private void SetCrossClassAbilities()
        {
            #region Carpenter CrossClass Skills

            // Rumination
            var rumination = new Rumination();
            RuminationBtn.BackgroundImage = _resourcelibrary.crp_Rumination;
            RuminationBtn.Tag = rumination;

            // Brand of Wind 
            var brandOfWind = new BrandOfWind();
            BrandOfWindBtn.BackgroundImage = _resourcelibrary.crp_BrandOfWind;
            BrandOfWindBtn.Tag = brandOfWind;

            // Byregot's Blessing
            var byregotsBlessing = new ByregotsBlessing();
            ByregotsBlessingBtn.BackgroundImage = _resourcelibrary.crp_ByregotsBlessing;
            ByregotsBlessingBtn.Tag = byregotsBlessing;

            // BBCheckBtn
            var bbCheck = new BBCheck();
            BBCheckBtn.BackgroundImage = _resourcelibrary.crp_BBCheck;
            BBCheckBtn.Tag = bbCheck;

            // BBCheck2Btn
            var bbCheck2 = new BBCheck2();
            BBCheck2Btn.BackgroundImage = _resourcelibrary.crp_BBCheck2;
            BBCheck2Btn.Tag = bbCheck2;

            // Name Of Wind
            var nameofWind = new NameofWind();
            NameofWindBtn.BackgroundImage = _resourcelibrary.crp_NameofWind;
            NameofWindBtn.Tag = nameofWind;

            #endregion

            #region Blacksmith CrossClass Skills

            // Ingenuity
            var ingenuity = new Ingenuity();
            IngenuityBtn.BackgroundImage = _resourcelibrary.bsm_Ingenuity;
            IngenuityBtn.Tag = ingenuity;

            // Brand of Fire
            var brandOfFire = new BrandOfFire();
            BrandOfFireBtn.BackgroundImage = _resourcelibrary.bsm_BrandOfFire;
            BrandOfFireBtn.Tag = brandOfFire;

            // Ingenuity II
            var ingenuityII = new IngenuityII();
            IngenuityIIBtn.BackgroundImage = _resourcelibrary.bsm_IngenuityII;
            IngenuityIIBtn.Tag = ingenuityII;

            // Name Of Fire
            var nameofFire = new NameofFire();
            NameofFireBtn.BackgroundImage = _resourcelibrary.bsm_NameofFire;
            NameofFireBtn.Tag = nameofFire;

            #endregion

            #region Armorer CrossClass Skills

            // Rapid Synthesis
            var rapidSynthesis = new RapidSynthesis();
            RapidSynthesisBtn.BackgroundImage = _resourcelibrary.arm_RapidSynthesis;
            RapidSynthesisBtn.Tag = rapidSynthesis;

            // Brand of Ice
            var brandOfIce = new BrandOfIce();
            BrandOfIceBtn.BackgroundImage = _resourcelibrary.arm_BrandOfIce;
            BrandOfIceBtn.Tag = brandOfIce;

            // Piece by Piece
            var pieceByPiece = new PieceByPiece();
            PieceByPieceBtn.BackgroundImage = _resourcelibrary.arm_PieceByPiece;
            PieceByPieceBtn.Tag = pieceByPiece;

            // Name Of Ice
            var nameofIce = new NameofIce();
            NameofIceBtn.BackgroundImage = _resourcelibrary.arm_NameofIce;
            NameofIceBtn.Tag = nameofIce;

            #endregion

            #region Goldsmith CrossClass Skills

            // Manipulation
            var manipulation = new Manipulation();
            ManipulationBtn.BackgroundImage = _resourcelibrary.gsm_Manipulation;
            ManipulationBtn.Tag = manipulation;

            //FlawlessSynthesis
            var flawlessSynthesis = new FlawlessSynthesis();
            FlawlessSynthesisBtn.BackgroundImage = _resourcelibrary.gsm_FlawlessSynthesis;
            FlawlessSynthesisBtn.Tag = flawlessSynthesis;

            // Innovation
            var innovation = new Innovation();
            InnovationBtn.BackgroundImage = _resourcelibrary.gsm_Innovation;
            InnovationBtn.Tag = innovation;

