public static Item GetRandomHat() { Item hat = null; switch (Utility.Random(6)) { case 0: hat = new SkullCap(GetRandomHue()); break; case 1: hat = new Bandana(GetRandomHue()); break; case 2: hat = new WideBrimHat(); break; case 3: hat = new TallStrawHat(Utility.RandomNeutralHue()); break; case 4: hat = new StrawHat(Utility.RandomNeutralHue()); break; case 5: hat = new TricorneHat(Utility.RandomNeutralHue()); break; } return(hat); }
public MerchantCaptain(BaseGalleon galleon) : base(galleon, AIType.AI_Melee, FightMode.Aggressor, 1, 10, .2, .4) { Title = "the merchant captain"; Hue = Race.RandomSkinHue(); Item hat; if (Utility.RandomBool()) { hat = new WideBrimHat(); } else { hat = new TricorneHat(); } hat.Hue = Utility.RandomNeutralHue(); AddItem(new Sandals()); AddItem(new FancyShirt(Utility.RandomNeutralHue())); AddItem(hat); AddItem(new Cloak(Utility.RandomNeutralHue())); AddItem(new Dagger()); Utility.AssignRandomHair(this); Fame = 22000; Karma = -22000; }
public InternalBuyInfo() { Add(new GenericBuyInfo("Bolt of Cloth", typeof(BoltOfCloth), BoltOfCloth.GetSBPurchaseValue(), 50, 0xf95, 0)); Add(new GenericBuyInfo("Scissors", typeof(Scissors), Scissors.GetSBPurchaseValue(), 25, 0xF9F, 0)); Add(new GenericBuyInfo("Sewing Kit", typeof(SewingKit), SewingKit.GetSBPurchaseValue(), 50, 0xF9D, 0)); Add(new GenericBuyInfo("Dyes", typeof(Dyes), Dyes.GetSBPurchaseValue(), 25, 0xFA9, 0)); Add(new GenericBuyInfo("Dye Tub", typeof(DyeTub), DyeTub.GetSBPurchaseValue(), 25, 0xFAB, 0)); //Hats Add(new GenericBuyInfo("Skull Cap", typeof(SkullCap), SkullCap.GetSBPurchaseValue(), 25, 0x1544, 0)); Add(new GenericBuyInfo("Bandana", typeof(Bandana), Bandana.GetSBPurchaseValue(), 25, 0x1540, 0)); Add(new GenericBuyInfo("Floppy Hat", typeof(FloppyHat), FloppyHat.GetSBPurchaseValue(), 25, 0x1713, 0)); Add(new GenericBuyInfo("Cap", typeof(Cap), Cap.GetSBPurchaseValue(), 25, 0x1715, 0)); Add(new GenericBuyInfo("Wide Brim Hat", typeof(WideBrimHat), WideBrimHat.GetSBPurchaseValue(), 25, 0x1714, 0)); Add(new GenericBuyInfo("Tall Straw Hat", typeof(TallStrawHat), TallStrawHat.GetSBPurchaseValue(), 25, 0x1716, 0)); Add(new GenericBuyInfo("Bonnet", typeof(Bonnet), Bonnet.GetSBPurchaseValue(), 25, 0x1719, 0)); Add(new GenericBuyInfo("Feathered Hat", typeof(FeatheredHat), FeatheredHat.GetSBPurchaseValue(), 25, 0x171A, 0)); Add(new GenericBuyInfo("Tricorne Hat", typeof(TricorneHat), TricorneHat.GetSBPurchaseValue(), 25, 0x171B, 0)); Add(new GenericBuyInfo("Jester Hat", typeof(JesterHat), JesterHat.GetSBPurchaseValue(), 25, 0x171C, 0)); Add(new GenericBuyInfo("Wizards Hat", typeof(WizardsHat), WizardsHat.GetSBPurchaseValue(), 25, 0x1718, 0)); //Shirts Add(new GenericBuyInfo("Doublet", typeof(Doublet), Doublet.GetSBPurchaseValue(), 25, 0x1F7B, 0)); Add(new GenericBuyInfo("Shirt", typeof(Shirt), Shirt.GetSBPurchaseValue(), 25, 0x1517, 0)); Add(new GenericBuyInfo("Fancy Shirt", typeof(FancyShirt), FancyShirt.GetSBPurchaseValue(), 25, 0x1EFD, 0)); Add(new GenericBuyInfo("Tunic", typeof(Tunic), Tunic.GetSBPurchaseValue(), 25, 0x1FA1, 0)); Add(new GenericBuyInfo("Surcoat", typeof(Surcoat), Surcoat.GetSBPurchaseValue(), 25, 0x1FFD, 0)); Add(new GenericBuyInfo("Jester Suit", typeof(JesterSuit), JesterSuit.GetSBPurchaseValue(), 25, 0x1F9F, 0)); Add(new GenericBuyInfo("Plain Dress", typeof(PlainDress), PlainDress.GetSBPurchaseValue(), 25, 0x1F01, 0)); Add(new GenericBuyInfo("Fancy Dress", typeof(FancyDress), FancyDress.GetSBPurchaseValue(), 25, 0x1EFF, 0)); Add(new GenericBuyInfo("Robe", typeof(Robe), Robe.GetSBPurchaseValue(), 25, 0x1F03, 0)); //Pants Add(new GenericBuyInfo("Short Pants", typeof(ShortPants), ShortPants.GetSBPurchaseValue(), 25, 0x152E, 0)); Add(new GenericBuyInfo("Long Pants", typeof(LongPants), LongPants.GetSBPurchaseValue(), 25, 0x1539, 0)); Add(new GenericBuyInfo("Kilt", typeof(Kilt), Kilt.GetSBPurchaseValue(), 25, 0x1537, 0)); Add(new GenericBuyInfo("Skirt", typeof(Skirt), Skirt.GetSBPurchaseValue(), 25, 0x1516, 0)); Add(new GenericBuyInfo("Cloak", typeof(Cloak), Cloak.GetSBPurchaseValue(), 25, 0x1515, 0)); Add(new GenericBuyInfo("Body Sash", typeof(BodySash), BodySash.GetSBPurchaseValue(), 25, 0x1541, 0)); Add(new GenericBuyInfo("Half Apron", typeof(HalfApron), HalfApron.GetSBPurchaseValue(), 25, 0x153b, 0)); Add(new GenericBuyInfo("Full Apron", typeof(FullApron), FullApron.GetSBPurchaseValue(), 25, 0x153d, 0)); //Shoes Add(new GenericBuyInfo("Sandals", typeof(Sandals), Sandals.GetSBPurchaseValue(), 25, 0x170D, 0)); Add(new GenericBuyInfo("Shoes", typeof(Shoes), Shoes.GetSBPurchaseValue(), 25, 0x170F, 0)); Add(new GenericBuyInfo("Boots", typeof(Boots), Boots.GetSBPurchaseValue(), 25, 0x170B, 0)); Add(new GenericBuyInfo("Thigh Boots", typeof(ThighBoots), ThighBoots.GetSBPurchaseValue(), 25, 0x1711, 0)); //TEST: FIX //Add( new GenericBuyInfo( typeof( SpoolOfThread ), 18, 20, 0xFA0, 0 ) ); //Add( new GenericBuyInfo( typeof( Flax ), 156, 20, 0x1A9C, 0 ) ); //Add( new GenericBuyInfo( typeof( Cotton ), 156, 20, 0xDF9, 0 ) ); //Add( new GenericBuyInfo( typeof( Wool ), 78, 20, 0xDF8, 0 ) ); }
private TricorneHat CaptainsHat() { // black captain's hat TricorneHat hat = new TricorneHat(); hat.Name = "a pirate hat"; hat.Hue = 0x01; hat.Dyable = false; return(hat); }
protected TricorneHat CaptainsHat(string title) { // black captain's hat TricorneHat hat = new TricorneHat(); hat.IOBAlignment = IOBAlignment.Pirate; hat.Name = title; hat.Hue = 0x01; hat.Dyable = false; return(hat); }
public Orthal() { Name = "Orthal"; Title = "the Shipmate"; Body = 0x190; Hue = Utility.RandomSkinHue(); Blessed = true; CantWalk = true; Direction = Direction.South; Boots bt = new Boots(); bt.Hue = 0; AddItem(bt); LongPants lp = new LongPants(); lp.Hue = 0; AddItem(lp); FancyShirt fs = new FancyShirt(); fs.Hue = 0; AddItem(fs); TricorneHat th = new TricorneHat(); th.Hue = 0; AddItem(th); Scimitar sc = new Scimitar(); AddItem(sc); GoldBeadNecklace gn = new GoldBeadNecklace(); AddItem(gn); GoldBracelet gb = new GoldBracelet(); AddItem(gb); GoldEarrings ge = new GoldEarrings(); AddItem(ge); GoldRing gr = new GoldRing(); AddItem(gr); AddItem(new PonyTail(1149)); AddItem(new Vandyke(1149)); }
public override void InitOutfit() { WipeLayers(); // black captain's hat TricorneHat hat = CaptainsHat(); hat.LootType = LootType.Newbied; AddItem(hat); if (Utility.RandomBool()) { Item shirt = new Shirt(Utility.RandomRedHue()); AddItem(shirt); } Item sash = new BodySash(0x85); Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A)); Item pants = new LongPants(Utility.RandomRedHue()); Item boots = new Boots(Utility.RandomRedHue()); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; Item sword; if (Utility.RandomBool()) { sword = new Scimitar(); } else { sword = new Cutlass(); } sword.LootType = LootType.Newbied; AddItem(hair); AddItem(sash); AddItem(pants); AddItem(boots); AddItem(sword); if (!this.Female) { Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); } }
