void Start() { try { triggerActivator = gameObject.GetComponent <TriggerActivator>(); } catch { Debug.Log("No TriggerActivator"); } }
void Start() { triggerActivator = gameObject.GetComponent <TriggerActivator>(); }
void Start() { try { triggerActivator = gameObject.GetComponent <TriggerActivator>(); } catch { Debug.Log("No TriggerActivator"); } }
void Start() { triggerActivator = gameObject.GetComponent <TriggerActivator>(); }