            // Maker's Mark
            var makersMark = new MakersMark();
            MakersMarkBtn.BackgroundImage = _resourcelibrary.gsm_MakersMark;
            MakersMarkBtn.Tag = makersMark;

            #endregion

            #region Leatherworker CrossClass Skills

            // Waste Not
            var wasteNot = new WasteNot();
            WasteNotBtn.BackgroundImage = _resourcelibrary.ltw_WasteNot;
            WasteNotBtn.Tag = wasteNot;

            // Brand of Earth
            var brandOfEarth = new BrandOfEarth();
            BrandOfEarthBtn.BackgroundImage = _resourcelibrary.ltw_BrandOfEarth;
            BrandOfEarthBtn.Tag = brandOfEarth;

            // Waste Not II
            var wasteNotII = new WasteNotII();
            WasteNotIIBtn.BackgroundImage = _resourcelibrary.ltw_WasteNotII;
            WasteNotIIBtn.Tag = wasteNotII;

            // Name of Earth
            var nameofEarth = new NameofEarth();
            NameofEarthBtn.BackgroundImage = _resourcelibrary.ltw_NameofEarth;
            NameofEarthBtn.Tag = nameofEarth;

            #endregion

            #region Weaver CrossClass Skills

            // Careful Synthesis
            var carefulSynthesis = new CarefulSynthesis();
            CarefulSynthesisBtn.BackgroundImage = _resourcelibrary.wvr_CarefulSynthesis;
            CarefulSynthesisBtn.Tag = carefulSynthesis;

            // Brand of Lightning
            var brandOfLightning = new BrandOfLightning();
            BrandOfLightningBtn.BackgroundImage = _resourcelibrary.wvr_BrandOfLightning;
            BrandOfLightningBtn.Tag = brandOfLightning;

            // Careful Synthesis II
            var carefulSynthesisII = new CarefulSynthesisII();
            CarefulSynthesisIIBtn.BackgroundImage = _resourcelibrary.wvr_CarefulSynthesisII;
            CarefulSynthesisIIBtn.Tag = carefulSynthesisII;

            //Name of Lightning
            var nameofLightning = new NameofLightning();
            NameofLightningBtn.BackgroundImage = _resourcelibrary.wvr_NameofLightning;
            NameofLightningBtn.Tag = nameofLightning;

            #endregion

            #region Alchemist CrossClass Skills

            // Tricks of the Trade
            var tricksOfTheTrade = new TricksOfTheTrade();
            TricksOfTheTradeBtn.BackgroundImage = _resourcelibrary.alc_TricksOfTheTrade;
            TricksOfTheTradeBtn.Tag = tricksOfTheTrade;

            // Brand of Water
            var brandOfWater = new BrandOfWater();
            BrandOfWaterBtn.BackgroundImage = _resourcelibrary.alc_BrandOfWater;
            BrandOfWaterBtn.Tag = brandOfWater;

            // Comfort Zone
            var comfortZone = new ComfortZone();
            ComfortZoneBtn.BackgroundImage = _resourcelibrary.alc_ComfortZone;
            ComfortZoneBtn.Tag = comfortZone;

            // Name of Water
            var nameofWater = new NameofWater();
            NameofWaterBtn.BackgroundImage = _resourcelibrary.alc_NameofWater;
            NameofWaterBtn.Tag = nameofWater;

            #endregion

            #region Culinarian CrossClass Skills

            // Hasty Touch
            var hastyTouch = new HastyTouch();
            HastyTouchBtn.BackgroundImage = _resourcelibrary.cul_HastyTouch;
            HastyTouchBtn.Tag = hastyTouch;

            // Steady Hand II
            var steadyHandII = new SteadyHandII();
            SteadyHandIIBtn.BackgroundImage = _resourcelibrary.cul_SteadyHandII;
            SteadyHandIIBtn.Tag = steadyHandII;

            // Reclaim
            var reclaim = new Reclaim();
            ReclaimBtn.BackgroundImage = _resourcelibrary.cul_Reclaim;
            ReclaimBtn.Tag = reclaim;

            // Muscle Memory
            var muscleMemory = new MuscleMemory();
            MuscleMemoryBtn.BackgroundImage = _resourcelibrary.cul_MuscleMemory;
            MuscleMemoryBtn.Tag = muscleMemory;

            #endregion
        }