public InternalSellInfo() { Add(typeof(BoltOfCloth), BoltOfCloth.GetSBSellValue()); Add(typeof(Scissors), Scissors.GetSBSellValue()); Add(typeof(SewingKit), SewingKit.GetSBSellValue()); Add(typeof(Dyes), Dyes.GetSBSellValue()); Add(typeof(DyeTub), DyeTub.GetSBSellValue()); Add(typeof(SkullCap), SkullCap.GetSBSellValue()); Add(typeof(Bandana), Bandana.GetSBSellValue()); Add(typeof(FloppyHat), FloppyHat.GetSBSellValue()); Add(typeof(Cap), Cap.GetSBSellValue()); Add(typeof(WideBrimHat), WideBrimHat.GetSBSellValue()); Add(typeof(TallStrawHat), TallStrawHat.GetSBSellValue()); Add(typeof(Bonnet), Bonnet.GetSBSellValue()); Add(typeof(FeatheredHat), FeatheredHat.GetSBSellValue()); Add(typeof(TricorneHat), TricorneHat.GetSBSellValue()); Add(typeof(JesterHat), JesterHat.GetSBSellValue()); Add(typeof(WizardsHat), WizardsHat.GetSBSellValue()); Add(typeof(Doublet), Doublet.GetSBSellValue()); Add(typeof(Shirt), Shirt.GetSBSellValue()); Add(typeof(FancyShirt), FancyShirt.GetSBSellValue()); Add(typeof(Tunic), Tunic.GetSBSellValue()); Add(typeof(Surcoat), Surcoat.GetSBSellValue()); Add(typeof(JesterSuit), JesterSuit.GetSBSellValue()); Add(typeof(PlainDress), PlainDress.GetSBSellValue()); Add(typeof(FancyDress), FancyDress.GetSBSellValue()); Add(typeof(Robe), Robe.GetSBSellValue()); Add(typeof(ShortPants), ShortPants.GetSBSellValue()); Add(typeof(LongPants), LongPants.GetSBSellValue()); Add(typeof(Kilt), Kilt.GetSBSellValue()); Add(typeof(Skirt), Skirt.GetSBSellValue()); Add(typeof(Cloak), Cloak.GetSBSellValue()); Add(typeof(BodySash), BodySash.GetSBSellValue()); Add(typeof(HalfApron), HalfApron.GetSBSellValue()); Add(typeof(FullApron), FullApron.GetSBSellValue()); Add(typeof(Sandals), Sandals.GetSBSellValue()); Add(typeof(Shoes), Shoes.GetSBSellValue()); Add(typeof(Boots), Boots.GetSBSellValue()); Add(typeof(ThighBoots), ThighBoots.GetSBSellValue()); }
public FamousPiratesHealer() : base(AIType.AI_Healer, FightMode.Closest, 15, 1, 0.2, 0.6) { // A FamousPirates Healer Mage int Hue = 2075; // Skills and Stats this.InitStats(250, 250, 250); this.Skills[SkillName.Magery].Base = 150; this.Skills[SkillName.EvalInt].Base = 150; this.Skills[SkillName.Anatomy].Base = 150; this.Skills[SkillName.Wrestling].Base = 150; this.Skills[SkillName.Meditation].Base = 150; this.Skills[SkillName.Healing].Base = 100; // Name this.Name = "Governor Swann"; // Equip Spellbook book = FullSpellbook(); AddItem(book); LeatherArms lea = new LeatherArms(); lea.Movable = false; lea.LootType = LootType.Regular; lea.Crafter = this; lea.Quality = ArmorQuality.Exceptional; AddItem(lea); LeatherChest lec = new LeatherChest(); lec.Movable = false; lec.LootType = LootType.Regular; lec.Crafter = this; lec.Quality = ArmorQuality.Exceptional; AddItem(lec); LeatherGorget leg = new LeatherGorget(); leg.Movable = false; leg.LootType = LootType.Regular; leg.Crafter = this; leg.Quality = ArmorQuality.Exceptional; AddItem(leg); LeatherLegs lel = new LeatherLegs(); lel.Movable = false; lel.LootType = LootType.Regular; lel.Crafter = this; lel.Quality = ArmorQuality.Exceptional; AddItem(lel); Boots snd = new Boots(); snd.Movable = false; snd.Hue = Hue; snd.LootType = LootType.Regular; AddItem(snd); TricorneHat tch = new TricorneHat(); tch.Movable = false; tch.Hue = Hue; AddItem(tch); Robe robe = new Robe(); robe.Movable = false; robe.Hue = Hue; AddItem(robe); }
public Commoner() : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.8, 3.0) { SetStr(10, 30); SetDex(10, 30); SetInt(10, 30); Fame = 50; Karma = 50; SpeechHue = Utility.RandomDyedHue(); Title = string.Empty; //Commoner.Titles[Utility.Random( 0, Titles.Length )]; Hue = Utility.RandomSkinHue(); if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); HairItemID = Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2045, 0x204A, 0x2046, 0x2049); HairHue = Utility.RandomHairHue(); Item hat = null; switch (Utility.Random(5)) //4 hats, one empty, for no hat { case 0: hat = new FloppyHat(Utility.RandomNeutralHue()); break; case 1: hat = new FeatheredHat(Utility.RandomNeutralHue()); break; case 2: hat = new Bonnet(); break; case 3: hat = new Cap(Utility.RandomNeutralHue()); break; } AddItem(hat); Item pants = null; switch (Utility.Random(3)) { case 0: pants = new ShortPants(GetRandomHue()); break; case 1: pants = new LongPants(GetRandomHue()); break; case 2: pants = new Skirt(GetRandomHue()); break; } AddItem(pants); Item shirt = null; switch (Utility.Random(7)) { case 0: shirt = new Doublet(GetRandomHue()); break; case 1: shirt = new Surcoat(GetRandomHue()); break; case 2: shirt = new Tunic(GetRandomHue()); break; case 3: shirt = new FancyDress(GetRandomHue()); break; case 4: shirt = new PlainDress(GetRandomHue()); break; case 5: shirt = new FancyShirt(GetRandomHue()); break; case 6: shirt = new Shirt(GetRandomHue()); break; } AddItem(shirt); } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); HairItemID = Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2048); HairHue = Utility.RandomHairHue(); FacialHairItemID = Utility.RandomList(0x0000, 0x203E, 0x203F, 0x2040, 0x2041, 0x2067, 0x2068, 0x2069); FacialHairHue = HairHue; Item hat = null; switch (Utility.Random(7)) //6 hats, one empty, for no hat { case 0: hat = new SkullCap(GetRandomHue()); break; case 1: hat = new Bandana(GetRandomHue()); break; case 2: hat = new WideBrimHat(); break; case 3: hat = new TallStrawHat(Utility.RandomNeutralHue()); break; case 4: hat = new StrawHat(Utility.RandomNeutralHue()); break; case 5: hat = new TricorneHat(Utility.RandomNeutralHue()); break; } AddItem(hat); Item pants = null; switch (Utility.Random(2)) { case 0: pants = new ShortPants(GetRandomHue()); break; case 1: pants = new LongPants(GetRandomHue()); break; } AddItem(pants); Item shirt = null; switch (Utility.Random(5)) { case 0: shirt = new Doublet(GetRandomHue()); break; case 1: shirt = new Surcoat(GetRandomHue()); break; case 2: shirt = new Tunic(GetRandomHue()); break; case 3: shirt = new FancyShirt(GetRandomHue()); break; case 4: shirt = new Shirt(GetRandomHue()); break; } AddItem(shirt); } Item feet = null; switch (Utility.Random(3)) { case 0: feet = new Boots(Utility.RandomNeutralHue()); break; case 1: feet = new Shoes(Utility.RandomNeutralHue()); break; case 2: feet = new Sandals(Utility.RandomNeutralHue()); break; } AddItem(feet); Container pack = new Backpack(); pack.Movable = false; AddItem(pack); }
public FamousPiratesStun() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6) { // A FamousPirates Stun Mage int Hue = 2075; // Skills and Stats this.InitStats(210, 210, 250); this.Skills[SkillName.Magery].Base = 100; this.Skills[SkillName.EvalInt].Base = 150; this.Skills[SkillName.Anatomy].Base = 80; this.Skills[SkillName.Wrestling].Base = 80; this.Skills[SkillName.Meditation].Base = 100; this.Skills[SkillName.Poisoning].Base = 100; // Name this.Name = "William Turner"; // Equip Spellbook book = FullSpellbook(); AddItem(book); LeatherArms lea = new LeatherArms(); lea.Movable = false; lea.LootType = LootType.Regular; lea.Crafter = this; lea.Quality = ArmorQuality.Exceptional; AddItem(lea); LeatherChest lec = new LeatherChest(); lec.Movable = false; lec.LootType = LootType.Regular; lec.Crafter = this; lec.Quality = ArmorQuality.Exceptional; AddItem(lec); LeatherGorget leg = new LeatherGorget(); leg.Movable = false; leg.LootType = LootType.Regular; leg.Crafter = this; leg.Quality = ArmorQuality.Exceptional; AddItem(leg); LeatherLegs lel = new LeatherLegs(); lel.Movable = false; lel.LootType = LootType.Regular; lel.Crafter = this; lel.Quality = ArmorQuality.Exceptional; AddItem(lel); Boots bts = new Boots(); bts.Movable = false; bts.Hue = Hue; AddItem(bts); TricorneHat tch = new TricorneHat(); tch.Movable = false; tch.Hue = Hue; AddItem(tch); // Spells AddSpellAttack(typeof(Spells.First.MagicArrowSpell)); AddSpellAttack(typeof(Spells.First.WeakenSpell)); AddSpellAttack(typeof(Spells.Sixth.ExplosionSpell)); AddSpellDefense(typeof(Spells.Third.WallOfStoneSpell)); AddSpellDefense(typeof(Spells.Fourth.GreaterHealSpell)); }
