateTable.KeyQualify[i].Content[1] + " 中:" + evaluateTable.KeyQualify[i].Content[2] + " 差:" + evaluateTable.KeyQualify[i].Content[3]; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; hf.Text = evaluateTable.KeyQualify[i].Title + "&" + evaluateTable.KeyQualify[i].Content[0] + "^" + evaluateTable.KeyQualify[i].Content[1] + "^" + evaluateTable.KeyQualify[i].Content[2] + "^" + evaluateTable.KeyQualify[i].Content[3]; } for (int i = 0; i < evaluateTable.KeyAttitude.Count; i++) { SimpleForm sf = Panel5.Items[i] as SimpleForm; sf.Collapsed = false; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; tb.Text = evaluateTable.KeyAttitude[i].Title; ta.Text = "优:" + evaluateTable.KeyAttitude[i].Content[0] + " 良:" + evaluateTable.KeyAttitude[i].Content[1] + " 中:" + evaluateTable.KeyAttitude[i].Content[2] + " 差:" + evaluateTable.KeyAttitude[i].Content[3]; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; hf.Text = evaluateTable.KeyAttitude[i].Title + "&" + evaluateTable.KeyAttitude[i].Content[0] + "^" + evaluateTable.KeyAttitude[i].Content[1] + "^" + evaluateTable.KeyAttitude[i].Content[2] + "^" + evaluateTable.KeyAttitude[i].Content[3]; } for (int i = 0; i < evaluateTable.Response.Count; i++) { SimpleForm sf = Panel6.Items[i] as SimpleForm; sf.Collapsed = false; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; tb.Text = evaluateTable.Response[i].Title; ta.Text = evaluateTable.Response[i].Content[0]; hf.Text = evaluateTable.Response[i].Title + "&" + evaluateTable.Response[i].Content[0]; } for (int i = 0; i < evaluateTable.Qualify.Count; i++) { SimpleForm sf = Panel7.Items[i] as SimpleForm; sf.Collapsed = false; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; tb.Text = evaluateTable.Qualify[i].Title; ta.Text = "优:" + evaluateTable.Qualify[i].Content[0] + " 良:" + evaluateTable.Qualify[i].Content[1] + " 中:" + evaluateTable.Qualify[i].Content[2] + " 差:" + evaluateTable.Qualify[i].Content[3]; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; hf.Text = evaluateTable.Qualify[i].Title + "&" + evaluateTable.Qualify[i].Content[0] + "^" + evaluateTable.Qualify[i].Content[1] + "^" + evaluateTable.Qualify[i].Content[2] + "^" + evaluateTable.Qualify[i].Content[3]; } for (int i = 0; i < evaluateTable.Attitude.Count; i++) { SimpleForm sf = Panel8.Items[i] as SimpleForm; sf.Collapsed = false; TriggerBox tb = sf.Items[0] as TriggerBox; TextArea ta = sf.Items[1] as TextArea; tb.Text = evaluateTable.Attitude[i].Title; ta.Text = "优:" + evaluateTable.Attitude[i].Content[0] + " 良:" + evaluateTable.Attitude[i].Content[1] + " 中:" + evaluateTable.Attitude[i].Content[2] + " 差:" + evaluateTable.Attitude[i].Content[3]; FineUI.HiddenField hf = sf.Items[2] as FineUI.HiddenField; hf.Text = evaluateTable.Attitude[i].Title + "&" + evaluateTable.Attitude[i].Content[0] + "^" + evaluateTable.Attitude[i].Content[1] + "^" + evaluateTable.Attitude[i].Content[2] + "^" + evaluateTable.Attitude[i].Content[3]; } TextArea_Reject1.Text = "累计旷工3天以上的;\n严重失职,营私舞弊,给本单位造成3000元以上经济损失或者其它严重后果的;\n同时与其他用人单位建立劳动关系,对完成本单位工作任务造成严重影响,或者经本单位提出,拒不改正的;\n违背职业道德,行贿、受贿价值超过3000元以上的;\n被依法追究刑事责任的;"; TextArea_Reject2.Text = evaluateTable.Reject[0].Content[0]; } else //如果该被考评人的岗位责任书尚未制定,则被考评人姓名、岗位名称、用工部门、用工单位和考核时间段从父网页获取 { Label_EvaluatedName.Text = Request.QueryString["name"]; Label_PostName.Text = Request.QueryString["postname"]; Label_LaborDep.Text = Request.QueryString["labordepart"]; Label_LaborUnit.Text = Request.QueryString["depart"]; Label_Period.Text = Request.QueryString["starttime"] + " ~ " + Request.QueryString["stoptime"]; TextArea_Reject1.Text = "累计旷工3天以上的;\n严重失职,营私舞弊,给本单位造成3000元以上经济损失或者其它严重后果的;\n同时与其他用人单位建立劳动关系,对完成本单位工作任务造成严重影响,或者经本单位提出,拒不改正的;\n违背职业道德,行贿、受贿价值超过3000元以上的;\n被依法追究刑事责任的;"; } }