Beispiel #1
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 public BasicNode(BasicNodeStructure structure, RectangleRenderElementStyle border_style)
 {
     Structure     = structure;
     BorderStyle   = border_style;
     BorderElement = new RectangleRenderElement(Position, Width, Height, border_style.FillColor, border_style.BorderColor, border_style.BorderWidth);
     TriggerAreas.Add(new RectangleHitbox(Position, Width, Height));
 }
Beispiel #2
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 public TextBoxNode(BasicTextNodeStructure structure, TextRenderElementStyle text_style,
                    RectangleRenderElementStyle border_style) : base(structure, text_style, border_style)
 {
     TriggerAreas.Add(new RectangleHitbox(Position, Width, Height));
     OnKeyPress  += HandleKey;
     OnFocused   += (sender, args) => FillColor = Color.CadetBlue;
     OnUnfocused += (sender, args) => FillColor = Color.White;
 }
Beispiel #3
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 public ButtonNode(ButtonStructure structure, RectangleRenderElementStyle style, TextRenderElementStyle text_style)
 {
     Structure     = structure;
     BorderStyle   = style;
     TextStyle     = text_style;
     BorderElement = new RectangleRenderElement(Position, Width, Height, style.FillColor, style.BorderColor, style.BorderWidth);
     TextElement   = new TextRenderElement(Position, Text, TextColor, TextStyle.FontSize, TextStyle.FontStyle);
     TriggerAreas.Add(new RectangleHitbox(Position, Width, Height));
     ButtonAction  = Structure.ButtonAction;
     OnMouseClick += (object sender, EventArgs e) =>
     {
         ButtonAction.Invoke();
         OnUnfocused?.Invoke(this, new NodeEventArgs(this));
     };
 }
Beispiel #4
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 public void ShowOptions(object sender, EventArgs e)
 {
     if (OptionsMenu == null)
     {
         OptionsMenu = OptionsPrefab;
         TriggerAreas.Add(OptionsMenu.TriggerAreas[0]);
         OnFocused?.Invoke(this, new NodeEventArgs(OptionsMenu));
         FocusedNode?.OnUnfocused?.Invoke(this, new NodeEventArgs(FocusedNode));
         TriggerAreas.Add(OptionsMenu.TriggerAreas[0]);
     }
     else
     {
         OnOptionsHide?.Invoke(this, e);
     }
 }