public override Item Construct(Type type, Mobile from, Item tool) { // Searing Weapon Support, handled elsewhere if (type == typeof(BaseWeapon)) { return(null); } if (type == typeof(TreasureMap)) { return(new TreasureMap(0, from.Map == Map.Felucca ? Map.Felucca : Map.Trammel)); } else if (type == typeof(MessageInABottle)) { return(new MessageInABottle(from.Map == Map.Felucca ? Map.Felucca : Map.Trammel)); } else if (type == typeof(WhitePearl)) { return(new WhitePearl()); } Container pack = from.Backpack; if (pack != null) { List <SOS> messages = pack.FindItemsByType <SOS>(); for (int i = 0; i < messages.Count; ++i) { SOS sos = messages[i]; if ((from.Map == Map.Felucca || from.Map == Map.Trammel) && from.InRange(sos.TargetLocation, 60)) { Item preLoot = null; bool dredge = HasTypeHook(tool, HookType.Dredging); switch (Utility.Random(17)) { case 0: // Body parts case 1: { int[] list = new int[] { 0x1CDD, 0x1CE5, // arm 0x1CE0, 0x1CE8, // torso 0x1CE1, 0x1CE9, // head 0x1CE2, 0x1CEC // leg }; preLoot = new ShipwreckedItem(Utility.RandomList(list), dredge); break; } case 2: // Bone parts case 3: { int[] list = new int[] { 0x1AE0, 0x1AE1, 0x1AE2, 0x1AE3, 0x1AE4, // skulls 0x1B09, 0x1B0A, 0x1B0B, 0x1B0C, 0x1B0D, 0x1B0E, 0x1B0F, 0x1B10, // bone piles 0x1B15, 0x1B16 // pelvis bones }; preLoot = new ShipwreckedItem(Utility.RandomList(list), dredge); break; } case 4: // Paintings and portraits case 5: { preLoot = new ShipwreckedItem(Utility.Random(0xE9F, 10), dredge); break; } case 6: // Pillows case 7: { preLoot = new ShipwreckedItem(Utility.Random(0x13A4, 11), dredge); break; } case 8: // Shells case 9: { preLoot = new ShipwreckedItem(Utility.Random(0xFC4, 9), dredge); break; } case 10: //Hats case 11: { if (Utility.RandomBool()) { preLoot = new SkullCap(); } else { preLoot = new TricorneHat(); } break; } case 12: // Misc case 13: { int[] list = new int[] { 0x1EB5, // unfinished barrel 0xA2A, // stool 0xC1F, // broken clock 0x1047, 0x1048, // globe 0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4 // barrel staves }; if (Utility.Random(list.Length + 1) == 0) { preLoot = new Candelabra(); } else { preLoot = new ShipwreckedItem(Utility.RandomList(list), dredge); } break; } #region High Seas case 14: { int[] list = new int[] { 0x1E19, 0x1E1A, 0x1E1B, //Fish heads 0x1E2A, 0x1E2B, //Oars 0x1E71, 0x1E7A, //Unfinished drawers 0x1E75, //Unfinished legs }; double ran = Utility.RandomDouble(); if (ran < 0.05) { preLoot = new YellowPolkaDotBikini(); } else if (ran < 0.25) { preLoot = new ShipwreckedItem(list[Utility.RandomMinMax(3, 7)], dredge); } else { preLoot = new ShipwreckedItem(list[Utility.Random(3)], dredge); } break; } #endregion } if (preLoot != null) { if (preLoot is IShipwreckedItem) { ((IShipwreckedItem)preLoot).IsShipwreckedItem = true; } return(preLoot); } LockableContainer chest; if (0.01 > Utility.RandomDouble()) { chest = new ShipsStrongbox(sos.Level); } else { switch (sos.Level) { case 0: chest = new SOSChest(Utility.RandomBool() ? 0xE43 : 0xE41); break; case 1: chest = new SOSChest(0xA306); break; case 2: chest = new SOSChest(Utility.RandomBool() ? 0xE43 : 0xE41); break; case 3: chest = new SOSChest(0xA308); break; default: if (.33 > Utility.RandomDouble()) { chest = new SOSChest(0xA30A); } else { chest = new SOSChest(Utility.RandomBool() ? 0xE41 : 0xE43); chest.Hue = 0x481; } break; } } TreasureMapChest.Fill(from, chest, Math.Max(1, Math.Min(4, sos.Level)), true); sos.OnSOSComplete(chest); if (sos.IsAncient) { chest.DropItem(new FabledFishingNet()); } else { chest.DropItem(new SpecialFishingNet()); } chest.Movable = true; chest.Locked = false; chest.TrapType = TrapType.None; chest.TrapPower = 0; chest.TrapLevel = 0; chest.IsShipwreckedItem = true; sos.Delete(); return(chest); } } } return(base.Construct(type, from, tool)); }
public FriendlyPlayer() : base(AIType.AI_Melee, FightMode.Closest, 25, 1, 0.4, 0.3) { SpeechHue = Utility.RandomDyedHue(); switch (Utility.Random(6)) { case 0: Title = "[BEC]"; break; case 1: Title = "[COOL]"; break; case 2: Title = "[FUN]"; break; case 3: Title = "[PYR]"; break; case 4: Title = "[FRN]"; break; case 5: Title = "[CRA]"; break; } SetStr(100, 200); SetDex(100, 200); SetInt(125, 200); ActiveSpeed = 0.2; PassiveSpeed = 0; SetHits(100, 400); SetDamage(10, 19); SetDamageType(ResistanceType.Physical, 120); SetResistance(ResistanceType.Physical, 40, 80); SetResistance(ResistanceType.Fire, 40, 80); SetResistance(ResistanceType.Cold, 40, 80); SetResistance(ResistanceType.Poison, 40, 80); SetResistance(ResistanceType.Energy, 40, 80); SetSkill(SkillName.Swords, 79.0, 110.0); SetSkill(SkillName.Tactics, 79.0, 110.0); SetSkill(SkillName.MagicResist, 79.0, 110.0); SetSkill(SkillName.Tactics, 79.0, 110.0); SetSkill(SkillName.Parry, 79.0, 110.0); SetSkill(SkillName.Anatomy, 70.0, 110.0); SetSkill(SkillName.Healing, 70.0, 110.0); Fame = 1000; Karma = 10000; VirtualArmor = 50; switch (Utility.Random(4)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new Axe()); break; case 2: AddItem(new Bardiche()); break; case 3: AddItem(new Hatchet()); break; } switch (Utility.Random(5)) { case 0: Item cloak = new Cloak(); cloak.Movable = false; cloak.Hue = GetRandomHue(); AddItem(cloak); break; case 1: Item shroud = new HoodedShroudOfShadows(); shroud.Movable = false; shroud.Hue = GetRandomHue(); AddItem(shroud); break; case 2: break; case 3: Item monkrobe = new MonkRobe(); monkrobe.Movable = false; monkrobe.Hue = GetRandomHue(); AddItem(monkrobe); break; case 4: break; } switch (Utility.Random(4)) { case 0: AddItem(new LongPants()); break; case 1: Item LegsOfBane = new LeggingsOfBane(); LegsOfBane.Hue = GetRandomHue(); LegsOfBane.LootType = LootType.Newbied; LegsOfBane.Movable = false; AddItem(LegsOfBane); break; case 2: Item ShortPantss = new ShortPants(); ShortPantss.Hue = GetRandomHue(); ShortPantss.LootType = LootType.Newbied; ShortPantss.Movable = false; AddItem(ShortPantss); break; case 3: Item PlateLegsv = new PlateLegs(); PlateLegsv.Hue = GetRandomHue(); PlateLegsv.LootType = LootType.Newbied; PlateLegsv.Movable = false; AddItem(PlateLegsv); break; } switch (Utility.Random(5)) { case 0: AddItem(new Boots()); break; case 1: Item Sandals = new Sandals(); Sandals.Hue = GetRandomHue(); Sandals.LootType = LootType.Blessed; Sandals.Movable = false; AddItem(Sandals); break; case 2: Item Bootsv = new Boots(); Bootsv.Hue = GetRandomHue(); Bootsv.LootType = LootType.Blessed; Bootsv.Movable = false; AddItem(Bootsv); break; case 3: Item Shoesv = new Shoes(); Shoesv.Hue = GetRandomHue(); Shoesv.LootType = LootType.Blessed; Shoesv.Movable = false; AddItem(Shoesv); break; case 4: break; } switch (Utility.Random(6)) { case 0: AddItem(new ClothNinjaHood( )); break; case 1: Item SpiritOfTheTotem = new SpiritOfTheTotem(); SpiritOfTheTotem.Hue = GetRandomHue(); SpiritOfTheTotem.Movable = false; SpiritOfTheTotem.LootType = LootType.Blessed; AddItem(SpiritOfTheTotem); break; case 2: Item BoneHelmv = new BoneHelm(); BoneHelmv.Hue = GetRandomHue(); BoneHelmv.Movable = false; BoneHelmv.LootType = LootType.Blessed; AddItem(BoneHelmv); break; case 3: Item CloseHelmv = new CloseHelm(); CloseHelmv.Hue = GetRandomHue(); CloseHelmv.Movable = false; CloseHelmv.LootType = LootType.Blessed; AddItem(CloseHelmv); break; case 4: AddItem(new SkullCap( )); break; case 5: Item TricorneHatv = new TricorneHat(); TricorneHatv.Hue = GetRandomHue(); TricorneHatv.Movable = false; TricorneHatv.LootType = LootType.Blessed; AddItem(TricorneHatv); break; } switch (Utility.Random(3)) { case 0: Item LeatherGlovesv = new LeatherGloves(); LeatherGlovesv.Hue = GetRandomHue(); LeatherGlovesv.Movable = false; LeatherGlovesv.LootType = LootType.Blessed; AddItem(LeatherGlovesv); break; case 1: Item PlateGlovesv = new PlateGloves(); PlateGlovesv.Hue = GetRandomHue(); PlateGlovesv.Movable = false; PlateGlovesv.LootType = LootType.Blessed; AddItem(PlateGlovesv); break; case 2: AddItem(new RingmailGloves()); break; } if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); } else { Body = 400; Name = NameList.RandomName("male"); } Utility.AssignRandomHair(this); for (int i = 0; i < 10; i++) { PackItem(new GreaterCurePotion()); PackItem(new GreaterHealPotion()); PackItem(new TotalRefreshPotion()); } PackItem(new Bandage(Utility.RandomMinMax(10, 100))); Horse ns = new Horse(); ns.Controlled = true; ns.ControlMaster = this; ns.ControlOrder = OrderType.Stay; ns.Rider = this; }
public CursedPirateKing() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Bart Roberts"; Title = "The Cursed Pirate King"; Body = 0x190; Hue = Utility.RandomMinMax(0x8596, 0x8599); BaseSoundID = 0x165; Cutlass cutlass = new Cutlass(); cutlass.Movable = false; cutlass.Hue = 0x497; cutlass.Skill = SkillName.Swords; AddItem(cutlass); FancyShirt shirt = new FancyShirt(); shirt.Movable = false; shirt.Hue = 1153; AddItem(shirt); LongPants pants = new LongPants(); pants.Movable = false; pants.Hue = 0x497; AddItem(pants); ThighBoots boots = new ThighBoots(); boots.Movable = false; boots.Hue = 0x497; AddItem(boots); GoldEarrings earrings = new GoldEarrings(); earrings.Movable = false; earrings.Hue = 0x35; AddItem(earrings); TricorneHat hat = new TricorneHat(); hat.Movable = false; hat.Hue = 0x497; AddItem(hat); SetStr(400, 560); SetDex(90, 120); SetInt(300, 460); SetHits(6000, 12000); SetMana(5000); SetDamage(16, 34); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Poison, 25); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 60, 80); SetResistance(ResistanceType.Cold, 40, 60); SetResistance(ResistanceType.Poison, 40, 60); SetResistance(ResistanceType.Energy, 40, 65); SetSkill(SkillName.Anatomy, 120.0); SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Magery, 100.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.MagicResist, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 120.0); SetSkill(SkillName.Swords, 160.0); Fame = 20000; Karma = -20000; VirtualArmor = 60; }
public override Item Construct(Type type, Mobile from, Item _i, HarvestDefinition _d, HarvestBank _b, HarvestResource _r) { if (type == typeof(TreasureMap)) { int level = 1; return(new TreasureMap(level, Map.Felucca)); } else if (type == typeof(MessageInABottle)) { return(new MessageInABottle(Map.Felucca)); } Container pack = from.Backpack; if (pack != null) { List <SOS> messages = pack.FindItemsByType <SOS>(); for (int i = 0; i < messages.Count; ++i) { SOS sos = messages[i]; if (from.Map == sos.TargetMap && from.InRange(sos.TargetLocation, 60) && !sos.Completed) { Item preLoot = null; switch (Utility.Random(7)) { case 0: // Body parts { int[] list = new int[] { 0x1CDD, 0x1CE5, // arm 0x1CE0, 0x1CE8, // torso 0x1CE1, 0x1CE9, // head 0x1CE2, 0x1CEC // leg }; preLoot = new ShipwreckedItem(Utility.RandomList(list)); break; } case 1: // Bone parts { int[] list = new int[] { 0x1AE0, 0x1AE1, 0x1AE2, 0x1AE3, 0x1AE4, // skulls 0x1B09, 0x1B0A, 0x1B0B, 0x1B0C, 0x1B0D, 0x1B0E, 0x1B0F, 0x1B10, // bone piles 0x1B15, 0x1B16 // pelvis bones }; preLoot = new ShipwreckedItem(Utility.RandomList(list)); break; } case 2: // Pillows { preLoot = new ShipwreckedItem(Utility.Random(0x13A4, 11)); break; } case 3: // Shells { preLoot = new ShipwreckedItem(Utility.Random(0xFC4, 9)); break; } case 4: //Hats { if (Utility.RandomBool()) { preLoot = new SkullCap(); } else { preLoot = new TricorneHat(); } break; } case 5: // Misc { int[] list = new int[] { 0x1EB5, // unfinished barrel 0xA2A, // stool 0xC1F, // broken clock 0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4 // barrel staves }; if (Utility.Random(list.Length + 1) == 0) { preLoot = new Candelabra(); } else { preLoot = new ShipwreckedItem(Utility.RandomList(list)); } break; } } if (preLoot != null) { if (preLoot is IShipwreckedItem) { ((IShipwreckedItem)preLoot).IsShipwreckedItem = true; } return(preLoot); } LockableContainer chest; if (Utility.RandomBool()) { chest = new MetalGoldenChest(); } else { chest = new WoodenChest(); } if (sos.IsAncient) { chest.Hue = 0x481; } TreasureMapChest.Fill(chest, Math.Max(1, Math.Min(3, (sos.Level + 1)))); if (sos.IsAncient) { chest.DropItem(new FabledFishingNet()); } else { chest.DropItem(new SpecialFishingNet()); } if (Utility.Random(500) == 0) { Item mask = new HornedTribalMask(); mask.Hue = 2715; mask.Name = "Mask of Cthulu"; chest.DropItem(mask); } switch (Utility.Random(300)) { case 0: { Item rustedchest = new PlateChest(); rustedchest.Hue = 2718; rustedchest.Name = "a rusted platemail chest recovered from a shipwreck"; chest.DropItem(rustedchest); break; } case 1: { Item rustedarms = new PlateArms(); rustedarms.Hue = 2718; rustedarms.Name = "rusted platemail arms recovered from a shipwreck"; chest.DropItem(rustedarms); break; } case 2: { Item rustedlegs = new PlateLegs(); rustedlegs.Hue = 2718; rustedlegs.Name = "rusted platemail legguards recovered from a shipwreck"; chest.DropItem(rustedlegs); break; } case 3: { Item rustedgloves = new PlateGloves(); rustedgloves.Hue = 2718; rustedgloves.Name = "rusted platemail gloves recovered from a shipwreck"; chest.DropItem(rustedgloves); break; } case 4: { Item rustedgorget = new PlateGorget(); rustedgorget.Hue = 2718; rustedgorget.Name = "rusted platemail gorget recovered from a shipwreck"; chest.DropItem(rustedgorget); break; } case 5: { Item rustedhelm = new PlateHelm(); rustedhelm.Hue = 2718; rustedhelm.Name = "a rusted platemail helmet recovered from a shipwreck"; chest.DropItem(rustedhelm); break; } } switch (Utility.Random(400)) { case 0: { Item lamp = new LampPost1(); lamp.Name = "Britannia Head Light"; lamp.Hue = 2601; chest.DropItem(lamp); break; } case 1: { Item lantern = new HangingLantern(); lantern.Name = "Fog Lamp"; lantern.Hue = 2601; lantern.Movable = true; chest.DropItem(lantern); break; } } chest.Movable = true; chest.Locked = false; chest.TrapType = TrapType.None; chest.TrapPower = 0; chest.TrapLevel = 0; sos.Completed = true; BaseBoat ownerBoat = BaseBoat.FindBoatAt(from.Location, from.Map); PlayerMobile player = from as PlayerMobile; if (ownerBoat != null && player != null) { if (ownerBoat.IsFriend(player) || ownerBoat.IsOwner(player) || ownerBoat.IsCoOwner(player)) { double doubloonValue = Utility.RandomMinMax(25, 50); int finalDoubloonAmount = (int)doubloonValue; bool shipOwner = ownerBoat.IsOwner(player); bool bankDoubloonsValid = false; bool holdPlacementValid = false; //Deposit Half In Player's Bank if (Banker.DepositUniqueCurrency(player, typeof(Doubloon), finalDoubloonAmount)) { Doubloon doubloonPile = new Doubloon(finalDoubloonAmount); player.SendSound(doubloonPile.GetDropSound()); doubloonPile.Delete(); bankDoubloonsValid = true; } //Deposit Other Half in Ship if (ownerBoat.DepositDoubloons(finalDoubloonAmount)) { Doubloon doubloonPile = new Doubloon(finalDoubloonAmount); player.SendSound(doubloonPile.GetDropSound()); doubloonPile.Delete(); holdPlacementValid = true; } if (shipOwner) { player.PirateScore += finalDoubloonAmount; //ownerBoat.doubloonsEarned += finalDoubloonAmount * 2; if (bankDoubloonsValid && holdPlacementValid) { player.SendMessage("You've received " + (finalDoubloonAmount * 2).ToString() + " doubloons for completing a message in a bottle! They have been evenly split between your bank box and your ship's hold."); } else if (bankDoubloonsValid && !holdPlacementValid) { player.SendMessage("You've earned " + (finalDoubloonAmount * 2).ToString() + " doubloons, however there was not enough room to place all of them in your ship's hold."); } else if (!bankDoubloonsValid && holdPlacementValid) { player.SendMessage("You've earned " + (finalDoubloonAmount * 2).ToString() + " doubloons, however there was not enough room to place all of them in your bank box."); } } else { //ownerBoat.doubloonsEarned += finalDoubloonAmount; player.PirateScore += finalDoubloonAmount; if (bankDoubloonsValid) { player.SendMessage("You've earned " + finalDoubloonAmount.ToString() + " doubloons for completing a message in a bottle! They have been placed in your bank box."); } else { player.SendMessage("You've earned doubloons, but there was not enough room to place all of them in your bank box."); } } } } return(chest); } } } return(base.Construct(type, from, _i, _d, _b, _r)); }
public Gambler() : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.8, 3.0) { SetStr(10, 30); SetDex(10, 30); SetInt(10, 30); Fame = 50; Karma = 50; SpeechHue = Utility.RandomDyedHue(); Title = "the gambler"; Hue = Utility.RandomSkinHue(); Blessed = true; NameHue = 0x35; if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); HairItemID = Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2045, 0x204A, 0x2046, 0x2049); HairHue = Utility.RandomHairHue(); Item hat = null; switch (Utility.Random(5)) { case 0: hat = new FloppyHat(Utility.RandomNeutralHue()); break; case 1: hat = new FeatheredHat(Utility.RandomNeutralHue()); break; case 2: hat = new Bonnet(); break; case 3: hat = new Cap(Utility.RandomNeutralHue()); break; } AddItem(hat); } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); HairItemID = Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2048); HairHue = Utility.RandomHairHue(); FacialHairItemID = Utility.RandomList(0x0000, 0x203E, 0x203F, 0x2040, 0x2041, 0x2067, 0x2068, 0x2069); FacialHairHue = HairHue; Item hat = null; switch (Utility.Random(7)) { case 0: hat = new SkullCap(GetRandomHue()); break; case 1: hat = new Bandana(GetRandomHue()); break; case 2: hat = new WideBrimHat(); break; case 3: hat = new TallStrawHat(Utility.RandomNeutralHue()); break; case 4: hat = new StrawHat(Utility.RandomNeutralHue()); break; case 5: hat = new TricorneHat(Utility.RandomNeutralHue()); break; } AddItem(hat); } AddItem(new LongPants(GetRandomHue())); AddItem(new FancyShirt(GetRandomHue())); AddItem(new Boots(Utility.RandomNeutralHue())); AddItem(new Cloak(GetRandomHue())); AddItem(new BodySash(GetRandomHue())); Container pack = new Backpack(); pack.Movable = false; pack.Visible = false; AddItem(pack); //reset stats for (int i = 0; i <= 5; ++i) { gamestats[i] = 0; } }
public override Item Construct(Type type, Mobile from) { if (type == typeof(TreasureMap)) { int level; //if ( from is PlayerMobile && ((PlayerMobile)from).Young && from.Map == Map.Trammel && TreasureMap.IsInHavenIsland( from ) ) // level = 0; //else level = 1; return(new TreasureMap(level, /*from.Map == Map.Felucca ?*/ Map.Felucca /* : Map.Trammel*/)); } else if (type == typeof(MessageInABottle)) { return(new MessageInABottle(/*from.Map == Map.Felucca ?*/ Map.Felucca /* : Map.Trammel*/)); } Container pack = from.Backpack; if (pack != null) { List <SOS> messages = pack.FindItemsByType <SOS>(); for (int i = 0; i < messages.Count; ++i) { SOS sos = messages[i]; if (from.Map == sos.TargetMap && from.InRange(sos.TargetLocation, 60)) { Item preLoot = null; switch (Utility.Random(8)) { case 0: // Body parts { int[] list = new int[] { 0x1CDD, 0x1CE5, // arm 0x1CE0, 0x1CE8, // torso 0x1CE1, 0x1CE9, // head 0x1CE2, 0x1CEC // leg }; preLoot = new ShipwreckedItem(Utility.RandomList(list)); break; } case 1: // Bone parts { int[] list = new int[] { 0x1AE0, 0x1AE1, 0x1AE2, 0x1AE3, 0x1AE4, // skulls 0x1B09, 0x1B0A, 0x1B0B, 0x1B0C, 0x1B0D, 0x1B0E, 0x1B0F, 0x1B10, // bone piles 0x1B15, 0x1B16 // pelvis bones }; preLoot = new ShipwreckedItem(Utility.RandomList(list)); break; } case 2: // Paintings and portraits { preLoot = new ShipwreckedItem(Utility.Random(0xE9F, 10)); break; } case 3: // Pillows { preLoot = new ShipwreckedItem(Utility.Random(0x13A4, 11)); break; } case 4: // Shells { preLoot = new ShipwreckedItem(Utility.Random(0xFC4, 9)); break; } case 5: //Hats { if (Utility.RandomBool()) { preLoot = new SkullCap(); } else { preLoot = new TricorneHat(); } break; } case 6: // Misc { int[] list = new int[] { 0x1EB5, // unfinished barrel 0xA2A, // stool 0xC1F, // broken clock 0x1047, 0x1048, // globe 0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4 // barrel staves }; if (Utility.Random(list.Length + 1) == 0) { preLoot = new Candelabra(); } else { preLoot = new ShipwreckedItem(Utility.RandomList(list)); } break; } } if (preLoot != null) { if (preLoot is IShipwreckedItem) { ((IShipwreckedItem)preLoot).IsShipwreckedItem = true; } return(preLoot); } LockableContainer chest = null; switch (Utility.Random(3)) { case 0: chest = new MetalGoldenChest(); break; case 1: chest = new MetalChest(); break; default: case 2: chest = new WoodenChest(); break; } if (sos.IsAncient) { int hue = 1150; if (0.20 > Utility.RandomDouble()) { switch (Utility.Random((chest is WoodenChest) ? 6 : 14)) { case 0: hue = 1193; break; case 1: hue = 1281; break; case 2: hue = 1190; break; case 3: hue = 1165; break; case 4: hue = 1160; break; case 5: hue = 1126; break; case 6: hue = CraftResources.GetInfo(CraftResource.Valorite).Hue; break; case 7: hue = CraftResources.GetInfo(CraftResource.Verite).Hue; break; case 8: hue = CraftResources.GetInfo(CraftResource.Agapite).Hue; break; case 9: hue = CraftResources.GetInfo(CraftResource.Gold).Hue; break; case 10: hue = CraftResources.GetInfo(CraftResource.Bronze).Hue; break; case 11: hue = CraftResources.GetInfo(CraftResource.Copper).Hue; break; case 12: hue = CraftResources.GetInfo(CraftResource.ShadowIron).Hue; break; case 13: hue = CraftResources.GetInfo(CraftResource.DullCopper).Hue; break; } } chest.Hue = hue; } else if ((chest is MetalChest || chest is MetalGoldenChest) && (0.5 * sos.Level) >= Utility.RandomDouble()) { int randhue = Utility.Random(120); CraftResource resource = CraftResource.None; if (randhue >= 118) { resource = CraftResource.Valorite; } else if (randhue >= 115) { resource = CraftResource.Verite; } else if (randhue >= 110) { resource = CraftResource.Agapite; } else if (randhue >= 100) { resource = CraftResource.Gold; } else if (randhue >= 90) { resource = CraftResource.Bronze; } else if (randhue >= 70) { resource = CraftResource.Copper; } else if (randhue >= 40) { resource = CraftResource.ShadowIron; } else { resource = CraftResource.DullCopper; } chest.Hue = CraftResources.GetInfo(resource).Hue; } int soslevel = Math.Max(1, Math.Max(4, sos.Level)); TreasureMapChest.Fill(chest, soslevel); if (sos.IsAncient) { chest.DropItem(new FabledFishingNet()); } else { chest.DropItem(new SpecialFishingNet()); } chest.Movable = true; chest.Locked = false; chest.Name = "treasure chest"; chest.IsShipwreckedItem = true; if (sos.Level > 0) { chest.TrapType = TrapType.ExplosionTrap; chest.TrapPower = soslevel * Utility.RandomMinMax(5, 15); chest.TrapLevel = 0; } else { chest.TrapType = TrapType.None; chest.TrapPower = 0; chest.TrapLevel = 0; } sos.Delete(); return(chest); } } } return(base.Construct(type, from)); }
public Pirate2() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4) { Name = "Pirate"; if (Female = Utility.RandomBool()) { Body = 186; } else { Body = 185; } SetStr(578, 620); SetDex(450, 500); SetInt(200, 300); SetHits(100, 150); SetDamage(30, 45); SetDamageType(ResistanceType.Physical, 100); SetSkill(SkillName.Fencing, 72.5, 100.0); SetSkill(SkillName.Healing, 60.3, 100.0); SetSkill(SkillName.Macing, 72.5, 100.0); SetSkill(SkillName.Poisoning, 60.0, 100.5); SetSkill(SkillName.MagicResist, 72.5, 100.0); SetSkill(SkillName.Swords, 72.5, 100.0); SetSkill(SkillName.Tactics, 72.5, 100.0); Fame = 1000; Karma = -1000; CanSwim = true; Tamable = false; ControlSlots = 1; MinTameSkill = 99.1; PackItem(new Gold(650, 1500)); //PackItem( new Musket2() ); new Horse().Rider = this; switch (Utility.Random(5)) { case 0: PackItem(new SOS()); break; case 1: PackItem(new SpecialFishingNet()); break; } Item LongPants = new LongPants(); LongPants.Movable = false; AddItem(LongPants); LongPants.Hue = 1; Item LeatherGloves = new LeatherGloves(); LeatherGloves.Hue = 1; LeatherGloves.Movable = false; AddItem(LeatherGloves); Item FancyShirt = new FancyShirt(); FancyShirt.Hue = 43; FancyShirt.Movable = false; AddItem(FancyShirt); Item BodySash = new BodySash(); BodySash.Hue = 1; BodySash.Movable = false; AddItem(BodySash); Item TricorneHat = new TricorneHat(); TricorneHat.Hue = 1; TricorneHat.Movable = false; AddItem(TricorneHat); Item ThighBoots = new ThighBoots(); ThighBoots.Hue = 1; ThighBoots.Movable = false; AddItem(ThighBoots); /*Item Musket2 = new Musket2(); * Musket2.LootType = LootType.Blessed; * Musket2.Movable = false; * AddItem( Musket2 ); * * switch ( Utility.Random( 1 )) * { * case 0: PackItem( new ClothingBlessDeed() ); * break; * }*/ }
public CaptainJackSparrow() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x190; Name = "Captain Jack Sparrow"; Title = "Dread Pirate"; Hue = 0; SetStr(351, 400); SetDex(151, 165); SetInt(76, 100); SetHits(1200, 1500); SetDamage(15, 25); SetDamageType(ResistanceType.Physical, 100); SetDamageType(ResistanceType.Cold, 25); SetResistance(ResistanceType.Physical, 45); SetResistance(ResistanceType.Fire, 30); SetResistance(ResistanceType.Cold, 60); SetResistance(ResistanceType.Poison, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Wrestling, 100.0); SetSkill(SkillName.Swords, 120.1, 130.0); SetSkill(SkillName.Anatomy, 120.1, 130.0); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 90.1, 100.0); Fame = 10000; Karma = -10000; VirtualArmor = 55; Cutlass weapon = new Cutlass(); weapon.Hue = 0x835; weapon.Movable = false; AddItem(weapon); MetalShield shield = new MetalShield(); shield.Hue = 0x835; shield.Movable = false; AddItem(shield); TricorneHat hat = new TricorneHat(); hat.Hue = 0x835; AddItem(hat); BoneArms arms = new BoneArms(); arms.Hue = 0x835; AddItem(arms); BoneGloves gloves = new BoneGloves(); gloves.Hue = 0x835; AddItem(gloves); BoneChest tunic = new BoneChest(); tunic.Hue = 0x835; AddItem(tunic); BoneLegs legs = new BoneLegs(); legs.Hue = 0x835; AddItem(legs); AddItem(new Boots()); PackGold(1500, 2000); switch (Utility.Random(3)) { case 0: PackItem(new DreadPirateHat()); break; case 1: PackItem(new ShipModelOfTheHMSCape()); break; case 2: PackItem(new CaptainJackSparrowsCutlass()); break; } }
public XmlQuestNPC(int gender, bool clothes) : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.8, 3.0) { SetStr(10, 30); SetDex(10, 30); SetInt(10, 30); Fame = 50; Karma = 50; CanHearGhosts = true; SpeechHue = Utility.RandomDyedHue(); Title = string.Empty; Hue = Utility.RandomSkinHue(); switch (gender) { case -1: this.Female = Utility.RandomBool(); break; case 0: this.Female = false; break; case 1: this.Female = true; break; } if (clothes) { if (this.Female) { this.Body = 0x191; this.Name = NameList.RandomName("female"); Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2045, 0x204A, 0x2046, 0x2049)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item hat = null; switch (Utility.Random(5))//4 hats, one empty, for no hat { case 0: hat = new FloppyHat(Utility.RandomNeutralHue()); break; case 1: hat = new FeatheredHat(Utility.RandomNeutralHue()); break; case 2: hat = new Bonnet(); break; case 3: hat = new Cap(Utility.RandomNeutralHue()); break; } AddItem(hat); Item pants = null; switch (Utility.Random(3)) { case 0: pants = new ShortPants(GetRandomHue()); break; case 1: pants = new LongPants(GetRandomHue()); break; case 2: pants = new Skirt(GetRandomHue()); break; } AddItem(pants); Item shirt = null; switch (Utility.Random(7)) { case 0: shirt = new Doublet(GetRandomHue()); break; case 1: shirt = new Surcoat(GetRandomHue()); break; case 2: shirt = new Tunic(GetRandomHue()); break; case 3: shirt = new FancyDress(GetRandomHue()); break; case 4: shirt = new PlainDress(GetRandomHue()); break; case 5: shirt = new FancyShirt(GetRandomHue()); break; case 6: shirt = new Shirt(GetRandomHue()); break; } AddItem(shirt); } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2048)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x0000, 0x203E, 0x203F, 0x2040, 0x2041, 0x2067, 0x2068, 0x2069)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); Item hat = null; switch (Utility.Random(7)) //6 hats, one empty, for no hat { case 0: hat = new SkullCap(GetRandomHue()); break; case 1: hat = new Bandana(GetRandomHue()); break; case 2: hat = new WideBrimHat(); break; case 3: hat = new TallStrawHat(Utility.RandomNeutralHue()); break; case 4: hat = new StrawHat(Utility.RandomNeutralHue()); break; case 5: hat = new TricorneHat(Utility.RandomNeutralHue()); break; } AddItem(hat); Item pants = null; switch (Utility.Random(2)) { case 0: pants = new ShortPants(GetRandomHue()); break; case 1: pants = new LongPants(GetRandomHue()); break; } AddItem(pants); Item shirt = null; switch (Utility.Random(5)) { case 0: shirt = new Doublet(GetRandomHue()); break; case 1: shirt = new Surcoat(GetRandomHue()); break; case 2: shirt = new Tunic(GetRandomHue()); break; case 3: shirt = new FancyShirt(GetRandomHue()); break; case 4: shirt = new Shirt(GetRandomHue()); break; } AddItem(shirt); } Item feet = null; switch (Utility.Random(3)) { case 0: feet = new Boots(Utility.RandomNeutralHue()); break; case 1: feet = new Shoes(Utility.RandomNeutralHue()); break; case 2: feet = new Sandals(Utility.RandomNeutralHue()); break; } AddItem(feet); } Container pack = new Backpack(); //pack.DropItem( new Gold( 0, 50 ) ); pack.Movable = false; AddItem(pack); }
public UndeadBlackBart() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.175, 0.2) { Body = 400; Team = 1; Kills = 10; Hue = Utility.RandomSkinHue(); SpeechHue = 1153; this.Body = 0x190; Name = NameList.RandomName("Male"); SetStr(100); SetDex(100); SetInt(20); SetSkill(SkillName.Archery, 100.0); SetSkill(SkillName.MagicResist, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Healing, 100.0); SetSkill(SkillName.Anatomy, 100.0); SetSkill(SkillName.Swords, 100.0); SetSkill(SkillName.Hiding, 120.0, 180.0); SetSkill(SkillName.Stealth, 120.0, 180.0); Fame = 4500; Karma = -4500; VirtualArmor = 0; Item hair = new LongHair(); hair.Hue = 1175; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new MediumLongBeard(); beard.Hue = 1175; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); PackGold(120, 160); PackItem(new Bandage(100)); Item fancyshirt = new FancyShirt(); EquipItem(fancyshirt); Item necklace = new Necklace(); EquipItem(necklace); Item goldring = new GoldRing(); EquipItem(goldring); Item longpants = new LongPants(); longpants.Hue = Utility.RandomNeutralHue(); EquipItem(longpants); Item boots = new Boots(); EquipItem(boots); Item gloves = new LeatherGloves(); EquipItem(gloves); Item hat = new TricorneHat(); hat.Hue = 1; EquipItem(hat); switch (Utility.Random(2)) { case 0: { Item scimitar = new Scimitar(); EquipItem(scimitar); break; } case 1: { Item cutlass = new Cutlass(); EquipItem(cutlass); break; } } }
public FamousPiratesMace() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.9, 0.9) { int Hue = 2075; // Skills and Stats this.InitStats(350, 350, 310); this.Skills[SkillName.Macing].Base = 150; this.Skills[SkillName.Anatomy].Base = 150; this.Skills[SkillName.Healing].Base = 150; this.Skills[SkillName.Tactics].Base = 150; // Name this.Name = "Captain Hector Barbossa"; // Equip WarHammer war = new WarHammer(); war.Movable = true; war.Crafter = this; war.Quality = WeaponQuality.Exceptional; AddItem(war); Boots bts = new Boots(); bts.Movable = false; bts.Hue = Hue; AddItem(bts); ChainChest cht = new ChainChest(); cht.Movable = false; cht.LootType = LootType.Regular; cht.Crafter = this; cht.Quality = ArmorQuality.Exceptional; AddItem(cht); ChainLegs chl = new ChainLegs(); chl.Movable = false; chl.LootType = LootType.Regular; chl.Crafter = this; chl.Quality = ArmorQuality.Exceptional; AddItem(chl); PlateArms pla = new PlateArms(); pla.Movable = false; pla.LootType = LootType.Regular; pla.Crafter = this; pla.Quality = ArmorQuality.Exceptional; AddItem(pla); TricorneHat tch = new TricorneHat(); tch.Movable = false; tch.Hue = Hue; AddItem(tch); Bandage band = new Bandage(20); AddToBackpack(band); }
public PirateCaptain(BaseGalleon galleon) : base(galleon, AIType.AI_Melee, FightMode.Weakest, 25, 1, .2, .4) { PickRandomName(); if (m_PirateName > 0 && (m_PirateName == 1116679 || m_PirateName == 1116680 || m_PirateName == 1116683)) { Female = true; } SpeechHue = Utility.RandomDyedHue(); Title = "the dread pirate"; Hue = Race.RandomSkinHue(); Body = Female ? 0x191 : 0x190; SetStr(500, 750); SetDex(125, 175); SetInt(61, 75); SetHits(4500, 5000); SetDamage(23, 35); SetSkill(SkillName.Fencing, 115.0, 120.0); SetSkill(SkillName.Macing, 115.0, 120.0); SetSkill(SkillName.MagicResist, 115.0, 120.0); SetSkill(SkillName.Swords, 115.0, 120.0); SetSkill(SkillName.Tactics, 115.0, 120.0); SetSkill(SkillName.Wrestling, 115.0, 120.0); SetSkill(SkillName.Anatomy, 115.0, 120.0); Item hat; Item fancyShirt = new FancyShirt(); Item shirt = new Shirt(GetRandomShirtHue()); shirt.Layer = Layer.OuterTorso; if (Utility.RandomBool()) { hat = new Bandana(); } else { hat = new TricorneHat(); } hat.Hue = Utility.RandomNeutralHue(); AddItem(new Boots()); AddItem(shirt); AddItem(fancyShirt); AddItem(hat); AddItem(new Cloak(Utility.RandomNeutralHue())); switch (Utility.Random(7)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new Cutlass()); break; case 2: AddItem(new Broadsword()); break; case 5: AddItem(new Dagger()); break; } Utility.AssignRandomHair(this); Fame = 22000; Karma = -22000; if (IsSoulboundEnemies) { IsSoulbound = true; } }
public FamousPiratesAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6) { // A FamousPirates Hybrid Assassin int Hue = 2075; // Skills and Stats this.InitStats(305, 305, 305); this.Skills[SkillName.Magery].Base = 150; this.Skills[SkillName.EvalInt].Base = 150; this.Skills[SkillName.Swords].Base = 150; this.Skills[SkillName.Tactics].Base = 150; this.Skills[SkillName.Meditation].Base = 150; this.Skills[SkillName.Poisoning].Base = 100; // Name this.Name = "BootStrap Bill Turner"; // Equip Spellbook book = FullSpellbook(); AddToBackpack(book); Katana kat = new Katana(); kat.Movable = false; kat.LootType = LootType.Regular; kat.Crafter = this; kat.Poison = Poison.Deadly; kat.PoisonCharges = 30; kat.Quality = WeaponQuality.Exceptional; AddToBackpack(kat); LeatherArms lea = new LeatherArms(); lea.Movable = false; lea.LootType = LootType.Regular; lea.Crafter = this; lea.Quality = ArmorQuality.Exceptional; AddItem(lea); LeatherChest lec = new LeatherChest(); lec.Movable = false; lec.LootType = LootType.Regular; lec.Crafter = this; lec.Quality = ArmorQuality.Exceptional; AddItem(lec); LeatherGorget leg = new LeatherGorget(); leg.Movable = false; leg.LootType = LootType.Regular; leg.Crafter = this; leg.Quality = ArmorQuality.Exceptional; AddItem(leg); LeatherLegs lel = new LeatherLegs(); lel.Movable = false; lel.LootType = LootType.Regular; lel.Crafter = this; lel.Quality = ArmorQuality.Exceptional; AddItem(lel); Boots snd = new Boots(); snd.Movable = false; snd.Hue = Hue; snd.LootType = LootType.Regular; AddItem(snd); TricorneHat tch = new TricorneHat(); tch.Movable = false; tch.Hue = Hue; AddItem(tch); DeadlyPoisonPotion pota = new DeadlyPoisonPotion(); pota.LootType = LootType.Regular; AddToBackpack(pota); DeadlyPoisonPotion potb = new DeadlyPoisonPotion(); potb.LootType = LootType.Regular; AddToBackpack(potb); DeadlyPoisonPotion potc = new DeadlyPoisonPotion(); potc.LootType = LootType.Regular; AddToBackpack(potc); DeadlyPoisonPotion potd = new DeadlyPoisonPotion(); potd.LootType = LootType.Regular; AddToBackpack(potd); Bandage band = new Bandage(50); AddToBackpack(band); }
public FamousPiratesThief() : base(AIType.AI_Thief, FightMode.Closest, 15, 1, 0.2, 0.6) { // A FamousPirates Hybrid Thief int Hue = 2075; // Skills and Stats this.InitStats(205, 205, 205); this.Skills[SkillName.Healing].Base = 150; this.Skills[SkillName.Anatomy].Base = 150; this.Skills[SkillName.Stealing].Base = 150; this.Skills[SkillName.ArmsLore].Base = 100; this.Skills[SkillName.Meditation].Base = 150; this.Skills[SkillName.Wrestling].Base = 150; // Name this.Name = "Cutler Beckettt"; // Equip Spellbook book = FullSpellbook(); AddItem(book); LeatherArms lea = new LeatherArms(); lea.Movable = false; lea.LootType = LootType.Regular; lea.Crafter = this; lea.Quality = ArmorQuality.Exceptional; AddItem(lea); LeatherChest lec = new LeatherChest(); lec.Movable = false; lec.LootType = LootType.Regular; lec.Crafter = this; lec.Quality = ArmorQuality.Exceptional; AddItem(lec); LeatherGorget leg = new LeatherGorget(); leg.Movable = false; leg.LootType = LootType.Regular; leg.Crafter = this; leg.Quality = ArmorQuality.Exceptional; AddItem(leg); LeatherLegs lel = new LeatherLegs(); lel.Movable = false; lel.LootType = LootType.Regular; lel.Crafter = this; lel.Quality = ArmorQuality.Exceptional; AddItem(lel); Boots snd = new Boots(); snd.Movable = false; snd.Hue = Hue; snd.LootType = LootType.Regular; AddItem(snd); TricorneHat tch = new TricorneHat(); tch.Movable = false; tch.Hue = Hue; AddItem(tch); Kilt Klt = new Kilt(); Klt.Movable = false; Klt.Hue = Hue; AddItem(Klt); Bandage band = new Bandage(50); AddToBackpack(band); }
public FamousPiratesFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6) { // A FamousPirates Fencer int Hue = 2075; // Skills and Stats this.InitStats(450, 250, 410); this.Skills[SkillName.Fencing].Base = 150; this.Skills[SkillName.Anatomy].Base = 150; this.Skills[SkillName.Stealing].Base = 150; this.Skills[SkillName.Tactics].Base = 150; // Name this.Name = "Joshamee Gibbs"; // Equip Spear ssp = new Spear(); ssp.Movable = true; ssp.Crafter = this; ssp.Quality = WeaponQuality.Exceptional; AddItem(ssp); Sandals snd = new Sandals(); snd.Movable = false; snd.Hue = Hue; snd.LootType = LootType.Regular; AddItem(snd); ChainChest cht = new ChainChest(); cht.Movable = false; cht.LootType = LootType.Regular; cht.Crafter = this; cht.Quality = ArmorQuality.Exceptional; AddItem(cht); ChainLegs chl = new ChainLegs(); chl.Movable = false; chl.LootType = LootType.Regular; chl.Crafter = this; chl.Quality = ArmorQuality.Exceptional; AddItem(chl); PlateArms pla = new PlateArms(); pla.Movable = false; pla.LootType = LootType.Regular; pla.Crafter = this; pla.Quality = ArmorQuality.Exceptional; AddItem(pla); TricorneHat tch = new TricorneHat(); tch.Movable = false; tch.Hue = Hue; AddItem(tch); Bandage band = new Bandage(20); AddToBackpack(band); }
public Finlor() { Name = "Finlor"; Title = "the Sea Captain"; Body = 0x190; Hue = Utility.RandomSkinHue(); Blessed = true; CantWalk = true; Direction = Direction.South; ThighBoots tb = new ThighBoots(); tb.Hue = 0; AddItem(tb); LongPants lp = new LongPants(); lp.Hue = 6; AddItem(lp); FancyShirt fs = new FancyShirt(); fs.Hue = 0; AddItem(fs); TricorneHat th = new TricorneHat(); th.Hue = 52; AddItem(th); BodySash bs = new BodySash(); bs.Hue = 6; AddItem(bs); Cloak cl = new Cloak(); cl.Hue = 38; AddItem(cl); Scimitar sc = new Scimitar(); AddItem(sc); GoldBeadNecklace gn = new GoldBeadNecklace(); AddItem(gn); GoldBracelet gb = new GoldBracelet(); AddItem(gb); GoldEarrings ge = new GoldEarrings(); AddItem(ge); GoldRing gr = new GoldRing(); AddItem(gr); AddItem(new PonyTail(1149)); AddItem(new Vandyke(1149)); }
public FamousPiratesSword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6) { // A FamousPirates Swordsman int Hue = 1107; // Skills and Stats this.InitStats(350, 350, 310); this.Skills[SkillName.Swords].Base = 150; this.Skills[SkillName.Anatomy].Base = 150; this.Skills[SkillName.Healing].Base = 150; this.Skills[SkillName.Tactics].Base = 150; this.Skills[SkillName.Parry].Base = 150; // Name this.Name = "Elizabeth Swann"; // Equip Katana kat = new Katana(); kat.Crafter = this; kat.Movable = true; kat.Quality = WeaponQuality.Exceptional; AddItem(kat); Boots bts = new Boots(); bts.Movable = false; bts.Hue = Hue; AddItem(bts); ChainChest cht = new ChainChest(); cht.Movable = false; cht.LootType = LootType.Regular; cht.Crafter = this; cht.Quality = ArmorQuality.Exceptional; AddItem(cht); ChainLegs chl = new ChainLegs(); chl.Movable = false; chl.LootType = LootType.Regular; chl.Crafter = this; chl.Quality = ArmorQuality.Exceptional; AddItem(chl); PlateArms pla = new PlateArms(); pla.Movable = false; pla.LootType = LootType.Regular; pla.Crafter = this; pla.Quality = ArmorQuality.Exceptional; AddItem(pla); TricorneHat tch = new TricorneHat(); tch.Movable = false; tch.Hue = Hue; AddItem(tch); FancyShirt fst = new FancyShirt(); fst.Movable = false; fst.Hue = Hue; AddItem(fst); Skirt srt = new Skirt(); srt.Movable = false; srt.Hue = Hue; AddItem(srt); Bandage band = new Bandage(50); AddToBackpack(band); }
public override Item Construct(Type type, Mobile from) { if (type == typeof(TreasureMap)) { int level; if (from is PlayerMobile && ((PlayerMobile)from).Young && from.Map == Map.Trammel && TreasureMap.IsInHavenIsland(from)) { level = 0; } else { level = 1; } return(new TreasureMap(level, from.Map == Map.Felucca ? Map.Felucca : Map.Trammel)); } else if (type == typeof(MessageInABottle)) { return(new MessageInABottle(from.Map == Map.Felucca ? Map.Felucca : Map.Trammel)); } Container pack = from.Backpack; if (pack != null) { List <SOS> messages = pack.FindItemsByType <SOS>(); for (int i = 0; i < messages.Count; ++i) { SOS sos = messages[i]; if (from.Map == sos.TargetMap && from.InRange(sos.TargetLocation, 60)) { Item preLoot = null; switch (Utility.Random(8)) { case 0: // Body parts { int[] list = new int[] { 0x1CDD, 0x1CE5, // arm 0x1CE0, 0x1CE8, // torso 0x1CE1, 0x1CE9, // head 0x1CE2, 0x1CEC // leg }; preLoot = new ShipwreckedItem(Utility.RandomList(list)); break; } case 1: // Bone parts { int[] list = new int[] { 0x1AE0, 0x1AE1, 0x1AE2, 0x1AE3, 0x1AE4, // skulls 0x1B09, 0x1B0A, 0x1B0B, 0x1B0C, 0x1B0D, 0x1B0E, 0x1B0F, 0x1B10, // bone piles 0x1B15, 0x1B16 // pelvis bones }; preLoot = new ShipwreckedItem(Utility.RandomList(list)); break; } case 2: // Paintings and portraits { preLoot = new ShipwreckedItem(Utility.Random(0xE9F, 10)); break; } case 3: // Pillows { preLoot = new ShipwreckedItem(Utility.Random(0x13A4, 11)); break; } case 4: // Shells { preLoot = new ShipwreckedItem(Utility.Random(0xFC4, 9)); break; } case 5: //Hats { if (Utility.RandomBool()) { preLoot = new SkullCap(); } else { preLoot = new TricorneHat(); } break; } case 6: // Misc { int[] list = new int[] { 0x1EB5, // unfinished barrel 0xA2A, // stool 0xC1F, // broken clock 0x1047, 0x1048, // globe 0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4 // barrel staves }; if (Utility.Random(list.Length + 1) == 0) { preLoot = new Candelabra(); } else { preLoot = new ShipwreckedItem(Utility.RandomList(list)); } break; } } if (preLoot != null) { if (preLoot is IShipwreckedItem) { ((IShipwreckedItem)preLoot).IsShipwreckedItem = true; } return(preLoot); } LockableContainer chest; if (Utility.RandomBool()) { chest = new MetalGoldenChest(); } else { chest = new WoodenChest(); } if (sos.IsAncient) { chest.Hue = 0x481; } TreasureMapChest.Fill(chest, Math.Max(1, Math.Max(4, sos.Level))); if (sos.IsAncient) { chest.DropItem(new FabledFishingNet()); } else { chest.DropItem(new SpecialFishingNet()); } chest.Movable = true; chest.Locked = false; chest.TrapType = TrapType.None; chest.TrapPower = 0; chest.TrapLevel = 0; sos.Delete(); return(chest); } } } return(base.Construct(type, from)); }
public PirateLeader() : base(AIType.AI_Melee /*, FightMode.Closest, 10, 1, 0.15, 0.4*/) { Name = "Pirate Lord"; if (Female = Utility.RandomBool()) { Body = 186; } else { Body = 185; } SetStr(578, 620); SetDex(450, 500); SetInt(200, 300); SetHits(4000, 6000); SetDamage(40, 55); SetDamageType(ResistanceType.Physical, 100); SetSkill(SkillName.Fencing, 100.5, 120.0); SetSkill(SkillName.Healing, 60.3, 100.0); SetSkill(SkillName.Macing, 100.5, 140.0); SetSkill(SkillName.Poisoning, 60.0, 100.5); SetSkill(SkillName.MagicResist, 72.5, 100.0); SetSkill(SkillName.Swords, 100.5, 150.0); SetSkill(SkillName.Tactics, 72.5, 170.0); Fame = 50000; Karma = -50000; CanSwim = true; Tamable = false; ControlSlots = 1; MinTameSkill = 99.1; MF_Displacer = true; MF_Bomber = true; MF_HumanRevealer = true; PackItem(new Gold(6500, 15000)); //PackItem( new Musket2() ); //new ThoroughbredHorse().Rider = this; switch (Utility.Random(5)) { case 0: PackItem(new SOS()); break; case 1: PackItem(new SpecialFishingNet()); break; } Item LongPants = new LongPants(); LongPants.Movable = false; AddItem(LongPants); LongPants.Hue = 1; Item LeatherGloves = new LeatherGloves(); LeatherGloves.Hue = 1; LeatherGloves.Movable = false; AddItem(LeatherGloves); Item FancyShirt = new FancyShirt(); FancyShirt.Hue = 143; FancyShirt.Movable = false; AddItem(FancyShirt); Item BodySash = new BodySash(); BodySash.Hue = 1; BodySash.Movable = false; AddItem(BodySash); Item TricorneHat = new TricorneHat(); TricorneHat.Hue = 1; TricorneHat.Movable = false; AddItem(TricorneHat); Item ThighBoots = new ThighBoots(); ThighBoots.Hue = 143; ThighBoots.Movable = false; AddItem(ThighBoots); switch (Utility.Random(5)) { case 0: AddItem(new Bow()); break; case 1: AddItem(new CompositeBow()); break; case 2: AddItem(new Crossbow()); break; case 3: AddItem(new RepeatingCrossbow()); break; case 4: AddItem(new HeavyCrossbow()); break; } /*Item Musket2 = new Musket2(); * Musket2.LootType = LootType.Blessed; * Musket2.Movable = false; * AddItem( Musket2 ); * * switch ( Utility.Random( 1 )) * { * case 0: PackItem( new ClothingBlessDeed() ); * break; * }*/ }